Add RadioBox.

This commit is contained in:
Arthur Sonzogni
2019-01-18 22:41:33 +01:00
parent a6040bc360
commit 01827ea8ce
8 changed files with 164 additions and 48 deletions

View File

@@ -2,7 +2,7 @@
#include <thread>
#include "ftxui/component/container.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/radiobox.hpp"
#include "ftxui/component/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/screen/string.hpp"
@@ -10,55 +10,59 @@
using namespace ftxui;
class MyComponent : public Component {
public:
MyComponent() {
Add(&container_);
container_.Add(&toggle_);
public:
MyComponent() {
Add(&container_);
container_.Add(&toggle_);
toggle_.entries = {
L"menu_1",
L"menu_2",
L"menu_3",
};
toggle_.entries = {
L"tab_1",
L"tab_2",
L"tab_3",
};
container_.Add(&tab_container_);
menu_1_.entries = {
L"Forest",
L"Water",
L"I don't know"
};
tab_container_.Add(&menu_1_);
container_.Add(&tab_container_);
menu_2_.entries = {
L"Hello",
L"Hi",
L"Hay",
};
tab_container_.Add(&menu_2_);
radiobox_1_.entries = {L"Forest", L"Water", L"I don't know"};
tab_container_.Add(&radiobox_1_);
menu_3_.entries = {
L"Table",
L"Nothing",
L"Is",
L"Empty",
};
tab_container_.Add(&menu_3_);
}
radiobox_2_.entries = {
L"Hello",
L"Hi",
L"Hay",
};
tab_container_.Add(&radiobox_2_);
std::function<void()> on_enter = [](){};
private:
Toggle toggle_;
Container container_ = Container::Vertical();
Container tab_container_ = Container::Tab(&(toggle_.selected));
Menu menu_1_;
Menu menu_2_;
Menu menu_3_;
radiobox_3_.entries = {
L"Table",
L"Nothing",
L"Is",
L"Empty",
};
tab_container_.Add(&radiobox_3_);
}
std::function<void()> on_enter = []() {};
Element Render(){
return
vbox(
toggle_.Render(),
separator(),
tab_container_.Render()
) | frame;
}
private:
Toggle toggle_;
Container container_ = Container::Vertical();
Container tab_container_ = Container::Tab(&(toggle_.selected));
RadioBox radiobox_1_;
RadioBox radiobox_2_;
RadioBox radiobox_3_;
};
int main(int argc, const char *argv[])
{
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
MyComponent component;
component.on_enter = screen.ExitLoopClosure();