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Here is a list of all struct and union fields with links to the structures/unions they belong to:

### - a -

- a : Event
- A : Event
- active : AnimatedColorOption
- Active() : ComponentBase
- active : EntryState
- Active() : ScreenInteractive
- active : WindowRenderState
- ActiveChild() : ComponentBase
- Adapter() : ConstStringListRef::Adapter
- Add() : ComponentBase, TerminalInputParser
- AddPart() : Selection
- align_content : FlexboxConfig
- align_items : FlexboxConfig
- AlignContent : FlexboxConfig
- AlignItems : FlexboxConfig
- AltA : Event
- AltB : Event
- AltC : Event
- AltD : Event
- AltE : Event
- AltF : Event
- AltG : Event
- AltH : Event
- AltI : Event
- AltJ : Event
- AltK : Event
- AltL : Event
- AltM : Event
- AltN : Event
- AltO : Event
- AltP : Event
- AltQ : Event
- AltR : Event
- AltS : Event
- AltT : Event
- AltU : Event
- AltV : Event
- AltW : Event
- AltX : Event
- AltY : Event
- AltZ : Event
- angle : LinearGradient
- Angle() : LinearGradient
- Animated() : ButtonOption
- animated_colors : ButtonOption, MenuEntryOption
- Animator() : Animator
- ApplyShader() : Screen
- Aquamarine1 : Color
- Aquamarine1Bis : Color
- Aquamarine3 : Color
- ArrowDown : Event
- ArrowDownCtrl : Event
- ArrowLeft : Event
- ArrowLeftCtrl : Event
- ArrowRight : Event
- ArrowRightCtrl : Event
- ArrowUp : Event
- ArrowUpCtrl : Event
- Ascii() : ButtonOption
- at() : Image
- automerge : Pixel
- AutoReset() : AutoReset< T >