mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-06-25 00:52:09 +08:00
Merge branch 'ArthurSonzogni:main' into main
This commit is contained in:
commit
006ec1cbed
@ -23,6 +23,10 @@ Development
|
|||||||
Future release
|
Future release
|
||||||
------------
|
------------
|
||||||
|
|
||||||
|
### dom
|
||||||
|
- Bugfix: Restore the `dbox` behavior from ftxui 5.0.0. To apply bgcolor
|
||||||
|
blending between the two layers, a new `dboxBlend` will be added.
|
||||||
|
|
||||||
6.1.8 (2025-05-01)
|
6.1.8 (2025-05-01)
|
||||||
------------------
|
------------------
|
||||||
|
|
||||||
|
@ -45,59 +45,6 @@ class DBox : public Node {
|
|||||||
child->SetBox(box);
|
child->SetBox(box);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Render(Screen& screen) override {
|
|
||||||
if (children_.size() <= 1) {
|
|
||||||
Node::Render(screen);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const int width = box_.x_max - box_.x_min + 1;
|
|
||||||
const int height = box_.y_max - box_.y_min + 1;
|
|
||||||
std::vector<Pixel> pixels(std::size_t(width * height));
|
|
||||||
|
|
||||||
for (auto& child : children_) {
|
|
||||||
child->Render(screen);
|
|
||||||
|
|
||||||
// Accumulate the pixels
|
|
||||||
Pixel* acc = pixels.data();
|
|
||||||
for (int x = 0; x < width; ++x) {
|
|
||||||
for (int y = 0; y < height; ++y) {
|
|
||||||
auto& pixel = screen.PixelAt(x + box_.x_min, y + box_.y_min);
|
|
||||||
acc->background_color =
|
|
||||||
Color::Blend(acc->background_color, pixel.background_color);
|
|
||||||
acc->automerge = pixel.automerge || acc->automerge;
|
|
||||||
if (pixel.character.empty()) {
|
|
||||||
acc->foreground_color =
|
|
||||||
Color::Blend(acc->foreground_color, pixel.background_color);
|
|
||||||
} else {
|
|
||||||
acc->blink = pixel.blink;
|
|
||||||
acc->bold = pixel.bold;
|
|
||||||
acc->dim = pixel.dim;
|
|
||||||
acc->inverted = pixel.inverted;
|
|
||||||
acc->italic = pixel.italic;
|
|
||||||
acc->underlined = pixel.underlined;
|
|
||||||
acc->underlined_double = pixel.underlined_double;
|
|
||||||
acc->strikethrough = pixel.strikethrough;
|
|
||||||
acc->hyperlink = pixel.hyperlink;
|
|
||||||
acc->character = pixel.character;
|
|
||||||
acc->foreground_color = pixel.foreground_color;
|
|
||||||
}
|
|
||||||
++acc; // NOLINT
|
|
||||||
|
|
||||||
pixel = Pixel();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Render the accumulated pixels:
|
|
||||||
Pixel* acc = pixels.data();
|
|
||||||
for (int x = 0; x < width; ++x) {
|
|
||||||
for (int y = 0; y < height; ++y) {
|
|
||||||
screen.PixelAt(x + box_.x_min, y + box_.y_min) = *acc++; // NOLINT
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user