FTXUI/src/ftxui/component/button.cpp

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#include <functional> // for function
#include <memory> // for shared_ptr
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#include "ftxui/component/button.hpp"
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/event.hpp" // for Event, Event::Return
#include "ftxui/component/mouse.hpp" // for Mouse, Mouse::Left, Mouse::Pressed
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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namespace ftxui {
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/// @brief Draw a button. Execute a function when clicked.
/// @param label The label of the button.
/// @param on_click The action to execute when clicked.
/// @ingroup component
/// @see ButtonBase
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::FitComponent();
/// std::wstring label = L"Click to quit";
/// Component button = Button(&label, screen.ExitLoopClosure());
/// screen.Loop(button)
/// ```
///
/// ### Output
///
/// ```bash
/// ┌─────────────┐
/// │Click to quit│
/// └─────────────┘
/// ```
Component Button(const std::wstring* label, std::function<void()> on_click) {
return Make<ButtonBase>(label, on_click);
}
// static
ButtonBase* ButtonBase::From(Component component) {
return static_cast<ButtonBase*>(component.get());
}
ButtonBase::ButtonBase(const std::wstring* label,
std::function<void()> on_click)
: label_(label), on_click_(on_click) {}
Element ButtonBase::Render() {
auto style = Focused() ? inverted : nothing;
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return text(*label_) | border | style | reflect(box_);
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}
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bool ButtonBase::OnEvent(Event event) {
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if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
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if (!CaptureMouse(event))
return false;
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TakeFocus();
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
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on_click_();
return true;
}
return false;
}
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if (event == Event::Return) {
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on_click_();
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return true;
}
return false;
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.