FTXUI/src/ftxui/dom/color.cpp

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#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui {
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class BgColor : public NodeDecorator {
public:
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BgColor(Elements children, Color color)
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: NodeDecorator(std::move(children)), color_(color) {}
void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).background_color = color_;
}
}
NodeDecorator::Render(screen);
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}
Color color_;
};
class FgColor : public NodeDecorator {
public:
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FgColor(Elements children, Color color)
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: NodeDecorator(std::move(children)), color_(color) {}
~FgColor() override {}
void Render(Screen& screen) override {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
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screen.PixelAt(x, y).foreground_color = color_;
}
}
NodeDecorator::Render(screen);
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}
Color color_;
};
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std::unique_ptr<Node> color(Color c, Element child) {
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return std::make_unique<FgColor>(unpack(std::move(child)), c);
}
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std::unique_ptr<Node> bgcolor(Color c, Element child) {
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return std::make_unique<BgColor>(unpack(std::move(child)), c);
}
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Decorator color(Color c) {
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return [c](Element child) {
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return color(c, std::move(child));
};
}
Decorator bgcolor(Color c) {
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return [c](Element child) {
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return bgcolor(c, std::move(child));
};
}
}; // namespace ftxui