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loop.hpp
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// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#ifndef FTXUI_COMPONENT_LOOP_HPP
#define FTXUI_COMPONENT_LOOP_HPP
#include <memory> // for shared_ptr
#include "ftxui/component/component_base.hpp" // for ComponentBase
namespace ftxui {
class ComponentBase;
using Component = std::shared_ptr<ComponentBase>;
class ScreenInteractive;
class Loop {
public:
Loop(ScreenInteractive* screen, Component component);
~Loop();
bool HasQuitted();
void RunOnce();
void RunOnceBlocking();
void Run();
// This class is non copyable/movable.
Loop(const Loop&) = default;
Loop(Loop&&) = delete;
Loop& operator=(Loop&&) = delete;
Loop(const ScreenInteractive&) = delete;
Loop& operator=(const Loop&) = delete;
private:
ScreenInteractive* screen_;
Component component_;
};
} // namespace ftxui
#endif // FTXUI_COMPONENT_LOOP_HPP
ftxui::Loop
Definition loop.hpp:17
ftxui::Loop::HasQuitted
bool HasQuitted()
Whether the loop has quitted.
Definition loop.cpp:32
ftxui::Loop::Loop
Loop(const ScreenInteractive &)=delete
ftxui::Loop::~Loop
~Loop()
Definition loop.cpp:26
ftxui::Loop::Run
void Run()
Definition loop.cpp:51
ftxui::Loop::operator=
Loop & operator=(const Loop &)=delete
ftxui::Loop::RunOnce
void RunOnce()
Execute the loop. Make the component to process every pending tasks/events. A new frame might be draw...
Definition loop.cpp:39
ftxui::Loop::Loop
Loop(const Loop &)=default
ftxui::Loop::operator=
Loop & operator=(Loop &&)=delete
ftxui::Loop::Loop
Loop(Loop &&)=delete
ftxui::Loop::RunOnceBlocking
void RunOnceBlocking()
Wait for at least one event to be handled and execute Loop::RunOnce().
Definition loop.cpp:45
ftxui::ScreenInteractive
Definition screen_interactive.hpp:30
component_base.hpp
ftxui
Definition animation.hpp:10
ftxui::Make
std::shared_ptr< T > Make(Args &&... args)
Definition component.hpp:26
ftxui::Component
std::shared_ptr< ComponentBase > Component
Definition component_base.hpp:24