mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-15 23:48:15 +08:00
Add RadioBox.
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@@ -4,12 +4,13 @@ function(example name)
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target_link_libraries(${name} PUBLIC component)
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endfunction(example)
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example(checkbox)
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example(gallery)
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example(input)
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example(menu)
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example(menu2)
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example(menu_style)
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example(toggle)
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example(radiobox)
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example(tab_horizontal)
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example(tab_vertical)
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example(checkbox)
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example(toggle)
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@@ -20,11 +20,21 @@ class MyComponent : public Component {
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box_1_.label = L"Build examples";
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box_2_.label = L"Build tests";
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box_3_.label = L"Use WebAssembly";
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box_3_.state = true;
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}
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Element Render() {
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return
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window(text(L" Checkbox "),
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hbox(
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container_.Render()
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)
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);
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}
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};
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int main(int argc, const char *argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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auto screen = ScreenInteractive::FixedSize(30,5);
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MyComponent component;
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screen.Loop(&component);
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return 0;
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19
examples/component/radiobox.cpp
Normal file
19
examples/component/radiobox.cpp
Normal file
@@ -0,0 +1,19 @@
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#include "ftxui/component/radiobox.hpp"
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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RadioBox radiobox;
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radiobox.entries = {
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L"Use gcc",
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L"Use clang",
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L"Use emscripten",
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L"Use tcc",
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};
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screen.Loop(&radiobox);
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return 0;
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}
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@@ -2,7 +2,7 @@
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#include <thread>
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#include "ftxui/component/container.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/radiobox.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/screen/string.hpp"
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@@ -10,55 +10,59 @@
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&toggle_);
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&toggle_);
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toggle_.entries = {
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L"menu_1",
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L"menu_2",
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L"menu_3",
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};
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toggle_.entries = {
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L"tab_1",
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L"tab_2",
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L"tab_3",
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};
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container_.Add(&tab_container_);
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menu_1_.entries = {
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L"Forest",
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L"Water",
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L"I don't know"
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};
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tab_container_.Add(&menu_1_);
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container_.Add(&tab_container_);
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menu_2_.entries = {
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L"Hello",
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L"Hi",
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L"Hay",
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};
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tab_container_.Add(&menu_2_);
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radiobox_1_.entries = {L"Forest", L"Water", L"I don't know"};
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tab_container_.Add(&radiobox_1_);
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menu_3_.entries = {
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L"Table",
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L"Nothing",
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L"Is",
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L"Empty",
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};
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tab_container_.Add(&menu_3_);
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}
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radiobox_2_.entries = {
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L"Hello",
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L"Hi",
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L"Hay",
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};
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tab_container_.Add(&radiobox_2_);
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std::function<void()> on_enter = [](){};
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private:
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Toggle toggle_;
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Container container_ = Container::Vertical();
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Container tab_container_ = Container::Tab(&(toggle_.selected));
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Menu menu_1_;
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Menu menu_2_;
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Menu menu_3_;
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radiobox_3_.entries = {
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L"Table",
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L"Nothing",
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L"Is",
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L"Empty",
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};
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tab_container_.Add(&radiobox_3_);
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}
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std::function<void()> on_enter = []() {};
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Element Render(){
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return
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vbox(
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toggle_.Render(),
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separator(),
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tab_container_.Render()
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) | frame;
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}
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private:
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Toggle toggle_;
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Container container_ = Container::Vertical();
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Container tab_container_ = Container::Tab(&(toggle_.selected));
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RadioBox radiobox_1_;
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RadioBox radiobox_2_;
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RadioBox radiobox_3_;
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};
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int main(int argc, const char *argv[])
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{
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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