FTXUI/src/ftxui/component/container.cpp

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#include <stddef.h> // for size_t
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#include <algorithm> // for max, min
#include <memory> // for __shared_ptr_access, shared_ptr, make_shared, allocator, __shared_ptr_access<>::element_type, allocator_traits<>::value_type
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#include <utility> // for move
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#include <vector> // for vector, __alloc_traits<>::value_type
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#include "ftxui/component/component.hpp" // for Component, Components, Horizontal, Vertical, Tab
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/component/event.hpp" // for Event, Event::Tab, Event::TabReverse, Event::ArrowDown, Event::ArrowLeft, Event::ArrowRight, Event::ArrowUp
#include "ftxui/dom/elements.hpp" // for text, Elements, Element, hbox, vbox
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namespace ftxui {
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class ContainerBase : public ComponentBase {
public:
ContainerBase(Components children, int* selector)
: selector_(selector ? selector : &selected_) {
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for (Component& child : children)
Add(std::move(child));
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}
// Component override.
bool OnEvent(Event event) override {
if (event.is_mouse())
return OnMouseEvent(event);
if (!Focused())
return false;
if (ActiveChild() && ActiveChild()->OnEvent(event))
return true;
return EventHandler(event);
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}
Component ActiveChild() override {
if (children_.size() == 0)
return nullptr;
return children_[*selector_ % children_.size()];
}
void SetActiveChild(ComponentBase* child) override {
for (size_t i = 0; i < children_.size(); ++i) {
if (children_[i].get() == child) {
*selector_ = i;
return;
}
}
}
protected:
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// Handlers
virtual bool EventHandler(Event) { return false; }
virtual bool OnMouseEvent(Event event) {
for (Component& child : children_) {
if (child->OnEvent(event))
return true;
}
return false;
}
int selected_ = 0;
int* selector_ = nullptr;
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void MoveSelector(int dir) {
for (int i = *selector_ + dir; i >= 0 && i < (int)children_.size();
i += dir) {
if (children_[i]->Focusable()) {
*selector_ = i;
return;
}
}
}
void MoveSelectorWrap(int dir) {
for (size_t offset = 1; offset < children_.size(); ++offset) {
int i = (*selector_ + offset * dir + children_.size()) % children_.size();
if (children_[i]->Focusable()) {
*selector_ = i;
return;
}
}
}
};
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class VerticalContainer : public ContainerBase {
public:
using ContainerBase::ContainerBase;
Element Render() override {
Elements elements;
for (auto& it : children_)
elements.push_back(it->Render());
if (elements.size() == 0)
return text("Empty container");
return vbox(std::move(elements));
}
bool EventHandler(Event event) override {
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int old_selected = *selector_;
if (event == Event::ArrowUp || event == Event::Character('k'))
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MoveSelector(-1);
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if (event == Event::ArrowDown || event == Event::Character('j'))
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MoveSelector(+1);
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if (event == Event::Tab && children_.size())
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MoveSelectorWrap(+1);
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if (event == Event::TabReverse && children_.size())
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MoveSelectorWrap(-1);
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*selector_ = std::max(0, std::min(int(children_.size()) - 1, *selector_));
return old_selected != *selector_;
}
};
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class HorizontalContainer : public ContainerBase {
public:
using ContainerBase::ContainerBase;
Element Render() override {
Elements elements;
for (auto& it : children_)
elements.push_back(it->Render());
if (elements.size() == 0)
return text("Empty container");
return hbox(std::move(elements));
}
bool EventHandler(Event event) override {
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int old_selected = *selector_;
if (event == Event::ArrowLeft || event == Event::Character('h'))
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MoveSelector(-1);
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if (event == Event::ArrowRight || event == Event::Character('l'))
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MoveSelector(+1);
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if (event == Event::Tab && children_.size())
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MoveSelectorWrap(+1);
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if (event == Event::TabReverse && children_.size())
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MoveSelectorWrap(-1);
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*selector_ = std::max(0, std::min(int(children_.size()) - 1, *selector_));
return old_selected != *selector_;
}
};
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class TabContainer : public ContainerBase {
public:
using ContainerBase::ContainerBase;
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Element Render() override {
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Component active_child = ActiveChild();
if (active_child)
return active_child->Render();
return text("Empty container");
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}
bool OnMouseEvent(Event event) override {
return ActiveChild()->OnEvent(event);
}
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};
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namespace Container {
/// @brief A list of components, drawn one by one vertically and navigated
/// vertically using up/down arrow key or 'j'/'k' keys.
/// @param children the list of components.
/// @ingroup component
/// @see ContainerBase
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///
/// ### Example
///
/// ```cpp
/// auto container = Container::Vertical({
/// children_1,
/// children_2,
/// children_3,
/// children_4,
/// });
/// ```
Component Vertical(Components children) {
return Vertical(std::move(children), nullptr);
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}
/// @brief A list of components, drawn one by one vertically and navigated
/// vertically using up/down arrow key or 'j'/'k' keys.
/// This is useful for implementing a Menu for instance.
/// @param children the list of components.
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/// @param selector A reference to the index of the selected children.
/// @ingroup component
/// @see ContainerBase
///
/// ### Example
///
/// ```cpp
/// auto container = Container::Vertical({
/// children_1,
/// children_2,
/// children_3,
/// children_4,
/// });
/// ```
Component Vertical(Components children, int* selector) {
return std::make_shared<VerticalContainer>(std::move(children), selector);
}
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/// @brief A list of components, drawn one by one horizontally and navigated
/// horizontally using left/right arrow key or 'h'/'l' keys.
/// @param children the list of components.
/// @ingroup component
/// @see ContainerBase
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///
/// ### Example
///
/// ```cpp
/// int selected_children = 2;
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/// auto container = Container::Horizontal({
/// children_1,
/// children_2,
/// children_3,
/// children_4,
/// }, &selected_children);
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/// ```
Component Horizontal(Components children) {
return Horizontal(std::move(children), nullptr);
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}
/// @brief A list of components, drawn one by one horizontally and navigated
/// horizontally using left/right arrow key or 'h'/'l' keys.
/// @param children the list of components.
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/// @param selector A reference to the index of the selected children.
/// @ingroup component
/// @see ContainerBase
///
/// ### Example
///
/// ```cpp
/// int selected_children = 2;
/// auto container = Container::Horizontal({
/// children_1,
/// children_2,
/// children_3,
/// children_4,
/// }, selected_children);
/// ```
Component Horizontal(Components children, int* selector) {
return std::make_shared<HorizontalContainer>(std::move(children), selector);
}
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/// @brief A list of components, where only one is drawn and interacted with at
/// a time. The |selector| gives the index of the selected component. This is
/// useful to implement tabs.
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/// @param children The list of components.
/// @param selector The index of the drawn children.
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/// @ingroup component
/// @see ContainerBase
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///
/// ### Example
///
/// ```cpp
/// int tab_drawn = 0;
/// auto container = Container::Tab({
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/// children_1,
/// children_2,
/// children_3,
/// children_4,
/// }, &tab_drawn);
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/// ```
Component Tab(Components children, int* selector) {
return std::make_shared<TabContainer>(std::move(children), selector);
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}
} // namespace Container
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} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.