FTXUI/src/ftxui/dom/scroll_indicator.cpp

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#include <algorithm> // For std::max
#include "ftxui/dom/elements.hpp"
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/screen/box.hpp"
#include "ftxui/screen/screen.hpp"
namespace ftxui {
/// @brief Add a filter that will invert the foreground and the background
/// colors.
/// @ingroup dom
Element vscroll_indicator(Element child) {
class Impl : public NodeDecorator {
using NodeDecorator::NodeDecorator;
void ComputeRequirement() override {
Node::ComputeRequirement();
requirement_ = children_[0]->requirement();
requirement_.min_x++;
}
void SetBox(Box box) override {
Node::SetBox(box);
if (box_.x_min > box_.x_max)
box_.x_max--;
children_[0]->SetBox(box);
}
void Render(Screen& screen) final {
Node::Render(screen);
const Box& stencil = screen.stencil;
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int size_inner = box_.y_max - box_.y_min;
int size_outter = stencil.y_max - stencil.y_min;
if (size_outter >= size_inner)
return;
int start_y = 2 * stencil.y_min + 2 * float(stencil.y_min - box_.y_min) *
(size_outter - 1) / size_inner;
int size = 2 * float(size_outter) * (size_outter - 1) / size_inner + 2;
size = std::max(size, 1);
const int x = stencil.x_max;
for (int y = stencil.y_min; y <= stencil.y_max; ++y) {
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bool up = (2 * y + -1 >= start_y) && (2 * y - 1 <= start_y + size);
bool down = (2 * y - 0 >= start_y) && (2 * y - 0 <= start_y + size);
const char* c = up ? (down ? "" : "") : (down ? "" : " ");
screen.PixelAt(x, y).character = c;
screen.PixelAt(x, y).inverted = true;
}
};
};
return std::make_shared<Impl>(std::move(child));
}
} // namespace ftxui