FTXUI/src/ftxui/component/catch_event.cpp

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2021-05-23 18:53:20 +08:00
#include <functional> // for function
#include <memory> // for __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
#include <utility> // for move
#include "ftxui/component/component.hpp" // for Component, Make, CatchEvent
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event
namespace ftxui {
/// @brief A component executing a provided function for catching events.
/// @ingroup component.
class CatchEventBase : public ComponentBase {
public:
// Constructor.
CatchEventBase(std::function<bool(Event)> on_event)
: on_event_(std::move(on_event)) {}
~CatchEventBase() override = default;
// Component implementation.
bool OnEvent(Event event) override {
if (on_event_(event))
return true;
else
return ComponentBase::OnEvent(event);
}
protected:
std::function<bool(Event)> on_event_;
};
/// @brief Return a component, using |on_event| to catch events. This function
/// must returns true when the event has been handled, false otherwise.
/// @param on_event The function drawing the interface.
/// @ingroup component
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::TerminalOutput();
/// auto renderer = Renderer([] {
/// return text(L"My interface");
/// });
/// screen.Loop(renderer);
/// ```
Component CatchEvent(Component child,
std::function<bool(Event event)> on_event) {
auto out = Make<CatchEventBase>(std::move(on_event));
out->Add(std::move(child));
return out;
}
} // namespace ftxui
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.