FTXUI/src/ftxui/component/event.cpp

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#include <utility> // for move
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#include "ftxui/component/event.hpp"
#include "ftxui/component/mouse.hpp" // for Mouse
#include "ftxui/screen/string.hpp" // for to_wstring
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namespace ftxui {
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// static
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Event Event::Character(std::string input) {
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Event event;
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event.input_ = std::move(input);
event.type_ = Type::Character;
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return event;
}
// static
Event Event::Character(char c) {
return Event::Character(std::string{c});
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}
// static
Event Event::Character(wchar_t c) {
return Event::Character(to_string(std::wstring{c}));
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}
// static
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Event Event::Mouse(std::string input, struct Mouse mouse) {
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Event event;
event.input_ = std::move(input);
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event.type_ = Type::Mouse;
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event.mouse_ = mouse; // NOLINT
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return event;
}
// static
Event Event::Special(std::string input) {
Event event;
event.input_ = std::move(input);
return event;
}
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// static
Event Event::CursorReporting(std::string input, int x, int y) {
Event event;
event.input_ = std::move(input);
event.type_ = Type::CursorReporting;
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event.cursor_.x = x; // NOLINT
event.cursor_.y = y; // NOLINT
return event;
}
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// --- Arrow ---
const Event Event::ArrowLeft = Event::Special("\x1B[D"); // NOLINT
const Event Event::ArrowRight = Event::Special("\x1B[C"); // NOLINT
const Event Event::ArrowUp = Event::Special("\x1B[A"); // NOLINT
const Event Event::ArrowDown = Event::Special("\x1B[B"); // NOLINT
const Event Event::ArrowLeftCtrl = Event::Special("\x1B[1;5D"); // NOLINT
const Event Event::ArrowRightCtrl = Event::Special("\x1B[1;5C"); // NOLINT
const Event Event::ArrowUpCtrl = Event::Special("\x1B[1;5A"); // NOLINT
const Event Event::ArrowDownCtrl = Event::Special("\x1B[1;5B"); // NOLINT
const Event Event::Backspace = Event::Special({127}); // NOLINT
const Event Event::Delete = Event::Special("\x1B[3~"); // NOLINT
const Event Event::Escape = Event::Special("\x1B"); // NOLINT
const Event Event::Return = Event::Special({10}); // NOLINT
const Event Event::Tab = Event::Special({9}); // NOLINT
const Event Event::TabReverse = Event::Special({27, 91, 90}); // NOLINT
// See https://invisible-island.net/xterm/xterm-function-keys.html
// We follow xterm-new / vterm-xf86-v4 / mgt / screen
const Event Event::F1 = Event::Special("\x1BOP"); // NOLINT
const Event Event::F2 = Event::Special("\x1BOQ"); // NOLINT
const Event Event::F3 = Event::Special("\x1BOR"); // NOLINT
const Event Event::F4 = Event::Special("\x1BOS"); // NOLINT
const Event Event::F5 = Event::Special("\x1B[15~"); // NOLINT
const Event Event::F6 = Event::Special("\x1B[17~"); // NOLINT
const Event Event::F7 = Event::Special("\x1B[18~"); // NOLINT
const Event Event::F8 = Event::Special("\x1B[19~"); // NOLINT
const Event Event::F9 = Event::Special("\x1B[20~"); // NOLINT
const Event Event::F10 = Event::Special("\x1B[21~"); // NOLINT
const Event Event::F11 = Event::Special("\x1B[23~"); // NOLINT
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const Event Event::F12 = Event::Special("\x1B[24~"); // NOLINT
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const Event Event::Home = Event::Special({27, 91, 72}); // NOLINT
const Event Event::End = Event::Special({27, 91, 70}); // NOLINT
const Event Event::PageUp = Event::Special({27, 91, 53, 126}); // NOLINT
const Event Event::PageDown = Event::Special({27, 91, 54, 126}); // NOLINT
const Event Event::Custom = Event::Special({0}); // NOLINT
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.