2022-08-07 20:44:33 +08:00
|
|
|
#include <gtest/gtest.h>
|
2022-04-28 05:00:29 +08:00
|
|
|
#include <memory> // for __shared_ptr_access, shared_ptr, allocator
|
|
|
|
|
2022-04-28 16:43:31 +08:00
|
|
|
#include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
|
|
|
|
#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
|
|
|
|
#include "ftxui/component/event.hpp" // for Event
|
|
|
|
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
|
|
|
|
#include "ftxui/dom/elements.hpp" // for text, Element
|
|
|
|
#include "ftxui/dom/node.hpp" // for Render
|
|
|
|
#include "ftxui/screen/screen.hpp" // for Screen
|
2022-04-28 05:00:29 +08:00
|
|
|
|
|
|
|
namespace ftxui {
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
Component BasicComponent() {
|
|
|
|
return Renderer([] { return text(""); });
|
|
|
|
}
|
|
|
|
|
|
|
|
Event MousePressed(int x, int y) {
|
|
|
|
Mouse mouse;
|
|
|
|
mouse.button = Mouse::Left;
|
|
|
|
mouse.motion = Mouse::Pressed;
|
|
|
|
mouse.shift = false;
|
|
|
|
mouse.meta = false;
|
|
|
|
mouse.control = false;
|
|
|
|
mouse.x = x;
|
|
|
|
mouse.y = y;
|
|
|
|
return Event::Mouse("jjj", mouse);
|
|
|
|
}
|
|
|
|
|
|
|
|
Event MouseReleased(int x, int y) {
|
|
|
|
Mouse mouse;
|
|
|
|
mouse.button = Mouse::Left;
|
|
|
|
mouse.motion = Mouse::Released;
|
|
|
|
mouse.shift = false;
|
|
|
|
mouse.meta = false;
|
|
|
|
mouse.control = false;
|
|
|
|
mouse.x = x;
|
|
|
|
mouse.y = y;
|
|
|
|
return Event::Mouse("jjj", mouse);
|
|
|
|
}
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
TEST(ResizableSplit, BasicLeft) {
|
|
|
|
int position = 3;
|
|
|
|
auto component =
|
|
|
|
ResizableSplitLeft(BasicComponent(), BasicComponent(), &position);
|
|
|
|
auto screen = Screen(20, 20);
|
|
|
|
Render(screen, component->Render());
|
|
|
|
EXPECT_EQ(position, 3);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MousePressed(3, 1)));
|
|
|
|
EXPECT_EQ(position, 3);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MousePressed(10, 1)));
|
|
|
|
EXPECT_EQ(position, 10);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MouseReleased(10, 1)));
|
|
|
|
EXPECT_EQ(position, 10);
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST(ResizableSplit, BasicRight) {
|
|
|
|
int position = 3;
|
|
|
|
auto component =
|
|
|
|
ResizableSplitRight(BasicComponent(), BasicComponent(), &position);
|
|
|
|
auto screen = Screen(20, 20);
|
|
|
|
Render(screen, component->Render());
|
|
|
|
EXPECT_EQ(position, 3);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MousePressed(16, 1)));
|
|
|
|
EXPECT_EQ(position, 3);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MousePressed(10, 1)));
|
|
|
|
EXPECT_EQ(position, 9);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MouseReleased(10, 1)));
|
|
|
|
EXPECT_EQ(position, 9);
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST(ResizableSplit, BasicTop) {
|
|
|
|
int position = 3;
|
|
|
|
auto component =
|
|
|
|
ResizableSplitTop(BasicComponent(), BasicComponent(), &position);
|
|
|
|
auto screen = Screen(20, 20);
|
|
|
|
Render(screen, component->Render());
|
|
|
|
EXPECT_EQ(position, 3);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MousePressed(1, 3)));
|
|
|
|
EXPECT_EQ(position, 3);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MousePressed(1, 10)));
|
|
|
|
EXPECT_EQ(position, 10);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 10)));
|
|
|
|
EXPECT_EQ(position, 10);
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST(ResizableSplit, BasicBottom) {
|
|
|
|
int position = 3;
|
|
|
|
auto component =
|
|
|
|
ResizableSplitBottom(BasicComponent(), BasicComponent(), &position);
|
|
|
|
auto screen = Screen(20, 20);
|
|
|
|
Render(screen, component->Render());
|
|
|
|
EXPECT_EQ(position, 3);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MousePressed(1, 16)));
|
|
|
|
EXPECT_EQ(position, 3);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MousePressed(1, 10)));
|
|
|
|
EXPECT_EQ(position, 9);
|
|
|
|
EXPECT_TRUE(component->OnEvent(MouseReleased(1, 10)));
|
|
|
|
EXPECT_EQ(position, 9);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace ftxui
|
|
|
|
|
|
|
|
// Copyright 2022 Arthur Sonzogni. All rights reserved.
|
|
|
|
// Use of this source code is governed by the MIT license that can be found in
|
|
|
|
// the LICENSE file.
|