FTXUI/src/ftxui/dom/hbox.cpp

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#include <algorithm> // for max
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#include <cstddef> // for size_t
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#include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator_traits<>::value_type
#include <utility> // for move
#include <vector> // for vector, __alloc_traits<>::value_type
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#include "ftxui/dom/box_helper.hpp" // for Element, Compute
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#include "ftxui/dom/elements.hpp" // for Element, Elements, hbox
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#include "ftxui/dom/node.hpp" // for Node, Elements
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#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box
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namespace ftxui {
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class HBox : public Node {
public:
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explicit HBox(Elements children) : Node(std::move(children)) {}
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void ComputeRequirement() override {
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requirement_.min_x = 0;
requirement_.min_y = 0;
requirement_.flex_grow_x = 0;
requirement_.flex_grow_y = 0;
requirement_.flex_shrink_x = 0;
requirement_.flex_shrink_y = 0;
for (auto& child : children_) {
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child->ComputeRequirement();
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if (requirement_.selection < child->requirement().selection) {
requirement_.selection = child->requirement().selection;
requirement_.selected_box = child->requirement().selected_box;
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requirement_.selected_box.x_min += requirement_.min_x;
requirement_.selected_box.x_max += requirement_.min_x;
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}
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requirement_.min_x += child->requirement().min_x;
requirement_.min_y =
std::max(requirement_.min_y, child->requirement().min_y);
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}
}
void SetBox(Box box) override {
Node::SetBox(box);
std::vector<box_helper::Element> elements(children_.size());
for (size_t i = 0; i < children_.size(); ++i) {
auto& element = elements[i];
const auto& requirement = children_[i]->requirement();
element.min_size = requirement.min_x;
element.flex_grow = requirement.flex_grow_x;
element.flex_shrink = requirement.flex_shrink_x;
}
int target_size = box.x_max - box.x_min + 1;
box_helper::Compute(&elements, target_size);
int x = box.x_min;
for (size_t i = 0; i < children_.size(); ++i) {
box.x_min = x;
box.x_max = x + elements[i].size - 1;
children_[i]->SetBox(box);
x = box.x_max + 1;
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}
}
};
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/// @brief A container displaying elements horizontally one by one.
/// @param children The elements in the container
/// @return The container.
///
/// #### Example
///
/// ```cpp
/// hbox({
/// text("Left"),
/// text("Right"),
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/// });
/// ```
Element hbox(Elements children) {
return std::make_shared<HBox>(std::move(children));
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}
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} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.