FTXUI/src/ftxui/component/input.cpp

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#include <algorithm> // for max, min
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#include <cstddef> // for size_t
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#include <functional> // for function
#include <string> // for string, allocator
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Input
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight, Event::Backspace, Event::Custom, Event::Delete, Event::End, Event::Home, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for Component
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#include "ftxui/dom/elements.hpp" // for operator|, text, Element, reflect, inverted, Decorator, flex, focus, hbox, size, bold, dim, frame, select, EQUAL, HEIGHT
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#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/string.hpp" // for GlyphPosition, GlyphCount, CellToGlyphIndex
#include "ftxui/screen/util.hpp" // for clamp
#include "ftxui/util/ref.hpp" // for StringRef, Ref, ConstStringRef
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namespace ftxui {
namespace {
// Group together several propertiej so they appear to form a similar group.
// For instance, letters are grouped with number and form a single word.
bool IsWordCharacter(WordBreakProperty property) {
switch (property) {
case WordBreakProperty::ALetter:
case WordBreakProperty::Hebrew_Letter:
case WordBreakProperty::Katakana:
case WordBreakProperty::Numeric:
return true;
case WordBreakProperty::CR:
case WordBreakProperty::Double_Quote:
case WordBreakProperty::LF:
case WordBreakProperty::MidLetter:
case WordBreakProperty::MidNum:
case WordBreakProperty::MidNumLet:
case WordBreakProperty::Newline:
case WordBreakProperty::Single_Quote:
case WordBreakProperty::WSegSpace:
// Unsure:
case WordBreakProperty::Extend:
case WordBreakProperty::ExtendNumLet:
case WordBreakProperty::Format:
case WordBreakProperty::Regional_Indicator:
case WordBreakProperty::ZWJ:
return false;
};
return true; // NOT_REACHED();
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}
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std::string PasswordField(size_t size) {
std::string out;
out.reserve(2 * size);
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while (size--) {
out += "";
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}
return out;
}
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// An input box. The user can type text into it.
class InputBase : public ComponentBase {
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public:
InputBase(StringRef content,
ConstStringRef placeholder,
Ref<InputOption> option)
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: content_(std::move(content)),
placeholder_(std::move(placeholder)),
option_(std::move(option)) {}
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int cursor_position_internal_ = 0;
int& cursor_position() {
int& opt = option_->cursor_position();
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if (opt != -1) {
return opt;
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}
return cursor_position_internal_;
}
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// Component implementation:
Element Render() override {
std::string password_content;
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if (option_->password()) {
password_content = PasswordField(content_->size());
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}
std::string& content = option_->password() ? password_content : *content_;
int size = GlyphCount(content);
cursor_position() = std::max(0, std::min<int>(size, cursor_position()));
auto main_decorator = flex | ftxui::size(HEIGHT, EQUAL, 1);
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bool is_focused = Focused();
// placeholder.
if (size == 0) {
bool hovered = hovered_;
Decorator decorator = dim | main_decorator;
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if (is_focused) {
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decorator = decorator | focus;
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}
if (hovered || is_focused) {
decorator = decorator | inverted;
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}
return text(*placeholder_) | decorator | reflect(box_);
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}
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// Not focused.
if (!is_focused) {
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if (hovered_) {
return text(content) | main_decorator | inverted | reflect(box_);
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} else {
return text(content) | main_decorator | reflect(box_);
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}
}
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int index_before_cursor = GlyphPosition(content, cursor_position());
int index_after_cursor = GlyphPosition(content, 1, index_before_cursor);
std::string part_before_cursor = content.substr(0, index_before_cursor);
std::string part_at_cursor = " ";
if (cursor_position() < size) {
part_at_cursor = content.substr(index_before_cursor,
index_after_cursor - index_before_cursor);
}
std::string part_after_cursor = content.substr(index_after_cursor);
auto focused = (is_focused || hovered_) ? focus : select;
return hbox({
text(part_before_cursor),
text(part_at_cursor) | focused | inverted | reflect(cursor_box_),
text(part_after_cursor),
}) |
flex | frame | bold | main_decorator | reflect(box_);
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}
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bool OnEvent(Event event) override {
cursor_position() =
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std::max(0, std::min<int>((int)content_->size(), cursor_position()));
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if (event.is_mouse()) {
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return OnMouseEvent(event);
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}
std::string c;
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// Backspace.
