FTXUI/src/ftxui/dom/util.cpp

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#include <algorithm> // for min
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#include <functional> // for function
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#include <memory> // for __shared_ptr_access
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/dom/elements.hpp" // for Element, Decorator, Elements, operator|, Fit, nothing
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/screen.hpp" // for Full
#include "ftxui/screen/terminal.hpp" // for Dimensions
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namespace ftxui {
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namespace {
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Decorator compose(Decorator a, Decorator b) {
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return [a = std::move(a), b = std::move(b)](Element element) {
return b(a(std::move(element)));
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};
}
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} // namespace
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/// @brief A decoration doing absolutely nothing.
/// @ingroup dom
Element nothing(Element element) {
return element;
}
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/// @brief Compose two decorator into one.
/// @ingroup dom
///
/// ### Example
///
/// ```cpp
/// auto decorator = bold | blink;
/// ```
Decorator operator|(Decorator a, Decorator b) {
return compose(a, b);
}
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/// @brief From a set of element, apply a decorator to every elements.
/// @return the set of decorated element.
/// @ingroup dom
Elements operator|(Elements elements, Decorator decorator) {
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Elements output;
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for (auto& it : elements)
output.push_back(std::move(it) | decorator);
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return output;
}
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/// @brief From an element, apply a decorator.
/// @return the decorated element.
/// @ingroup dom
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///
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/// ### Example
///
/// Both of these are equivalent:
/// ```cpp
/// bold(text(L"Hello"));
/// ```
/// ```cpp
/// text(L"Hello") | bold;
/// ```
Element operator|(Element element, Decorator decorator) {
return decorator(std::move(element));
}
/// The minimal dimension that will fit the given element.
/// @see Fixed
/// @see Full
Dimensions Dimension::Fit(Element& e) {
e->ComputeRequirement();
Dimensions size = Dimension::Full();
return {std::min(e->requirement().min_x, size.dimx),
std::min(e->requirement().min_y, size.dimy)};
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.