2020-09-02 17:32:22 +08:00
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#include "ftxui/screen/color.hpp"
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#include <algorithm>
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#include "ftxui/screen/string.hpp"
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namespace ftxui {
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bool Color::operator==(const Color& rhs) const {
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return red_ == rhs.red_ && green_ == rhs.green_ && blue_ == rhs.blue_ &&
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type_ == rhs.type_;
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}
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bool Color::operator!=(const Color& rhs) const {
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return !operator==(rhs);
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}
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std::wstring Color::Print(bool is_background_color) const {
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switch (type_) {
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case ColorType::Palette16:
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return to_wstring(
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std::to_string((is_background_color ? 10 : 0) + index_));
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case ColorType::Palette256:
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return to_wstring(std::to_string(is_background_color ? 48 : 38) //
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+ ";5;" //
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+ std::to_string(index_)); //
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case ColorType::TrueColor:
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return to_wstring(std::to_string(is_background_color ? 48 : 38) //
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+ ";2;" //
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+ std::to_string(red_) + ";" //
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+ std::to_string(green_) + ";" //
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+ std::to_string(blue_)); //
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}
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return L"";
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}
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2020-09-06 19:43:24 +08:00
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/// @brief Build a transparent color.
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/// @ingroup screen
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2020-09-02 17:32:22 +08:00
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Color::Color() : type_(ColorType::Palette16), index_(Palette16::Default) {}
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2020-09-06 19:43:24 +08:00
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/// @brief Build a transparent using Palette16 colors.
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/// @ingroup screen
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2020-09-02 17:32:22 +08:00
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Color::Color(Palette16 index) : type_(ColorType::Palette16), index_(index) {}
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2020-09-06 19:43:24 +08:00
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/// @brief Build a transparent using Palette256 colors.
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/// @ingroup screen
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2020-09-02 17:32:22 +08:00
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Color::Color(Palette256 index) : type_(ColorType::Palette256), index_(index) {}
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2020-09-06 19:43:24 +08:00
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/// @brief Build a Color from its RGB representation.
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/// https://en.wikipedia.org/wiki/RGB_color_model
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///
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/// @param red The quantity of red [0,255]
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/// @param green The quantity of green [0,255]
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/// @param blue The quantity of blue [0,255]
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/// @ingroup screen
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2020-09-02 17:32:22 +08:00
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Color::Color(uint8_t red, uint8_t green, uint8_t blue)
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: type_(ColorType::TrueColor), red_(red), green_(green), blue_(blue) {}
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2020-09-06 19:43:24 +08:00
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/// @brief Build a Color from its RGB representation.
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/// https://en.wikipedia.org/wiki/RGB_color_model
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///
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/// @param red The quantity of red [0,255]
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/// @param green The quantity of green [0,255]
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/// @param blue The quantity of blue [0,255]
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/// @ingroup screen
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2020-09-02 17:32:22 +08:00
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// static
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Color Color::RGB(uint8_t red, uint8_t green, uint8_t blue) {
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return Color(red, green, blue);
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}
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2020-09-06 19:43:24 +08:00
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/// @brief Build a Color from its HSV representation.
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/// https://en.wikipedia.org/wiki/HSL_and_HSV
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///
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/// @param hue The hue of the color [0,255]
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/// @param saturation The "colorfulness" [0,255].
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/// @param value The "Lightness" [0,255]
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/// @ingroup screen
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2020-09-02 17:32:22 +08:00
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// static
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Color Color::HSV(uint8_t h, uint8_t s, uint8_t v) {
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if (s == 0)
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return Color(v, v, v);
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uint8_t region = h / 43;
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uint8_t remainder = (h - (region * 43)) * 6;
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uint8_t p = (v * (255 - s)) >> 8;
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uint8_t q = (v * (255 - ((s * remainder) >> 8))) >> 8;
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uint8_t t = (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8;
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// clang-format off
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switch (region) {
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case 0: return Color(v,t,p);
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case 1: return Color(q,v,p);
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case 2: return Color(p,v,t);
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case 3: return Color(p,q,v);
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case 4: return Color(t,p,v);
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case 5: return Color(v,p,q);
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}
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// clang-format on
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return Color(0, 0, 0);
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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