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FTXUI/include/ftxui/component/checkbox.hpp

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#ifndef FTXUI_COMPONENT_CHECKBOX_HPP
#define FTXUI_COMPONENT_CHECKBOX_HPP
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#include <functional> // for function
#include <string> // for allocator, wstring
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#include "ftxui/component/component.hpp" // for Component
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element, Decorator, inverted, nothing
#include "ftxui/screen/box.hpp" // for Box
#include "ftxui/screen/string.hpp" // for ConstStringRef
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namespace ftxui {
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struct Event;
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/// @brief A Checkbox. It can be checked or unchecked.Display an element on a
/// ftxui::Screen.
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/// @ingroup dom
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class CheckboxBase : public ComponentBase {
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public:
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// Access this interface from a Component
static CheckboxBase* From(Component component);
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// Constructor.
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CheckboxBase(ConstStringRef label,
bool* state,
ConstRef<CheckboxOption> option = {});
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~CheckboxBase() override = default;
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// Component implementation.
Element Render() override;
bool OnEvent(Event) override;
private:
bool OnMouseEvent(Event event);
ConstStringRef label_;
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bool* const state_;
Box box_;
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ConstRef<CheckboxOption> option_;
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};
} // namespace ftxui
#endif /* end of include guard: FTXUI_COMPONENT_CHECKBOX_HPP */
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.