FTXUI/doc/module.md

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# ftxui {#ftxui}
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![title-img](https://nsm09.casimages.com/img/2025/05/30//2505300816063242518595251.jpg)
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FTXUI is organized into three modules, each building upon the previous:
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1. [ftxui/screen](#module-screen) - Low-level rendering
2. [ftxui/dom](#module-dom) - Layout and composition
3. [ftxui/component](#module-component) - User interaction
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---
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# ftxui/screen
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Defines:
- **`ftxui::Screen`**: a 2D grid of styled characters.
- **`ftxui::Pixel`**: the unit of rendering.
- Helpers like `ftxui::Color` and `Dimension`.
Use for direct terminal drawing and styling.
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<div class="section_buttons">
| Next |
|--------------------------------------:|
| [Documentation](module-screen.html) |
</div>
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---
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# ftxui/dom
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Provides:
- **`ftxui::Element`**: a tree structure for layout and UI.
- Composable and responsive elements.
- `Render()` to draw onto a `Screen`.
Ideal for structured, styled UIs.
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<div class="section_buttons">
| Next |
|--------------------------------------:|
| [Documentation](module-dom.html) |
</div>
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---
# ftxui/component
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Adds:
- **`ftxui::Component`**: stateful, interactive widgets.
- Built-ins: `Checkbox`, `Input`, `Menu`, `Button`.
- Supports keyboard/cursor input and composition.
Use for interactive apps.
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<div class="section_buttons">
| Next |
|--------------------------------------:|
| [Documentation](module-component.html) |
</div>
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---
Modules can be used independently, or together: `screen → dom → component`.