FTXUI/src/ftxui/component/resizable_split_test.cpp

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#include <gtest/gtest.h>
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
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#include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include "ftxui/dom/elements.hpp" // for text, Element
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen
namespace ftxui {
namespace {
Component BasicComponent() {
return Renderer([] { return text(""); });
}
Event MousePressed(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Pressed;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("jjj", mouse);
}
Event MouseReleased(int x, int y) {
Mouse mouse;
mouse.button = Mouse::Left;
mouse.motion = Mouse::Released;
mouse.shift = false;
mouse.meta = false;
mouse.control = false;
mouse.x = x;
mouse.y = y;
return Event::Mouse("jjj", mouse);
}
} // namespace
TEST(ResizableSplit, BasicLeft) {
int position = 3;
auto component =
ResizableSplitLeft(BasicComponent(), BasicComponent(), &position);
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(3, 1)));
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(10, 1)));
EXPECT_EQ(position, 10);
EXPECT_TRUE(component->OnEvent(MouseReleased(10, 1)));
EXPECT_EQ(position, 10);
}
TEST(ResizableSplit, BasicRight) {
int position = 3;
auto component =
ResizableSplitRight(BasicComponent(), BasicComponent(), &position);
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(16, 1)));
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(10, 1)));
EXPECT_EQ(position, 9);
EXPECT_TRUE(component->OnEvent(MouseReleased(10, 1)));
EXPECT_EQ(position, 9);
}
TEST(ResizableSplit, BasicTop) {
int position = 3;
auto component =
ResizableSplitTop(BasicComponent(), BasicComponent(), &position);
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 3)));
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 10)));
EXPECT_EQ(position, 10);
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 10)));
EXPECT_EQ(position, 10);
}
TEST(ResizableSplit, BasicBottom) {
int position = 3;
auto component =
ResizableSplitBottom(BasicComponent(), BasicComponent(), &position);
auto screen = Screen(20, 20);
Render(screen, component->Render());
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 16)));
EXPECT_EQ(position, 3);
EXPECT_TRUE(component->OnEvent(MousePressed(1, 10)));
EXPECT_EQ(position, 9);
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 10)));
EXPECT_EQ(position, 9);
}
} // namespace ftxui
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.