FTXUI/src/ftxui/dom/canvas.cpp

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#include "ftxui/dom/canvas.hpp"
#include <map>
#include "ftxui/dom/elements.hpp"
#include "ftxui/screen/screen.hpp"
namespace ftxui {
namespace {
// Base UTF8 pattern:
// 11100010 10100000 10000000 // empty
// Pattern for the individuel dots:
// ┌──────┬───────┐
// │dot1 │ dot4 │
// ├──────┼───────┤
// │dot2 │ dot5 │
// ├──────┼───────┤
// │dot3 │ dot6 │
// ├──────┼───────┤
// │dot0-1│ dot0-2│
// └──────┴───────┘
// 11100010 10100000 10000001 // dot1
// 11100010 10100000 10000010 // dot2
// 11100010 10100000 10000100 // dot3
// 11100010 10100001 10000000 // dot0-1
// 11100010 10100000 10001000 // dot4
// 11100010 10100000 10010000 // dot5
// 11100010 10100000 10100000 // dot6
// 11100010 10100010 10000000 // dot0-2
uint8_t g_map_braille[2][4][2] = {
{
{0b00000000, 0b00000001}, // dot1
{0b00000000, 0b00000010}, // dot2
{0b00000000, 0b00000100}, // dot3
{0b00000001, 0b00000000}, // dot0-1
},
{
{0b00000000, 0b00001000}, // dot4
{0b00000000, 0b00010000}, // dot5
{0b00000000, 0b00100000}, // dot6
{0b00000010, 0b00000000}, // dot0-2
},
};
std::vector<std::string> g_map_block = {
" ", "", "", "", "", "", "", "",
"", "", "", "", "", "", "", "",
};
const std::map<std::string, uint8_t> g_map_block_inversed = {
{" ", 0b0000}, {"", 0b0001}, {"", 0b0010}, {"", 0b0011},
{"", 0b0100}, {"", 0b0101}, {"", 0b0110}, {"", 0b0111},
{"", 0b1000}, {"", 0b1001}, {"", 0b1010}, {"", 0b1011},
{"", 0b1100}, {"", 0b1101}, {"", 0b1110}, {"", 0b1111},
};
} // namespace
Canvas::Canvas(int width, int height)
: width_(width), height_(height), storage_(width_ * height_ / 8) {}
Pixel Canvas::GetPixel(int x, int y) const {
auto it = storage_.find(XY{x / 2, y / 4});
return (it == storage_.end()) ? Pixel{} : it->second.content;
}
void Canvas::DrawPoint(int x, int y, bool value) {
DrawPoint(x, y, value, [](Pixel&) {});
}
void Canvas::DrawPoint(int x, int y, bool value, const Color& color) {
DrawPoint(x, y, value, [color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawPoint(int x, int y, bool value, const Stylizer& style) {
Style(x, y, style);
if (value)
DrawPointOn(x, y);
else
DrawPointOff(x, y);
}
void Canvas::DrawPointOn(int x, int y) {
if (!IsIn(x,y))
return;
Cell& cell = storage_[XY{x / 2, y / 4}];
if (cell.type != CellType::kBraille) {
cell.content.character = ""; // 3 bytes.
