2020-04-20 03:00:37 +08:00
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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2018-10-12 15:23:37 +08:00
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#include "ftxui/dom/elements.hpp"
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#include "ftxui/dom/node_decorator.hpp"
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2019-01-12 22:00:08 +08:00
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namespace ftxui {
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class BgColor : public NodeDecorator {
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public:
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BgColor(Elements children, Color color)
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: NodeDecorator(std::move(children)), color_(color) {}
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2019-01-12 22:00:08 +08:00
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).background_color = color_;
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}
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}
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NodeDecorator::Render(screen);
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}
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Color color_;
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};
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class FgColor : public NodeDecorator {
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public:
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FgColor(Elements children, Color color)
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: NodeDecorator(std::move(children)), color_(color) {}
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~FgColor() override {}
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void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).foreground_color = color_;
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}
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}
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NodeDecorator::Render(screen);
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}
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Color color_;
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};
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std::unique_ptr<Node> color(Color c, Element child) {
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return std::make_unique<FgColor>(unpack(std::move(child)), c);
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}
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std::unique_ptr<Node> bgcolor(Color c, Element child) {
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return std::make_unique<BgColor>(unpack(std::move(child)), c);
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}
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Decorator color(Color c) {
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return [c](Element child) { return color(c, std::move(child)); };
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}
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Decorator bgcolor(Color c) {
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return [c](Element child) { return bgcolor(c, std::move(child)); };
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}
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2020-02-12 04:44:55 +08:00
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} // namespace ftxui
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