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@ -229,7 +229,7 @@ std::string Event::DebugString() const {
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{Mouse::Motion::Moved, ".motion = Mouse::Moved"},
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};
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switch(type_) {
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switch (type_) {
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case Type::Character: {
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return "Event::Character(\"" + input_ + "\")";
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}
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@ -311,139 +311,191 @@ const Event Event::PageUp = Event::Special({27, 91, 53, 126}); // NOLINT
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const Event Event::PageDown = Event::Special({27, 91, 54, 126}); // NOLINT
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const Event Event::Custom = Event::Special({0}); // NOLINT
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//
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const Event Event::a = Event::Character("a"); // NOLINT
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const Event Event::b = Event::Character("b"); // NOLINT
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const Event Event::c = Event::Character("c"); // NOLINT
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const Event Event::d = Event::Character("d"); // NOLINT
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const Event Event::e = Event::Character("e"); // NOLINT
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const Event Event::f = Event::Character("f"); // NOLINT
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const Event Event::g = Event::Character("g"); // NOLINT
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const Event Event::h = Event::Character("h"); // NOLINT
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const Event Event::i = Event::Character("i"); // NOLINT
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const Event Event::j = Event::Character("j"); // NOLINT
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const Event Event::k = Event::Character("k"); // NOLINT
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const Event Event::l = Event::Character("l"); // NOLINT
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const Event Event::m = Event::Character("m"); // NOLINT
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const Event Event::n = Event::Character("n"); // NOLINT
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const Event Event::o = Event::Character("o"); // NOLINT
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const Event Event::p = Event::Character("p"); // NOLINT
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const Event Event::q = Event::Character("q"); // NOLINT
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const Event Event::r = Event::Character("r"); // NOLINT
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const Event Event::s = Event::Character("s"); // NOLINT
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const Event Event::t = Event::Character("t"); // NOLINT
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const Event Event::u = Event::Character("u"); // NOLINT
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const Event Event::v = Event::Character("v"); // NOLINT
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const Event Event::w = Event::Character("w"); // NOLINT
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const Event Event::x = Event::Character("x"); // NOLINT
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const Event Event::y = Event::Character("y"); // NOLINT
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const Event Event::z = Event::Character("z"); // NOLINT
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const Event Event::a = Event::Character("a"); // NOLINT
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const Event Event::b = Event::Character("b"); // NOLINT
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const Event Event::c = Event::Character("c"); // NOLINT
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const Event Event::d = Event::Character("d"); // NOLINT
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const Event Event::e = Event::Character("e"); // NOLINT
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const Event Event::f = Event::Character("f"); // NOLINT
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const Event Event::g = Event::Character("g"); // NOLINT
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const Event Event::h = Event::Character("h"); // NOLINT
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const Event Event::i = Event::Character("i"); // NOLINT
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const Event Event::j = Event::Character("j"); // NOLINT
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const Event Event::k = Event::Character("k"); // NOLINT
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const Event Event::l = Event::Character("l"); // NOLINT
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const Event Event::m = Event::Character("m"); // NOLINT
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const Event Event::n = Event::Character("n"); // NOLINT
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const Event Event::o = Event::Character("o"); // NOLINT
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const Event Event::p = Event::Character("p"); // NOLINT
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const Event Event::q = Event::Character("q"); // NOLINT
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const Event Event::r = Event::Character("r"); // NOLINT
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const Event Event::s = Event::Character("s"); // NOLINT
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const Event Event::t = Event::Character("t"); // NOLINT
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const Event Event::u = Event::Character("u"); // NOLINT
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const Event Event::v = Event::Character("v"); // NOLINT
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const Event Event::w = Event::Character("w"); // NOLINT
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const Event Event::x = Event::Character("x"); // NOLINT
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const Event Event::y = Event::Character("y"); // NOLINT
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const Event Event::z = Event::Character("z"); // NOLINT
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const Event Event::A = Event::Character("A"); // NOLINT
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const Event Event::B = Event::Character("B"); // NOLINT
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const Event Event::C = Event::Character("C"); // NOLINT
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const Event Event::D = Event::Character("D"); // NOLINT
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const Event Event::E = Event::Character("E"); // NOLINT
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const Event Event::F = Event::Character("F"); // NOLINT
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const Event Event::G = Event::Character("G"); // NOLINT
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const Event Event::H = Event::Character("H"); // NOLINT