if (event == Event::Backspace) {
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if (cursor_position() == 0) {
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return false;
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}
size_t start = GlyphPosition(*content_, cursor_position() - 1);
size_t end = GlyphPosition(*content_, cursor_position());
content_->erase(start, end - start);
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cursor_position()--;
option_->on_change();
return true;
}
// Delete
if (event == Event::Delete) {
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if (cursor_position() == int(content_->size())) {
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return false;
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}
size_t start = GlyphPosition(*content_, cursor_position());
size_t end = GlyphPosition(*content_, cursor_position() + 1);
content_->erase(start, end - start);
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option_->on_change();
return true;
}
// Enter.
if (event == Event::Return) {
option_->on_enter();
return true;
}
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if (event == Event::Custom) {
return false;
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}
// Arrow
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if (event == Event::ArrowLeft && cursor_position() > 0) {
cursor_position()--;
return true;
}
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if (event == Event::ArrowRight &&
cursor_position() < (int)content_->size()) {
cursor_position()++;
return true;
}
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// CTRL + Arrow:
if (event == Event::ArrowLeftCtrl) {
HandleLeftCtrl();
return true;
}
if (event == Event::ArrowRightCtrl) {
HandleRightCtrl();
return true;
}
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if (event == Event::Home) {
cursor_position() = 0;
return true;
}
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if (event == Event::End) {
cursor_position() = GlyphCount(*content_);
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return true;
}
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// Content
if (event.is_character()) {
size_t start = GlyphPosition(*content_, cursor_position());
content_->insert(start, event.character());
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cursor_position()++;
option_->on_change();
return true;
}
return false;
}
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private:
void HandleLeftCtrl() {
auto properties = Utf8ToWordBreakProperty(*content_);
// Move left, as long as left is not a word character.
while (cursor_position() > 0 &&
!IsWordCharacter(properties[cursor_position() - 1])) {
cursor_position()--;
}
// Move left, as long as left is a word character:
while (cursor_position() > 0 &&
IsWordCharacter(properties[cursor_position() - 1])) {
cursor_position()--;
}
}
void HandleRightCtrl() {
auto properties = Utf8ToWordBreakProperty(*content_);
int max = (int)properties.size();
// Move right, as long as right is not a word character.
while (cursor_position() < max &&
!IsWordCharacter(properties[cursor_position()])) {
cursor_position()++;
}
// Move right, as long as right is a word character:
while (cursor_position() < max &&
IsWordCharacter(properties[cursor_position()])) {
cursor_position()++;
}
}
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bool OnMouseEvent(Event event) {
hovered_ =
box_.Contain(event.mouse().x, event.mouse().y) && CaptureMouse(event);
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if (!hovered_) {
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return false;
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}
if (event.mouse().button != Mouse::Left ||
event.mouse().motion != Mouse::Pressed) {
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return false;
}
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TakeFocus();
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if (content_->empty()) {
return true;
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}
auto mapping = CellToGlyphIndex(*content_);
int original_glyph = cursor_position();
original_glyph = util::clamp(original_glyph, 0, int(mapping.size()));
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size_t original_cell = 0;
for (size_t i = 0; i < mapping.size(); i++) {
if (mapping[i] == original_glyph) {
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original_cell = (int)i;
break;
}
}
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if (mapping[original_cell] != original_glyph) {
original_cell = mapping.size();
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}
int target_cell = int(original_cell) + event.mouse().x - cursor_box_.x_min;
int target_glyph = target_cell < (int)mapping.size() ? mapping[target_cell]
: (int)mapping.size();
target_glyph = util::clamp(target_glyph, 0, GlyphCount(*content_));
if (cursor_position() != target_glyph) {
cursor_position() = target_glyph;
option_->on_change();
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}
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return true;
}
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bool Focusable() const final { return true; }
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bool hovered_ = false;
StringRef content_;
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ConstStringRef placeholder_;
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Box box_;
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Box cursor_box_;
Ref<InputOption> option_;
};
} // namespace
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/// @brief An input box for editing text.
/// @param content The editable content.
/// @param placeholder The text displayed when content is still empty.
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/// @param option Additional optional parameters.
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/// @ingroup component
/// @see InputBase
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::FitComponent();
/// std::string content= "";
/// std::string placeholder = "placeholder";
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/// Component input = Input(&content, &placeholder);
/// screen.Loop(input);
/// ```
///
/// ### Output
///
/// ```bash
/// placeholder
/// ```
Component Input(StringRef content,
ConstStringRef placeholder,
Ref<InputOption> option) {
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return Make<InputBase>(std::move(content), std::move(placeholder),
std::move(option));
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.