cell.type = CellType::kBraille;
}
cell.content.character[1] |= g_map_braille[x % 2][y % 4][0];
cell.content.character[2] |= g_map_braille[x % 2][y % 4][1];
}
void Canvas::DrawPointOff(int x, int y) {
if (!IsIn(x,y))
return;
Cell& cell = storage_[XY{x / 2, y / 4}];
if (cell.type != CellType::kBraille) {
cell.content.character = ""; // 3 byt
cell.type = CellType::kBraille;
}
cell.content.character[1] &= ~(g_map_braille[x % 2][y % 4][0]);
cell.content.character[2] &= ~(g_map_braille[x % 2][y % 4][1]);
}
void Canvas::DrawPointToggle(int x, int y) {
if (!IsIn(x,y))
return;
Cell& cell = storage_[XY{x / 2, y / 4}];
if (cell.type != CellType::kBraille) {
cell.content.character = ""; // 3 byt
cell.type = CellType::kBraille;
}
cell.content.character[1] ^= g_map_braille[x % 2][y % 4][0];
cell.content.character[2] ^= g_map_braille[x % 2][y % 4][1];
}
void Canvas::DrawPointLine(int x1, int y1, int x2, int y2) {
DrawPointLine(x1, y1, x2, y2, [](Pixel&) {});
}
void Canvas::DrawPointLine(int x1, int y1, int x2, int y2, const Color& color) {
DrawPointLine(x1, y1, x2, y2,
[color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawPointLine(int x1,
int y1,
int x2,
int y2,
const Stylizer& style) {
const int dx = std::abs(x2 - x1);
const int dy = std::abs(y2 - y1);
const int sx = x1 < x2 ? 1 : -1;
const int sy = y1 < y2 ? 1 : -1;
const int length = std::max(dx, dy);
if (!IsIn(x1, y1) && !IsIn(x2, y2))
return;
if (dx + dx > width_ * height_)
return;
int error = dx - dy;
for (int i = 0; i < length; ++i) {
DrawPoint(x1, y1, true, style);
if (2 * error >= -dy) {
error -= dy;
x1 += sx;
}
if (2 * error <= dx) {
error += dx;
y1 += sy;
}
}
DrawPoint(x2, y2, true, style);
}
void Canvas::DrawPointCircle(int x1, int y1, int radius) {
DrawPointCircle(x1, y1, radius, [](Pixel&) {});
}
void Canvas::DrawPointCircle(int x1, int y1, int radius, const Color& color) {
DrawPointCircle(x1, y1, radius,
[color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawPointCircle(int x1,
int y1,
int radius,
const Stylizer& style) {
DrawPointEllipse(x1, y1, radius, radius, style);
}
void Canvas::DrawPointCircleFilled(int x1, int y1, int radius) {
DrawPointCircleFilled(x1, y1, radius, [](Pixel&) {});
}
void Canvas::DrawPointCircleFilled(int x1,
int y1,
int radius,
const Color& color) {
DrawPointCircleFilled(x1, y1, radius,
[color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawPointCircleFilled(int x1,
int y1,
int radius,
const Stylizer& style) {
DrawPointEllipseFilled(x1, y1, radius, radius, style);
}
void Canvas::DrawPointEllipse(int x1, int y1, int r1, int r2) {
DrawPointEllipse(x1, y1, r1, r2, [](Pixel&) {});
}
void Canvas::DrawPointEllipse(int x1,
int y1,
int r1,
int r2,
const Color& color) {
DrawPointEllipse(x1, y1, r1, r2,
[color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawPointEllipse(int x1,
int y1,
int r1,
int r2,
const Stylizer& s) {
int x = -r1;
int y = 0;
int e2 = r2;
int dx = (1 + 2 * x) * e2 * e2;
int dy = x * x;
int err = dx + dy;
do {
DrawPoint(x1 - x, y1 + y, true, s);
DrawPoint(x1 + x, y1 + y, true, s);
DrawPoint(x1 + x, y1 - y, true, s);
DrawPoint(x1 - x, y1 - y, true, s);
e2 = 2 * err;
if (e2 >= dx) {
x++;
err += dx += 2 * r2 * r2;
}
if (e2 <= dy) {
y++;
err += dy += 2 * r1 * r1;
}
} while (x <= 0);
while (y++ < r2) {
DrawPoint(x1, y1 + y, true, s);
DrawPoint(x1, y1 - y, true, s);
}
}
void Canvas::DrawPointEllipseFilled(int x1, int y1, int r1, int r2) {
DrawPointEllipseFilled(x1, y1, r1, r2, [](Pixel&) {});
}
void Canvas::DrawPointEllipseFilled(int x1,
