FTXUI/src/ftxui/component/button.cpp

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#include <functional> // for function
#include <memory> // for shared_ptr
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#include "ftxui/component/button.hpp"
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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namespace ftxui {
Element Button::Render() {
auto style = Focused() ? inverted : nothing;
return text(label) | border | style | reflect(box_);
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}
bool Button::OnEvent(Event event) {
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if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
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if (!CaptureMouse(event))
return false;
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TakeFocus();
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
on_click();
return true;
}
return false;
}
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if (event == Event::Return) {
on_click();
return true;
}
return false;
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.