FTXUI/src/ftxui/component/checkbox.cpp

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#include <functional> // for function
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#include <utility> // for move
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Checkbox
#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
#include "ftxui/component/component_options.hpp" // for CheckboxOption, EntryState
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#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/dom/elements.hpp" // for operator|, Element, reflect, focus, nothing, select
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#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef
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namespace ftxui {
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namespace {
class CheckboxBase : public ComponentBase, public CheckboxOption {
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public:
explicit CheckboxBase(CheckboxOption option)
: CheckboxOption(std::move(option)) {}
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private:
// Component implementation.
Element Render() override {
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const bool is_focused = Focused();
const bool is_active = Active();
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auto focus_management = is_focused ? focus : is_active ? select : nothing;
auto entry_state = EntryState{
*label,
*checked,
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is_active,
is_focused || hovered_,
};
auto element = (transform ? transform : CheckboxOption::Simple().transform)(
entry_state);
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return element | focus_management | reflect(box_);
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}
bool OnEvent(Event event) override {
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if (!CaptureMouse(event)) {
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return false;
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}
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if (event.is_mouse()) {
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return OnMouseEvent(event);
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}
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hovered_ = false;
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if (event == Event::Character(' ') || event == Event::Return) {
*checked = !*checked;
on_change();
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TakeFocus();
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return true;
}
return false;
}
bool OnMouseEvent(Event event) {
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hovered_ = box_.Contain(event.mouse().x, event.mouse().y);
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if (!CaptureMouse(event)) {
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return false;
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}
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if (!hovered_) {
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return false;
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}
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if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
*checked = !*checked;
on_change();
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return true;
}
return false;
}
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bool Focusable() const final { return true; }
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bool hovered_ = false;
Box box_;
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};
} // namespace
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/// @brief Draw checkable element.
/// @param label The label of the checkbox.
/// @param checked Whether the checkbox is checked or not.
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/// @param option Additional optional parameters.
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/// @ingroup component
/// @see CheckboxBase
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::FitComponent();
/// std::string label = "Make a sandwidth";
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/// bool checked = false;
/// Component checkbox = Checkbox(&label, &checked);
/// screen.Loop(checkbox)
/// ```
///
/// ### Output
///
/// ```bash
/// ☐ Make a sandwitch
/// ```
// NOLINTNEXTLINE
Component Checkbox(ConstStringRef label, bool* checked, CheckboxOption option) {
option.label = label;
option.checked = checked;
return Make<CheckboxBase>(std::move(option));
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}
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} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.