int y1,
int r1,
int r2,
const Color& color) {
DrawPointEllipseFilled(x1, y1, r1, r2,
[color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawPointEllipseFilled(int x1,
int y1,
int r1,
int r2,
const Stylizer& s) {
int x = -r1;
int y = 0;
int e2 = r2;
int dx = (1 + 2 * x) * e2 * e2;
int dy = x * x;
int err = dx + dy;
do {
for (int xx = x1 + x; xx <= x1 - x; ++xx) {
DrawPoint(xx, y1 + y, true, s);
DrawPoint(xx, y1 - y, true, s);
}
e2 = 2 * err;
if (e2 >= dx) {
x++;
err += dx += 2 * (long)r2 * r2;
}
if (e2 <= dy) {
y++;
err += dy += 2 * (long)r1 * r1;
}
} while (x <= 0);
while (y++ < r2) {
for (int yy = y1 - y; yy <= y1 + y; ++yy) {
DrawPoint(x1, yy, true, s);
}
}
}
void Canvas::DrawBlock(int x, int y, bool value) {
DrawBlock(x, y, value, [](Pixel&) {});
}
void Canvas::DrawBlock(int x, int y, bool value, const Color& color) {
DrawBlock(x, y, value, [color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawBlock(int x, int y, bool value, const Stylizer& style) {
Style(x, y, style);
if (value)
DrawBlockOn(x, y);
else
DrawBlockOff(x, y);
}
void Canvas::DrawBlockOn(int x, int y) {
if (!IsIn(x,y))
return;
y /= 2;
Cell& cell = storage_[XY{x / 2, y / 2}];
if (cell.type != CellType::kBlock) {
cell.content.character = " ";
cell.type = CellType::kBlock;
}
int bit = (x % 2) * 2 + y % 2;
uint8_t value = g_map_block_inversed.at(cell.content.character);
value |= 1 << bit;
cell.content.character = g_map_block[value];
}
void Canvas::DrawBlockOff(int x, int y) {
if (!IsIn(x,y))
return;
Cell& cell = storage_[XY{x / 2, y / 4}];
if (cell.type != CellType::kBlock) {
cell.content.character = " ";
cell.type = CellType::kBlock;
}
y /= 2;
int bit = (y % 2) * 2 + x % 2;
uint8_t value = g_map_block_inversed.at(cell.content.character);
value &= ~(1 << bit);
cell.content.character = g_map_block[value];
}
void Canvas::DrawBlockToggle(int x, int y) {
if (!IsIn(x,y))
return;
Cell& cell = storage_[XY{x / 2, y / 4}];
if (cell.type != CellType::kBlock) {
cell.content.character = " ";
cell.type = CellType::kBlock;
}
y /= 2;
int bit = (y % 2) * 2 + x % 2;
uint8_t value = g_map_block_inversed.at(cell.content.character);
value ^= 1 << bit;
cell.content.character = g_map_block[value];
}
void Canvas::DrawBlockLine(int x1, int y1, int x2, int y2) {
DrawBlockLine(x1, y1, x2, y2, [](Pixel&) {});
}
void Canvas::DrawBlockLine(int x1, int y1, int x2, int y2, const Color& color) {
DrawBlockLine(x1, y1, x2, y2,
[color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawBlockLine(int x1,
int y1,
int x2,
int y2,
const Stylizer& style) {
y1 /= 2;
y2 /= 2;
const int dx = std::abs(x2 - x1);
const int dy = std::abs(y2 - y1);
const int sx = x1 < x2 ? 1 : -1;
const int sy = y1 < y2 ? 1 : -1;
const int length = std::max(dx, dy);
if (!IsIn(x1, y1) && !IsIn(x2, y2))
return;
if (dx + dx > width_ * height_)
return;
int error = dx - dy;
for (int i = 0; i < length; ++i) {
DrawBlock(x1, y1 * 2, true, style);
if (2 * error >= -dy) {
error -= dy;
x1 += sx;
}
if (2 * error <= dx) {
error += dx;
y1 += sy;
}
}
DrawBlock(x2, y2 * 2, true, style);
}
void Canvas::DrawBlockCircle(int x1, int y1, int radius) {
DrawBlockCircle(x1, y1, radius, [](Pixel&) {});
}
void Canvas::DrawBlockCircle(int x1, int y1, int radius, const Color& color) {
DrawBlockCircle(x1, y1, radius,
[color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawBlockCircle(int x1,
int y1,
int radius,
const Stylizer& style) {
DrawBlockEllipse(x1, y1, radius, radius, style);
}
void Canvas::DrawBlockCircleFilled(int x1, int y1, int radius) {
