This class allows rendering stylized table.
This commit is contained in:
Arthur Sonzogni
2021-10-15 23:04:11 +02:00
committed by GitHub
parent 7298636e7c
commit 026a005753
21 changed files with 1507 additions and 119 deletions

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@@ -75,6 +75,7 @@ struct Event {
//--- State section ----------------------------------------------------------
ScreenInteractive* screen_ = nullptr;
private:
friend ComponentBase;
friend ScreenInteractive;

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@@ -17,7 +17,7 @@ using Elements = std::vector<Element>;
using Decorator = std::function<Element(Element)>;
using GraphFunction = std::function<std::vector<int>(int, int)>;
enum BorderStyle { LIGHT, HEAVY, DOUBLE, ROUNDED };
enum BorderStyle { LIGHT, HEAVY, DOUBLE, ROUNDED, EMPTY };
// Pipe elements into decorator togethers.
// For instance the next lines are equivalents:
@@ -34,20 +34,24 @@ Element separator(void);
Element separatorLight();
Element separatorHeavy();
Element separatorDouble();
Element separatorEmpty();
Element separatorStyled(BorderStyle);
Element separator(Pixel);
Element separatorCharacter(std::string);
Element gauge(float ratio);
Element border(Element);
Element borderLight(Element);
Element borderHeavy(Element);
Element borderDouble(Element);
Element borderRounded(Element);
Element borderEmpty(Element);
Decorator borderStyled(BorderStyle);
Decorator borderWith(Pixel);
Element window(Element title, Element content);
Element spinner(int charset_index, size_t image_index);
Elements paragraph(std::string text); // Use inside hflow(). Split by space.
Element graph(GraphFunction);
Element emptyElement();
// -- Decorator ---
Element bold(Element);

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@@ -0,0 +1,93 @@
#ifndef FTXUI_DOM_TABLE
#define FTXUI_DOM_TABLE
#include <memory>
#include <string> // for string
#include <vector> // for vector
#include "ftxui/dom/elements.hpp" // for BorderStyle, LIGHT, Element, Decorator
namespace ftxui {
// Usage:
//
// Initialization:
// ---------------
//
// auto table = Table({
// {"X", "Y"},
// {"-1", "1"},
// {"+0", "0"},
// {"+1", "1"},
// });
//
// table.SelectAll().Border(LIGHT);
//
// table.SelectRow(1).Border(DOUBLE);
// table.SelectRow(1).SeparatorInternal(Light);
//
// std::move(table).Element();
class Table;
class TableSelection;
class Table {
public:
Table(std::vector<std::vector<std::string>>);
TableSelection SelectAll();
TableSelection SelectCell(int column, int row);
TableSelection SelectRow(int row_index);
TableSelection SelectRows(int row_min, int row_max);
TableSelection SelectColumn(int column_index);
TableSelection SelectColumns(int column_min, int column_max);
TableSelection SelectRectangle(int column_min,
int column_max,
int row_min,
int row_max);
Element Render();
private:
friend TableSelection;
std::vector<std::vector<Element>> elements_;
int input_dim_x_;
int input_dim_y_;
int dim_x_;
int dim_y_;
};
class TableSelection {
public:
void Decorate(Decorator);
void DecorateAlternateRow(Decorator, int modulo = 2, int shift = 0);
void DecorateAlternateColumn(Decorator, int modulo = 2, int shift = 0);
void DecorateCells(Decorator);
void DecorateCellsAlternateColumn(Decorator, int modulo = 2, int shift = 0);
void DecorateCellsAlternateRow(Decorator, int modulo = 2, int shift = 0);
void Border(BorderStyle border = LIGHT);
void BorderLeft(BorderStyle border = LIGHT);
void BorderRight(BorderStyle border = LIGHT);
void BorderTop(BorderStyle border = LIGHT);
void BorderBottom(BorderStyle border = LIGHT);
void Separator(BorderStyle border = LIGHT);
void SeparatorVertical(BorderStyle border = LIGHT);
void SeparatorHorizontal(BorderStyle border = LIGHT);
private:
friend Table;
Table* table_;
int x_min_;
int x_max_;
int y_min_;
int y_max_;
};
} // namespace ftxui
#endif /* end of include guard: FTXUI_DOM_TABLE */
// Copyright 2021 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.