FTXUI/src/ftxui/component/checkbox.cpp

120 lines
3.3 KiB
C++
Raw Normal View History

2021-05-02 02:40:35 +08:00
#include <functional> // for function
#include <memory> // for shared_ptr
2021-07-10 19:20:43 +08:00
#include <utility> // for move
2020-03-23 05:32:44 +08:00
2021-05-02 02:40:35 +08:00
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
2021-07-10 19:20:43 +08:00
#include "ftxui/component/component.hpp" // for Make, Component, Checkbox
2021-07-10 18:02:42 +08:00
#include "ftxui/component/component_base.hpp" // for ComponentBase
2021-07-10 19:20:43 +08:00
#include "ftxui/component/component_options.hpp" // for CheckboxOption
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/dom/elements.hpp" // for operator|, text, Element, hbox, reflect, focus, nothing, select
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/util/ref.hpp" // for Ref, ConstStringRef
2021-07-10 18:02:42 +08:00
2019-01-13 05:25:49 +08:00
namespace ftxui {
2021-07-10 18:02:42 +08:00
namespace {
class CheckboxBase : public ComponentBase {
public:
2021-07-10 19:20:43 +08:00
CheckboxBase(ConstStringRef label, bool* state, Ref<CheckboxOption> option)
2022-03-14 01:51:46 +08:00
: label_(label), state_(state), option_(std::move(option)) {}
2021-07-10 18:02:42 +08:00
private:
// Component implementation.
Element Render() override {
bool is_focused = Focused();
2021-09-08 15:36:37 +08:00
bool is_active = Active();
auto focus_management = is_focused ? focus : is_active ? select : nothing;
2022-03-14 01:51:46 +08:00
auto state = EntryState{
*label_,
*state_,
is_active,
is_focused || hovered_,
};
auto element = (option_->transform
? option_->transform
: CheckboxOption::Simple().transform)(std::move(state));
return element | focus_management | reflect(box_);
2021-07-10 18:02:42 +08:00
}
bool OnEvent(Event event) override {
2021-09-16 06:47:31 +08:00
if (!CaptureMouse(event))
return false;
2021-07-10 18:02:42 +08:00
if (event.is_mouse())
return OnMouseEvent(event);
2021-09-08 15:36:37 +08:00
hovered_ = false;
2021-07-10 18:02:42 +08:00
if (event == Event::Character(' ') || event == Event::Return) {
*state_ = !*state_;
option_->on_change();
2021-09-16 06:47:31 +08:00
TakeFocus();
2021-07-10 18:02:42 +08:00
return true;
}
return false;
}
bool OnMouseEvent(Event event) {
2021-09-08 15:36:37 +08:00
hovered_ = box_.Contain(event.mouse().x, event.mouse().y);
2021-07-10 18:02:42 +08:00
if (!CaptureMouse(event))
return false;
2021-09-08 15:36:37 +08:00
if (!hovered_)
return false;
2021-07-10 18:02:42 +08:00
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
*state_ = !*state_;
option_->on_change();
return true;
}
return false;
}
2021-08-07 02:32:33 +08:00
bool Focusable() const final { return true; }
2021-08-06 04:40:40 +08:00
2021-07-10 18:02:42 +08:00
ConstStringRef label_;
bool* const state_;
2021-09-08 15:36:37 +08:00
bool hovered_ = false;
2021-07-10 18:29:39 +08:00
Ref<CheckboxOption> option_;
2021-09-08 15:36:37 +08:00
Box box_;
2021-07-10 18:02:42 +08:00
};
} // namespace
2021-05-10 02:32:27 +08:00
/// @brief Draw checkable element.
/// @param label The label of the checkbox.
/// @param checked Whether the checkbox is checked or not.
2021-07-10 20:23:46 +08:00
/// @param option Additional optional parameters.
2021-05-10 02:32:27 +08:00
/// @ingroup component
/// @see CheckboxBase
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::FitComponent();
/// std::string label = "Make a sandwidth";
2021-05-10 02:32:27 +08:00
/// bool checked = false;
/// Component checkbox = Checkbox(&label, &checked);
/// screen.Loop(checkbox)
/// ```
///
/// ### Output
///
/// ```bash
/// ☐ Make a sandwitch
/// ```
2021-07-08 04:37:50 +08:00
Component Checkbox(ConstStringRef label,
bool* checked,
2021-07-10 18:29:39 +08:00
Ref<CheckboxOption> option) {
2021-07-08 04:37:50 +08:00
return Make<CheckboxBase>(label, checked, std::move(option));
2021-05-10 02:32:27 +08:00
}
2019-01-13 05:25:49 +08:00
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.