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examples/component/modal_dialog_custom.cpp
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
#include <string> // for string, basic_string, char_traits, operator+
#include <vector> // for vector
#include "ftxui/component/captured_mouse.hpp" // for ftxui
#include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
int main() {
using namespace ftxui;
auto screen = ScreenInteractive::TerminalOutput();
// There are two layers. One at depth = 0 and the modal window at depth = 1;
int depth = 0;
// The current rating of FTXUI.
std::string rating = "3/5 stars";
// At depth=0, two buttons. One for rating FTXUI and one for quitting.
auto button_rate_ftxui = Button("Rate FTXUI", [&] { depth = 1; });
auto button_quit = Button("Quit", screen.ExitLoopClosure());
auto depth_0_container = Container::Horizontal({
button_rate_ftxui,
button_quit,
});
auto depth_0_renderer = Renderer(depth_0_container, [&] {
return vbox({
text("Modal dialog example"),
separator(),
text("☆☆☆ FTXUI:" + rating + " ☆☆☆") | bold,
filler(),
hbox({
button_rate_ftxui->Render(),
filler(),
button_quit->Render(),
}),
}) |
border | size(HEIGHT, GREATER_THAN, 18) | center;
});
// At depth=1, The "modal" window.
std::vector<std::string> rating_labels = {
"1/5 stars", "2/5 stars", "3/5 stars", "4/5 stars", "5/5 stars",
};
auto on_rating = [&](std::string new_rating) {
rating = new_rating;
depth = 0;
};
auto depth_1_container = Container::Horizontal({
Button(&rating_labels[0], [&] { on_rating(rating_labels[0]); }),
Button(&rating_labels[1], [&] { on_rating(rating_labels[1]); }),
Button(&rating_labels[2], [&] { on_rating(rating_labels[2]); }),
Button(&rating_labels[3], [&] { on_rating(rating_labels[3]); }),
Button(&rating_labels[4], [&] { on_rating(rating_labels[4]); }),
});
auto depth_1_renderer = Renderer(depth_1_container, [&] {
return vbox({
text("Do you like FTXUI?"),
separator(),
hbox(depth_1_container->Render()),
}) |
border;
});
auto main_container = Container::Tab(
{
depth_0_renderer,
depth_1_renderer,
},
&depth);
auto main_renderer = Renderer(main_container, [&] {
Element document = depth_0_renderer->Render();
if (depth == 1) {
document = dbox({
document,
depth_1_renderer->Render() | clear_under | center,
});
}
return document;
});
screen.Loop(main_renderer);
return 0;
}
captured_mouse.hpp
component.hpp
component_base.hpp
elements.hpp
ftxui
Definition animation.hpp:10
ftxui::Element
std::shared_ptr< Node > Element
Definition elements.hpp:22
screen_interactive.hpp