FTXUI/src/ftxui/component/menu_test.cpp

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#include <gtest/gtest.h> // for Test, EXPECT_EQ, Message, TestPartResult, TestInfo (ptr only), TEST
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#include <chrono> // for operator""s, chrono_literals
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#include <memory> // for __shared_ptr_access, shared_ptr, allocator
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#include <string> // for string, basic_string
#include <vector> // for vector
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#include "ftxui/component/animation.hpp" // for Duration, Params
#include "ftxui/component/component.hpp" // for Menu
#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for MenuOption, MenuOption::Down, MenuOption::Left, MenuOption::Right, MenuOption::Up
#include "ftxui/component/event.hpp" // for Event, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp, Event::Return
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/screen.hpp" // for Screen
#include "ftxui/util/ref.hpp" // for Ref
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namespace ftxui {
using namespace std::chrono_literals;
TEST(MenuTest, RemoveEntries) {
int focused_entry = 0;
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option;
option.focused_entry = &focused_entry;
auto menu = Menu(&entries, &selected, option);
EXPECT_EQ(selected, 0);
EXPECT_EQ(focused_entry, 0);
menu->OnEvent(Event::ArrowDown);
menu->OnEvent(Event::ArrowDown);
menu->OnEvent(Event::Return);
EXPECT_EQ(selected, 2);
EXPECT_EQ(focused_entry, 2);
entries.resize(2);
EXPECT_EQ(selected, 2);
EXPECT_EQ(focused_entry, 2);
(void)menu->Render();
EXPECT_EQ(selected, 1);
EXPECT_EQ(focused_entry, 1);
}
TEST(MenuTest, DirectionDown) {
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option;
auto menu = Menu(&entries, &selected, &option);
selected = 0;
option.direction = MenuOption::Down;
Screen screen(4, 3);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
"\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m\r\n"
" 2 \r\n"
" 3 ");
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 0);
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 1);
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 2);
}
TEST(MenuTest, DirectionsUp) {
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option;
auto menu = Menu(&entries, &selected, &option);
option.direction = MenuOption::Up;
Screen screen(4, 3);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
" 3 \r\n"
" 2 \r\n"
"\x1B[1m\x1B[7m> 1 \x1B[22m\x1B[27m");
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 0);
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 1);
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 2);
}
TEST(MenuTest, DirectionsRight) {
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option;
auto menu = Menu(&entries, &selected, &option);
option.direction = MenuOption::Right;
Screen screen(10, 1);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
"\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m"
" 2"
" 3 ");
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 0);
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 1);
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 2);
}
TEST(MenuTest, DirectionsLeft) {
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
MenuOption option;
auto menu = Menu(&entries, &selected, &option);
option.direction = MenuOption::Left;
Screen screen(10, 1);
Render(screen, menu->Render());
EXPECT_EQ(screen.ToString(),
" 3"
" 2"
"\x1B[1m\x1B[7m> 1\x1B[22m\x1B[27m ");
menu->OnEvent(Event::ArrowRight);
EXPECT_EQ(selected, 0);
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 1);
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowLeft);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowUp);
EXPECT_EQ(selected, 2);
menu->OnEvent(Event::ArrowDown);
EXPECT_EQ(selected, 2);
}
TEST(MenuTest, AnimationsHorizontal) {
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
auto option = MenuOption::HorizontalAnimated();
auto menu = Menu(&entries, &selected, &option);
{
Screen screen(4, 3);
Render(screen, menu->Render());
EXPECT_EQ(
screen.ToString(),
"\x1B[1m\x1B[7m1\x1B[22m\x1B[27m \x1B[2m2\x1B[22m "
"\r\n\x1B[97m\x1B[49m\xE2\x94\x80\x1B[90m\x1B["
"49m\xE2\x95\xB6\xE2\x94\x80\xE2\x94\x80\x1B[39m\x1B[49m\r\n ");
}
selected = 1;
{
Screen screen(4, 3);
Render(screen, menu->Render());
EXPECT_EQ(
screen.ToString(),
"\x1B[7m1\x1B[27m \x1B[1m2\x1B[22m "
"\r\n\x1B[97m\x1B[49m\xE2\x94\x80\x1B[90m\x1B["
"49m\xE2\x95\xB6\xE2\x94\x80\xE2\x94\x80\x1B[39m\x1B[49m\r\n ");
}
animation::Params params(2s);
menu->OnAnimation(params);
{
Screen screen(4, 3);
Render(screen, menu->Render());
EXPECT_EQ(
screen.ToString(),
"\x1B[7m1\x1B[27m \x1B[1m2\x1B[22m "
"\r\n\x1B[90m\x1B[49m\xE2\x94\x80\xE2\x95\xB4\x1B[97m\x1B["
"49m\xE2\x94\x80\x1B[90m\x1B[49m\xE2\x95\xB6\x1B[39m\x1B[49m\r\n ");
}
}
TEST(MenuTest, AnimationsVertical) {
int selected = 0;
std::vector<std::string> entries = {"1", "2", "3"};
auto option = MenuOption::VerticalAnimated();
auto menu = Menu(&entries, &selected, &option);
{
Screen screen(10, 3);
Render(screen, menu->Render());
EXPECT_EQ(
screen.ToString(),
"\x1B[90m\x1B[49m\xE2\x94\x82\x1B[1m\x1B[7m\x1B[39m\x1B[49m1\x1B["
"22m\x1B[27m "
"\r\n\x1B[97m\x1B[49m\xE2\x95\xB7\x1B[2m\x1B[39m\x1B[49m2\x1B[22m "
" \r\n\x1B[97m\x1B[49m\xE2\x94\x82\x1B[2m\x1B[39m\x1B[49m3\x1B[22m "
" ");
}
selected = 1;
{
Screen screen(10, 3);
Render(screen, menu->Render());
EXPECT_EQ(
screen.ToString(),
"\x1B[90m\x1B[49m\xE2\x94\x82\x1B[7m\x1B[39m\x1B[49m1\x1B[27m "
"\r\n\x1B[97m\x1B[49m\xE2\x95\xB7\x1B[1m\x1B[39m\x1B[49m2\x1B[22m "
" \r\n\x1B[97m\x1B[49m\xE2\x94\x82\x1B[2m\x1B[39m\x1B[49m3\x1B[22m "
" ");
}
animation::Params params(2s);
menu->OnAnimation(params);
{
Screen screen(10, 3);
Render(screen, menu->Render());
EXPECT_EQ(
screen.ToString(),
"\x1B[97m\x1B[49m\xE2\x95\xB5\x1B[7m\x1B[39m\x1B[49m1\x1B[27m "
"\r\n\x1B[90m\x1B[49m\xE2\x94\x82\x1B[1m\x1B[39m\x1B[49m2\x1B[22m "
" \r\n\x1B[97m\x1B[49m\xE2\x95\xB7\x1B[2m\x1B[39m\x1B[49m3\x1B[22m "
" ");
}
}
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} // namespace ftxui
// Copyright 2022 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.