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const Event Event::I = Event::Character("I"); // NOLINT
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const Event Event::J = Event::Character("J"); // NOLINT
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const Event Event::K = Event::Character("K"); // NOLINT
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const Event Event::L = Event::Character("L"); // NOLINT
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const Event Event::M = Event::Character("M"); // NOLINT
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const Event Event::N = Event::Character("N"); // NOLINT
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const Event Event::O = Event::Character("O"); // NOLINT
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const Event Event::P = Event::Character("P"); // NOLINT
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const Event Event::Q = Event::Character("Q"); // NOLINT
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const Event Event::R = Event::Character("R"); // NOLINT
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const Event Event::S = Event::Character("S"); // NOLINT
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const Event Event::T = Event::Character("T"); // NOLINT
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const Event Event::U = Event::Character("U"); // NOLINT
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const Event Event::V = Event::Character("V"); // NOLINT
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const Event Event::W = Event::Character("W"); // NOLINT
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const Event Event::X = Event::Character("X"); // NOLINT
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const Event Event::Y = Event::Character("Y"); // NOLINT
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const Event Event::Z = Event::Character("Z"); // NOLINT
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const Event Event::A = Event::Character("A"); // NOLINT
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const Event Event::B = Event::Character("B"); // NOLINT
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const Event Event::C = Event::Character("C"); // NOLINT
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const Event Event::D = Event::Character("D"); // NOLINT
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const Event Event::E = Event::Character("E"); // NOLINT
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const Event Event::F = Event::Character("F"); // NOLINT
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const Event Event::G = Event::Character("G"); // NOLINT
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const Event Event::H = Event::Character("H"); // NOLINT
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const Event Event::I = Event::Character("I"); // NOLINT
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const Event Event::J = Event::Character("J"); // NOLINT
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const Event Event::K = Event::Character("K"); // NOLINT
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const Event Event::L = Event::Character("L"); // NOLINT
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const Event Event::M = Event::Character("M"); // NOLINT
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const Event Event::N = Event::Character("N"); // NOLINT
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const Event Event::O = Event::Character("O"); // NOLINT
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const Event Event::P = Event::Character("P"); // NOLINT
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const Event Event::Q = Event::Character("Q"); // NOLINT
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const Event Event::R = Event::Character("R"); // NOLINT
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const Event Event::S = Event::Character("S"); // NOLINT
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const Event Event::T = Event::Character("T"); // NOLINT
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const Event Event::U = Event::Character("U"); // NOLINT
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const Event Event::V = Event::Character("V"); // NOLINT
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const Event Event::W = Event::Character("W"); // NOLINT
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const Event Event::X = Event::Character("X"); // NOLINT
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const Event Event::Y = Event::Character("Y"); // NOLINT
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const Event Event::Z = Event::Character("Z"); // NOLINT
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const Event Event::CtrlA = Event::Special("\x01"); // NOLINT
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const Event Event::CtrlB = Event::Special("\x02"); // NOLINT
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const Event Event::CtrlC = Event::Special("\x03"); // NOLINT
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const Event Event::CtrlD = Event::Special("\x04"); // NOLINT
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const Event Event::CtrlE = Event::Special("\x05"); // NOLINT
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const Event Event::CtrlF = Event::Special("\x06"); // NOLINT
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const Event Event::CtrlG = Event::Special("\x07"); // NOLINT
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const Event Event::CtrlH = Event::Special("\x08"); // NOLINT
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const Event Event::CtrlI = Event::Special("\x09"); // NOLINT
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const Event Event::CtrlJ = Event::Special("\x0a"); // NOLINT
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const Event Event::CtrlK = Event::Special("\x0b"); // NOLINT
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const Event Event::CtrlL = Event::Special("\x0c"); // NOLINT
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const Event Event::CtrlM = Event::Special("\x0d"); // NOLINT
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const Event Event::CtrlN = Event::Special("\x0e"); // NOLINT
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const Event Event::CtrlO = Event::Special("\x0f"); // NOLINT
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const Event Event::CtrlP = Event::Special("\x10"); // NOLINT
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const Event Event::CtrlQ = Event::Special("\x11"); // NOLINT
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const Event Event::CtrlR = Event::Special("\x12"); // NOLINT
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const Event Event::CtrlS = Event::Special("\x13"); // NOLINT
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const Event Event::CtrlT = Event::Special("\x14"); // NOLINT
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const Event Event::CtrlU = Event::Special("\x15"); // NOLINT
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const Event Event::CtrlV = Event::Special("\x16"); // NOLINT
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const Event Event::CtrlW = Event::Special("\x17"); // NOLINT
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const Event Event::CtrlX = Event::Special("\x18"); // NOLINT
