FTXUI/src/ftxui/dom/util.cpp

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#include <algorithm> // for min
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#include <functional> // for function
#include <memory> // for __shared_ptr_access, make_unique
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#include <utility> // for move
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#include <vector> // for vector
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#include "ftxui/dom/elements.hpp" // for Element, Decorator, Elements, operator|, Fit, emptyElement, nothing
#include "ftxui/dom/node.hpp" // for Node, Node::Status
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#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box
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#include "ftxui/screen/screen.hpp" // for Full
#include "ftxui/screen/terminal.hpp" // for Dimensions
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namespace ftxui {
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namespace {
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Decorator compose(Decorator a, Decorator b) {
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return [a = std::move(a), b = std::move(b)](Element element) {
return b(a(std::move(element)));
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};
}
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} // namespace
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/// @brief A decoration doing absolutely nothing.
/// @ingroup dom
Element nothing(Element element) {
return element;
}
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/// @brief Compose two decorator into one.
/// @ingroup dom
///
/// ### Example
///
/// ```cpp
/// auto decorator = bold | blink;
/// ```
Decorator operator|(Decorator a, Decorator b) {
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return compose(std::move(a), //
std::move(b));
}
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/// @brief From a set of element, apply a decorator to every elements.
/// @return the set of decorated element.
/// @ingroup dom
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Elements operator|(Elements elements, Decorator decorator) { // NOLINT
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Elements output;
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for (auto& it : elements) {
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output.push_back(std::move(it) | decorator);
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}
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return output;
}
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/// @brief From an element, apply a decorator.
/// @return the decorated element.
/// @ingroup dom
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///
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/// ### Example
///
/// Both of these are equivalent:
/// ```cpp
/// bold(text("Hello"));
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/// ```
/// ```cpp
/// text("Hello") | bold;
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/// ```
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Element operator|(Element element, Decorator decorator) { // NOLINT
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return decorator(std::move(element));
}
/// @brief Apply a decorator to an element.
/// @return the decorated element.
/// @ingroup dom
///
/// ### Example
///
/// Both of these are equivalent:
/// ```cpp
/// auto element = text("Hello");
/// element |= bold;
/// ```
Element& operator|=(Element& e, Decorator d) {
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e = e | std::move(d);
return e;
}
/// The minimal dimension that will fit the given element.
/// @see Fixed
/// @see Full
Dimensions Dimension::Fit(Element& e) {
Dimensions fullsize = Dimension::Full();
Box box;
box.x_min = 0;
box.y_min = 0;
box.x_max = fullsize.dimx;
box.y_max = fullsize.dimy;
Node::Status status;
e->Check(&status);
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const int max_iteration = 20;
while (status.need_iteration && status.iteration < max_iteration) {
e->ComputeRequirement();
// Don't give the element more space than it needs:
box.x_max = std::min(box.x_max, e->requirement().min_x);
box.y_max = std::min(box.y_max, e->requirement().min_y);
e->SetBox(box);
status.need_iteration = false;
status.iteration++;
e->Check(&status);
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if (!status.need_iteration) {
break;
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}
// Increase the size of the box until it fits, but not more than the with of
// the terminal emulator:
box.x_max = std::min(e->requirement().min_x, fullsize.dimx);
box.y_max = std::min(e->requirement().min_y, fullsize.dimy);
}
return {
box.x_max,
box.y_max,
};
}
/// An element of size 0x0 drawing nothing.
/// @ingroup dom
Element emptyElement() {
class Impl : public Node {
void ComputeRequirement() override {
requirement_.min_x = 0;
requirement_.min_x = 0;
}
};
return std::make_unique<Impl>();
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.