FTXUI/src/ftxui/component/maybe.cpp

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#include <functional> // for function
#include <memory> // for make_unique, __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
#include <utility> // for move
#include "ftxui/component/component.hpp" // for ComponentDecorator, Maybe, Make
#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/dom/node.hpp" // for Node
namespace ftxui {
Component Maybe(Component child, std::function<bool()> show) {
class Impl : public ComponentBase {
public:
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explicit Impl(std::function<bool()> show) : show_(std::move(show)) {}
private:
Element Render() override {
return show_() ? ComponentBase::Render() : std::make_unique<Node>();
}
bool Focusable() const override {
return show_() && ComponentBase::Focusable();
}
bool OnEvent(Event event) override {
return show_() && ComponentBase::OnEvent(event);
}
std::function<bool()> show_;
};
auto maybe = Make<Impl>(std::move(show));
maybe->Add(std::move(child));
return maybe;
}
/// @brief Decorate a component. It is shown only when the |show| function
/// returns true.
/// @params show a function returning whether the decoratorated component should
/// be shown.
/// @ingroup component
///
/// ### Example
///
/// ```cpp
/// auto component = Renderer([]{ return "Hello World!"; });
/// auto maybe_component = component | Maybe([&]{ return counter == 42; });
/// ```
ComponentDecorator Maybe(std::function<bool()> show) {
return [show = std::move(show)](Component child) mutable {
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return Maybe(std::move(child), std::move(show));
};
}
/// @brief Decorate a component |child|. It is shown only when |show| is true.
/// @params child the compoennt to decorate.
/// @params show a boolean. |child| is shown when |show| is true.
/// @ingroup component
///
/// ### Example
///
/// ```cpp
/// auto component = Renderer([]{ return "Hello World!"; });
/// auto maybe_component = Maybe(component, &show);
/// ```
Component Maybe(Component child, const bool* show) {
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return Maybe(std::move(child), [show] { return *show; });
}
/// @brief Decorate a component. It is shown only when |show| is true.
/// @params show a boolean. |child| is shown when |show| is true.
/// @ingroup component
///
/// ### Example
///
/// ```cpp
/// auto component = Renderer([]{ return "Hello World!"; });
/// auto maybe_component = component | Maybe(&show);
/// ```
ComponentDecorator Maybe(const bool* show) {
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return [show](Component child) { return Maybe(std::move(child), show); };
}
} // namespace ftxui
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.