FTXUI/src/ftxui/component/slider.cpp

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#include <string> // for allocator
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#include <utility> // for move
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Slider
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event, Event::ArrowLeft, Event::ArrowRight
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed, Mouse::Released
#include "ftxui/component/screen_interactive.hpp" // for Component
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#include "ftxui/dom/elements.hpp" // for operator|, text, Element, reflect, xflex, gauge, hbox, underlined, color, dim, vcenter
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#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/color.hpp" // for Color, Color::GrayDark, Color::GrayLight
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#include "ftxui/util/ref.hpp" // for StringRef
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namespace ftxui {
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template <class T>
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class SliderBase : public ComponentBase {
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public:
SliderBase(ConstStringRef label,
Ref<T> value,
ConstRef<T> min,
ConstRef<T> max,
ConstRef<T> increment)
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: label_(std::move(label)),
value_(value),
min_(min),
max_(max),
increment_(increment) {}
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Element Render() override {
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auto gauge_color =
Focused() ? color(Color::GrayLight) : color(Color::GrayDark);
float percent = float(value_() - min_()) / float(max_() - min_());
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return hbox({
text(label_()) | dim | vcenter,
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hbox({
text("["),
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gauge(percent) | underlined | xflex | reflect(gauge_box_),
text("]"),
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}) | xflex,
}) |
gauge_color | xflex | reflect(box_);
}
bool OnEvent(Event event) final {
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if (event.is_mouse()) {
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return OnMouseEvent(event);
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}
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if (event == Event::ArrowLeft || event == Event::Character('h')) {
value_() -= increment_();
value_() = std::max(value_(), min_());
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return true;
}
if (event == Event::ArrowRight || event == Event::Character('l')) {
value_() += increment_();
value_() = std::min(*value_, max_());
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return true;
}
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return ComponentBase::OnEvent(event);
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}
bool OnMouseEvent(Event event) {
if (captured_mouse_ && event.mouse().motion == Mouse::Released) {
captured_mouse_ = nullptr;
return true;
}
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if (box_.Contain(event.mouse().x, event.mouse().y) && CaptureMouse(event)) {
TakeFocus();
}
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if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed &&
gauge_box_.Contain(event.mouse().x, event.mouse().y) &&
!captured_mouse_) {
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captured_mouse_ = CaptureMouse(event);
}
if (captured_mouse_) {
value_() = min_() + (event.mouse().x - gauge_box_.x_min) *
(max_() - min_()) /
(gauge_box_.x_max - gauge_box_.x_min);
value_() = std::max(min_(), std::min(max_(), value_()));
return true;
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}
return false;
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}
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bool Focusable() const final { return true; }
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private:
ConstStringRef label_;
Ref<T> value_;
ConstRef<T> min_;
ConstRef<T> max_;
ConstRef<T> increment_;
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Box box_;
Box gauge_box_;
CapturedMouse captured_mouse_;
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};
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/// @brief An horizontal slider.
/// @param label The name of the slider.
/// @param value The current value of the slider.
/// @param min The minimum value.
/// @param max The maximum value.
/// @param increment The increment when used by the cursor.
/// @ingroup component
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::TerminalOutput();
/// int value = 50;
/// auto slider = Slider("Value:", &value, 0, 100, 1);
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/// screen.Loop(slider);
/// ```
///
/// ### Output
///
/// ```bash
/// Value:[██████████████████████████ ]
/// ```
Component Slider(ConstStringRef label,
Ref<int> value,
ConstRef<int> min,
ConstRef<int> max,
ConstRef<int> increment) {
return Make<SliderBase<int>>(std::move(label), value, min, max, increment);
}
Component Slider(ConstStringRef label,
Ref<float> value,
ConstRef<float> min,
ConstRef<float> max,
ConstRef<float> increment) {
return Make<SliderBase<float>>(std::move(label), value, min, max, increment);
}
Component Slider(ConstStringRef label,
Ref<long> value,
ConstRef<long> min,
ConstRef<long> max,
ConstRef<long> increment) {
return Make<SliderBase<long>>(std::move(label), value, min, max, increment);
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}
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} // namespace ftxui
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.