FTXUI/src/ftxui/dom/frame.cpp

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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
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#include <algorithm> // for max, min
#include <memory> // for make_shared, __shared_ptr_access
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#include <utility> // for move
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#include "ftxui/dom/elements.hpp" // for Element, unpack, Elements, focus, frame, select, xframe, yframe
#include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Screen, Screen::Cursor
#include "ftxui/util/autoreset.hpp" // for AutoReset
namespace ftxui {
namespace {
class Focus : public Node {
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public:
explicit Focus(Elements children) : Node(std::move(children)) {}
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void ComputeRequirement() override {
Node::ComputeRequirement();
requirement_ = children_[0]->requirement();
requirement_.focused.enabled = true;
requirement_.focused.node = this;
requirement_.focused.box.x_min = 0;
requirement_.focused.box.y_min = 0;
requirement_.focused.box.x_max = requirement_.min_x - 1;
requirement_.focused.box.y_max = requirement_.min_y - 1;
}
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void SetBox(Box box) override {
Node::SetBox(box);
children_[0]->SetBox(box);
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}
};
class Frame : public Node {
public:
Frame(Elements children, bool x_frame, bool y_frame)
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: Node(std::move(children)), x_frame_(x_frame), y_frame_(y_frame) {}
void SetBox(Box box) override {
Node::SetBox(box);
auto& focused_box = requirement_.focused.box;
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Box children_box = box;
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if (x_frame_) {
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const int external_dimx = box.x_max - box.x_min;
const int internal_dimx = std::max(requirement_.min_x, external_dimx);
const int focused_dimx = focused_box.x_max - focused_box.x_min;
int dx = focused_box.x_min - external_dimx / 2 + focused_dimx / 2;
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dx = std::max(0, std::min(internal_dimx - external_dimx - 1, dx));
children_box.x_min = box.x_min - dx;
children_box.x_max = box.x_min + internal_dimx - dx;
}
if (y_frame_) {
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const int external_dimy = box.y_max - box.y_min;
const int internal_dimy = std::max(requirement_.min_y, external_dimy);
const int focused_dimy = focused_box.y_max - focused_box.y_min;
int dy = focused_box.y_min - external_dimy / 2 + focused_dimy / 2;
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dy = std::max(0, std::min(internal_dimy - external_dimy - 1, dy));
children_box.y_min = box.y_min - dy;
children_box.y_max = box.y_min + internal_dimy - dy;
}
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children_[0]->SetBox(children_box);
}
void Render(Screen& screen) override {
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const AutoReset<Box> stencil(&screen.stencil,
Box::Intersection(box_, screen.stencil));
children_[0]->Render(screen);
}
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private:
bool x_frame_;
bool y_frame_;
};
class FocusCursor : public Focus {
public:
FocusCursor(Elements children, Screen::Cursor::Shape shape)
: Focus(std::move(children)), shape_(shape) {}
private:
void ComputeRequirement() override {
Focus::ComputeRequirement(); // NOLINT
requirement_.focused.cursor_shape = shape_;
}
Screen::Cursor::Shape shape_;
};
} // namespace
/// @brief Set the `child` to be the one focused among its siblings.
/// @param child The element to be focused.
/// @ingroup dom
Element focus(Element child) {
return std::make_shared<Focus>(unpack(std::move(child)));
}
/// @deprecated Use `focus` instead.
/// @brief Set the `child` to be the one focused among its siblings.
/// @param child The element to be focused.
Element select(Element e) {
return focus(std::move(e));
}
/// @brief Allow an element to be displayed inside a 'virtual' area. It size can
/// be larger than its container. In this case only a smaller portion is
/// displayed. The view is scrollable to make the focused element visible.
/// @see frame
/// @see xframe
/// @see yframe
Element frame(Element child) {
return std::make_shared<Frame>(unpack(std::move(child)), true, true);
}
/// @brief Same as `frame`, but only on the x-axis.
/// @see frame
/// @see xframe
/// @see yframe
Element xframe(Element child) {
return std::make_shared<Frame>(unpack(std::move(child)), true, false);
}
/// @brief Same as `frame`, but only on the y-axis.
/// @see frame
/// @see xframe
/// @see yframe
Element yframe(Element child) {
return std::make_shared<Frame>(unpack(std::move(child)), false, true);
}
/// @brief Same as `focus`, but set the cursor shape to be a still block.
/// @see focus
/// @see focusCursorBlock
/// @see focusCursorBlockBlinking
/// @see focusCursorBar
/// @see focusCursorBarBlinking
/// @see focusCursorUnderline
/// @see focusCursorUnderlineBlinking
/// @ingroup dom
Element focusCursorBlock(Element child) {
return std::make_shared<FocusCursor>(unpack(std::move(child)),
Screen::Cursor::Block);
}
/// @brief Same as `focus`, but set the cursor shape to be a blinking block.
/// @see focus
/// @see focusCursorBlock
/// @see focusCursorBlockBlinking
/// @see focusCursorBar
/// @see focusCursorBarBlinking
/// @see focusCursorUnderline
/// @see focusCursorUnderlineBlinking
/// @ingroup dom
Element focusCursorBlockBlinking(Element child) {
return std::make_shared<FocusCursor>(unpack(std::move(child)),
Screen::Cursor::BlockBlinking);
}
/// @brief Same as `focus`, but set the cursor shape to be a still block.
/// @see focus
/// @see focusCursorBlock
/// @see focusCursorBlockBlinking
/// @see focusCursorBar
/// @see focusCursorBarBlinking
/// @see focusCursorUnderline
/// @see focusCursorUnderlineBlinking
/// @ingroup dom
Element focusCursorBar(Element child) {
return std::make_shared<FocusCursor>(unpack(std::move(child)),
Screen::Cursor::Bar);
}
/// @brief Same as `focus`, but set the cursor shape to be a blinking bar.
/// @see focus
/// @see focusCursorBlock
/// @see focusCursorBlockBlinking
/// @see focusCursorBar
/// @see focusCursorBarBlinking
/// @see focusCursorUnderline
/// @see focusCursorUnderlineBlinking
/// @ingroup dom
Element focusCursorBarBlinking(Element child) {
return std::make_shared<FocusCursor>(unpack(std::move(child)),
Screen::Cursor::BarBlinking);
}
/// @brief Same as `focus`, but set the cursor shape to be a still underline.
/// @see focus
/// @see focusCursorBlock
/// @see focusCursorBlockBlinking
/// @see focusCursorBar
/// @see focusCursorBarBlinking
/// @see focusCursorUnderline
/// @see focusCursorUnderlineBlinking
/// @ingroup dom
Element focusCursorUnderline(Element child) {
return std::make_shared<FocusCursor>(unpack(std::move(child)),
Screen::Cursor::Underline);
}
/// @brief Same as `focus`, but set the cursor shape to be a blinking underline.
/// @see focus
/// @see focusCursorBlock
/// @see focusCursorBlockBlinking
/// @see focusCursorBar
/// @see focusCursorBarBlinking
/// @see focusCursorUnderline
/// @see focusCursorUnderlineBlinking
/// @ingroup dom
Element focusCursorUnderlineBlinking(Element child) {
return std::make_shared<FocusCursor>(unpack(std::move(child)),
Screen::Cursor::UnderlineBlinking);
}
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} // namespace ftxui