DrawBlockCircleFilled(x1, y1, radius, [](Pixel&) {});
}
void Canvas::DrawBlockCircleFilled(int x1,
int y1,
int radius,
const Color& color) {
DrawBlockCircleFilled(x1, y1, radius,
[color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawBlockCircleFilled(int x1,
int y1,
int radius,
const Stylizer& s) {
DrawBlockEllipseFilled(x1, y1, radius, radius, s);
}
void Canvas::DrawBlockEllipse(int x1, int y1, int r1, int r2) {
DrawBlockEllipse(x1, y1, r1, r2, [](Pixel&) {});
}
void Canvas::DrawBlockEllipse(int x1,
int y1,
int r1,
int r2,
const Color& color) {
DrawBlockEllipse(x1, y1, r1, r2,
[color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawBlockEllipse(int x1,
int y1,
int r1,
int r2,
const Stylizer& s) {
y1 /= 2;
r2 /= 2;
int x = -r1;
int y = 0;
int e2 = r2;
int dx = (1 + 2 * x) * e2 * e2;
int dy = x * x;
int err = dx + dy;
do {
DrawBlock(x1 - x, 2 * (y1 + y), true, s);
DrawBlock(x1 + x, 2 * (y1 + y), true, s);
DrawBlock(x1 + x, 2 * (y1 - y), true, s);
DrawBlock(x1 - x, 2 * (y1 - y), true, s);
e2 = 2 * err;
if (e2 >= dx) {
x++;
err += dx += 2 * r2 * r2;
}
if (e2 <= dy) {
y++;
err += dy += 2 * r1 * r1;
}
} while (x <= 0);
while (y++ < r2) {
DrawBlock(x1, 2 * (y1 + y), true, s);
DrawBlock(x1, 2 * (y1 - y), true, s);
}
}
void Canvas::DrawBlockEllipseFilled(int x1, int y1, int r1, int r2) {
DrawBlockEllipseFilled(x1, y1, r1, r2, [](Pixel&) {});
}
void Canvas::DrawBlockEllipseFilled(int x1,
int y1,
int r1,
int r2,
const Color& color) {
DrawBlockEllipseFilled(x1, y1, r1, r2,
[color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawBlockEllipseFilled(int x1,
int y1,
int r1,
int r2,
const Stylizer& s) {
y1 /= 2;
r2 /= 2;
int x = -r1;
int y = 0;
int e2 = r2;
int dx = (1 + 2 * x) * e2 * e2;
int dy = x * x;
int err = dx + dy;
do {
for(int xx = x1+x; xx <= x1-x; ++xx) {
DrawBlock(xx, 2 * (y1 + y), true, s);
DrawBlock(xx, 2 * (y1 - y), true, s);
}
e2 = 2 * err;
if (e2 >= dx) {
x++;
err += dx += 2 * r2 * r2;
}
if (e2 <= dy) {
y++;
err += dy += 2 * r1 * r1;
}
} while (x <= 0);
while (y++ < r2) {
for(int yy = y1+y; yy <= y1-y; ++yy) {
DrawBlock(x1, 2 * yy, true, s);
}
}
}
void Canvas::DrawText(int x, int y, const std::string& value) {
DrawText(x, y, value, [](Pixel&) {});
}
void Canvas::DrawText(int x,
int y,
const std::string& value,
const Color& color) {
DrawText(x, y, value, [color](Pixel& p) { p.foreground_color = color; });
}
void Canvas::DrawText(int x,
int y,
const std::string& value,
const Stylizer& style) {
x /= 2;
y /= 4;
for (const auto& it : Utf8ToGlyphs(value)) {
if (!IsIn(x, y))
continue;
Cell& cell = storage_[XY{x, y}];
cell.type = CellType::kText;
cell.content.character = it;
style(cell.content);
x++;
}
}
void Canvas::Style(int x, int y, const Stylizer& style) {
if (IsIn(x, y))
style(storage_[XY{x / 2, y / 4}].content);
}
Element ElementFrom(ConstRef<Canvas> canvas) {
class Impl : public Node {
public:
Impl(ConstRef<Canvas> canvas) : canvas_(canvas) {
requirement_.min_x = (canvas_->width() + 1) / 2;
requirement_.min_y = (canvas_->height() + 3) / 4;
}
void Render(Screen& screen) override {
int y_max = std::min(requirement_.min_y, box_.y_max - box_.y_min + 1);
int x_max = std::min(requirement_.min_x, box_.x_max - box_.x_min + 1);
for (int y = 0; y < y_max; ++y) {
for (int x = 0; x < x_max; ++x) {
screen.PixelAt(box_.x_min + x, box_.y_min + y) =
canvas_->GetPixel(x * 2, y * 4);
}
}
}
private:
ConstRef<Canvas> canvas_;
};
return std::make_shared<Impl>(std::move(canvas));
}
} // namespace ftxui