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										 |  |  | // Copyright 2020 Arthur Sonzogni. All rights reserved.
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							|  |  |  | // Use of this source code is governed by the MIT license that can be found in
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							|  |  |  | // the LICENSE file.
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										 |  |  | #ifndef FTXUI_SCREEN_STRING_HPP
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							|  |  |  | #define FTXUI_SCREEN_STRING_HPP
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										 |  |  | #include <string>  // for string, wstring, to_string
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							|  |  |  | #include <vector>  // for vector
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										 |  |  | namespace ftxui { | 
					
						
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										 |  |  | std::string to_string(const std::wstring& s); | 
					
						
							|  |  |  | std::wstring to_wstring(const std::string& s); | 
					
						
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										 |  |  | template <typename T> | 
					
						
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										 |  |  | std::wstring to_wstring(T s) { | 
					
						
							|  |  |  |   return to_wstring(std::to_string(s)); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | int string_width(const std::string&); | 
					
						
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										 |  |  | // Split the string into a its glyphs. An empty one is inserted ater fullwidth
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							|  |  |  | // ones.
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										 |  |  | std::vector<std::string> Utf8ToGlyphs(const std::string& input); | 
					
						
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										 |  |  | // Map every cells drawn by |input| to their corresponding Glyphs. Half-size
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							|  |  |  | // Glyphs takes one cell, full-size Glyphs take two cells.
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							|  |  |  | std::vector<int> CellToGlyphIndex(const std::string& input); | 
					
						
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										 |  |  | }  // namespace ftxui
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							|  |  |  | #endif /* end of include guard: FTXUI_SCREEN_STRING_HPP */
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