FTXUI/src/ftxui/dom/separator.cpp

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#include <memory> // for make_shared
#include <string> // for string
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#include "ftxui/dom/elements.hpp" // for Element, separator
#include "ftxui/dom/node.hpp" // for Node
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Pixel, Screen
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namespace ftxui {
using ftxui::Screen;
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class Separator : public Node {
public:
void ComputeRequirement() override {
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requirement_.min_x = 1;
requirement_.min_y = 1;
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}
void Render(Screen& screen) override {
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bool is_column = (box_.x_max == box_.x_min);
bool is_line = (box_.y_min == box_.y_max);
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std::string c = "+";
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if (is_line && !is_column)
c = "";
else
c = "";
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).character = c;
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}
}
}
};
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class SeparatorWithPixel : public Separator {
public:
SeparatorWithPixel(Pixel pixel) : pixel_(pixel) {}
void Render(Screen& screen) override {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y) = pixel_;
}
}
}
private:
Pixel pixel_;
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};
Element separator() {
return std::make_shared<Separator>();
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}
Element separator(Pixel pixel) {
return std::make_shared<SeparatorWithPixel>(pixel);
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}
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} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.