FTXUI/src/ftxui/dom/scroll_indicator.cpp

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#include <algorithm> // for max
#include <memory> // for make_shared, __shared_ptr_access
#include <string> // for string
#include <utility> // for move
#include <vector> // for __alloc_traits<>::value_type
#include "ftxui/dom/elements.hpp" // for Element, vscroll_indicator
#include "ftxui/dom/node.hpp" // for Node, Elements
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/dom/requirement.hpp" // for Requirement
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/screen.hpp" // for Screen, Pixel
namespace ftxui {
/// @brief Add a filter that will invert the foreground and the background
/// colors.
/// @ingroup dom
Element vscroll_indicator(Element child) {
class Impl : public NodeDecorator {
using NodeDecorator::NodeDecorator;
void ComputeRequirement() override {
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NodeDecorator::ComputeRequirement();
requirement_ = children_[0]->requirement();
requirement_.min_x++;
}
void SetBox(Box box) override {
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NodeDecorator::SetBox(box);
if (box_.x_min > box_.x_max) {
box_.x_max--;
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}
children_[0]->SetBox(box);
}
void Render(Screen& screen) final {
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NodeDecorator::Render(screen);
const Box& stencil = screen.stencil;
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const int size_inner = box_.y_max - box_.y_min;
if (size_inner <= 0) {
return;
}
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const int size_outter = stencil.y_max - stencil.y_min + 1;
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if (size_outter >= size_inner) {
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return;
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}
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int size = 2 * size_outter * size_outter / size_inner;
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size = std::max(size, 1);
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const int start_y =
2 * stencil.y_min + //
2 * (stencil.y_min - box_.y_min) * size_outter / size_inner;
const int x = stencil.x_max;
for (int y = stencil.y_min; y <= stencil.y_max; ++y) {
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const int y_up = 2 * y + 0;
const int y_down = 2 * y + 1;
const bool up = (start_y <= y_up) && (y_up <= start_y + size);
const bool down = (start_y <= y_down) && (y_down <= start_y + size);
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const char* c = up ? (down ? "" : "") : (down ? "" : " "); // NOLINT
screen.PixelAt(x, y) = Pixel();
screen.PixelAt(x, y).character = c;
}
};
};
return std::make_shared<Impl>(std::move(child));
}
} // namespace ftxui
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.