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const Event Event::CtrlY = Event::Special("\x19"); // NOLINT
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const Event Event::CtrlZ = Event::Special("\x1a"); // NOLINT
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const Event Event::CtrlA = Event::Special("\x01"); // NOLINT
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const Event Event::CtrlB = Event::Special("\x02"); // NOLINT
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const Event Event::CtrlC = Event::Special("\x03"); // NOLINT
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const Event Event::CtrlD = Event::Special("\x04"); // NOLINT
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const Event Event::CtrlE = Event::Special("\x05"); // NOLINT
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const Event Event::CtrlF = Event::Special("\x06"); // NOLINT
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const Event Event::CtrlG = Event::Special("\x07"); // NOLINT
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const Event Event::CtrlH = Event::Special("\x08"); // NOLINT
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const Event Event::CtrlI = Event::Special("\x09"); // NOLINT
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const Event Event::CtrlJ = Event::Special("\x0a"); // NOLINT
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const Event Event::CtrlK = Event::Special("\x0b"); // NOLINT
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const Event Event::CtrlL = Event::Special("\x0c"); // NOLINT
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const Event Event::CtrlM = Event::Special("\x0d"); // NOLINT
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const Event Event::CtrlN = Event::Special("\x0e"); // NOLINT
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const Event Event::CtrlO = Event::Special("\x0f"); // NOLINT
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const Event Event::CtrlP = Event::Special("\x10"); // NOLINT
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const Event Event::CtrlQ = Event::Special("\x11"); // NOLINT
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const Event Event::CtrlR = Event::Special("\x12"); // NOLINT
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const Event Event::CtrlS = Event::Special("\x13"); // NOLINT
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const Event Event::CtrlT = Event::Special("\x14"); // NOLINT
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const Event Event::CtrlU = Event::Special("\x15"); // NOLINT
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const Event Event::CtrlV = Event::Special("\x16"); // NOLINT
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const Event Event::CtrlW = Event::Special("\x17"); // NOLINT
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const Event Event::CtrlX = Event::Special("\x18"); // NOLINT
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const Event Event::CtrlY = Event::Special("\x19"); // NOLINT
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const Event Event::CtrlZ = Event::Special("\x1a"); // NOLINT
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const Event Event::AltA = Event::Special("\x1b""a"); // NOLINT
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const Event Event::AltB = Event::Special("\x1b""b"); // NOLINT
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const Event Event::AltC = Event::Special("\x1b""c"); // NOLINT
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const Event Event::AltD = Event::Special("\x1b""d"); // NOLINT
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const Event Event::AltE = Event::Special("\x1b""e"); // NOLINT
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const Event Event::AltF = Event::Special("\x1b""f"); // NOLINT
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const Event Event::AltG = Event::Special("\x1b""g"); // NOLINT
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const Event Event::AltH = Event::Special("\x1b""h"); // NOLINT
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const Event Event::AltI = Event::Special("\x1b""i"); // NOLINT
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const Event Event::AltJ = Event::Special("\x1b""j"); // NOLINT
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const Event Event::AltK = Event::Special("\x1b""k"); // NOLINT
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const Event Event::AltL = Event::Special("\x1b""l"); // NOLINT
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const Event Event::AltM = Event::Special("\x1b""m"); // NOLINT
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const Event Event::AltN = Event::Special("\x1b""n"); // NOLINT
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const Event Event::AltO = Event::Special("\x1b""o"); // NOLINT
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const Event Event::AltP = Event::Special("\x1b""p"); // NOLINT
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const Event Event::AltQ = Event::Special("\x1b""q"); // NOLINT
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const Event Event::AltR = Event::Special("\x1b""r"); // NOLINT
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const Event Event::AltS = Event::Special("\x1b""s"); // NOLINT
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const Event Event::AltT = Event::Special("\x1b""t"); // NOLINT
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const Event Event::AltU = Event::Special("\x1b""u"); // NOLINT
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const Event Event::AltV = Event::Special("\x1b""v"); // NOLINT
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const Event Event::AltW = Event::Special("\x1b""w"); // NOLINT
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const Event Event::AltX = Event::Special("\x1b""x"); // NOLINT
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const Event Event::AltY = Event::Special("\x1b""y"); // NOLINT
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const Event Event::AltZ = Event::Special("\x1b""z"); // NOLINT
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const Event Event::AltA = Event::Special(
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"\x1b"
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"a"); // NOLINT
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const Event Event::AltB = Event::Special(
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"\x1b"
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"b"); // NOLINT
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const Event Event::AltC = Event::Special(
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"\x1b"
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"c"); // NOLINT
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const Event Event::AltD = Event::Special(
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"\x1b"
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"d"); // NOLINT
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const Event Event::AltE = Event::Special(
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"\x1b"
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"e"); // NOLINT
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const Event Event::AltF = Event::Special(
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"\x1b"
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"f"); // NOLINT
