FTXUI/src/ftxui/component/maybe.cpp

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#include "ftxui/component/component.hpp"
#include "ftxui/component/component_base.hpp"
#include "ftxui/component/event.hpp"
namespace ftxui {
Component Maybe(Component child, bool* show) {
class Impl : public ComponentBase {
public:
Impl(bool* show): show_(show) {}
private:
Element Render() override {
return *show_ ? ComponentBase::Render() : std::make_unique<Node>();
}
bool Focusable() const override {
return *show_ && ComponentBase::Focusable();
}
bool OnEvent(Event event) override {
return *show_ && ComponentBase::OnEvent(event);
}
bool* show_;
};
auto maybe = Make<Impl>(show);
maybe->Add(std::move(child));
return maybe;
}
} // namespace ftxui