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const Event Event::AltG = Event::Special(
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"\x1b"
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"g"); // NOLINT
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const Event Event::AltH = Event::Special(
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"\x1b"
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"h"); // NOLINT
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const Event Event::AltI = Event::Special(
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"\x1b"
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"i"); // NOLINT
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const Event Event::AltJ = Event::Special(
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"\x1b"
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"j"); // NOLINT
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const Event Event::AltK = Event::Special(
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"\x1b"
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"k"); // NOLINT
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const Event Event::AltL = Event::Special(
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"\x1b"
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"l"); // NOLINT
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const Event Event::AltM = Event::Special(
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"\x1b"
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"m"); // NOLINT
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const Event Event::AltN = Event::Special(
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"\x1b"
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"n"); // NOLINT
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const Event Event::AltO = Event::Special(
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"\x1b"
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"o"); // NOLINT
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const Event Event::AltP = Event::Special(
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"\x1b"
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"p"); // NOLINT
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const Event Event::AltQ = Event::Special(
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"\x1b"
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"q"); // NOLINT
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const Event Event::AltR = Event::Special(
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"\x1b"
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"r"); // NOLINT
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const Event Event::AltS = Event::Special(
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"\x1b"
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"s"); // NOLINT
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const Event Event::AltT = Event::Special(
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"\x1b"
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"t"); // NOLINT
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const Event Event::AltU = Event::Special(
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"\x1b"
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"u"); // NOLINT
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const Event Event::AltV = Event::Special(
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"\x1b"
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"v"); // NOLINT
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const Event Event::AltW = Event::Special(
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"\x1b"
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"w"); // NOLINT
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const Event Event::AltX = Event::Special(
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"\x1b"
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"x"); // NOLINT
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const Event Event::AltY = Event::Special(
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"\x1b"
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"y"); // NOLINT
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const Event Event::AltZ = Event::Special(
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"\x1b"
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"z"); // NOLINT
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const Event Event::CtrlAltA = Event::Special("\x1b\x01"); // NOLINT
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const Event Event::CtrlAltB = Event::Special("\x1b\x02"); // NOLINT
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const Event Event::CtrlAltC = Event::Special("\x1b\x03"); // NOLINT
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const Event Event::CtrlAltD = Event::Special("\x1b\x04"); // NOLINT
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const Event Event::CtrlAltE = Event::Special("\x1b\x05"); // NOLINT
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const Event Event::CtrlAltF = Event::Special("\x1b\x06"); // NOLINT
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const Event Event::CtrlAltG = Event::Special("\x1b\x07"); // NOLINT
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const Event Event::CtrlAltH = Event::Special("\x1b\x08"); // NOLINT
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const Event Event::CtrlAltI = Event::Special("\x1b\x09"); // NOLINT
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const Event Event::CtrlAltJ = Event::Special("\x1b\x0a"); // NOLINT
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const Event Event::CtrlAltK = Event::Special("\x1b\x0b"); // NOLINT
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const Event Event::CtrlAltL = Event::Special("\x1b\x0c"); // NOLINT
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const Event Event::CtrlAltM = Event::Special("\x1b\x0d"); // NOLINT
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const Event Event::CtrlAltN = Event::Special("\x1b\x0e"); // NOLINT
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const Event Event::CtrlAltO = Event::Special("\x1b\x0f"); // NOLINT
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const Event Event::CtrlAltP = Event::Special("\x1b\x10"); // NOLINT
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const Event Event::CtrlAltQ = Event::Special("\x1b\x11"); // NOLINT
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const Event Event::CtrlAltR = Event::Special("\x1b\x12"); // NOLINT
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const Event Event::CtrlAltS = Event::Special("\x1b\x13"); // NOLINT
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const Event Event::CtrlAltT = Event::Special("\x1b\x14"); // NOLINT
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const Event Event::CtrlAltU = Event::Special("\x1b\x15"); // NOLINT
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const Event Event::CtrlAltV = Event::Special("\x1b\x16"); // NOLINT
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const Event Event::CtrlAltW = Event::Special("\x1b\x17"); // NOLINT
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const Event Event::CtrlAltX = Event::Special("\x1b\x18"); // NOLINT
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const Event Event::CtrlAltY = Event::Special("\x1b\x19"); // NOLINT
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const Event Event::CtrlAltZ = Event::Special("\x1b\x1a"); // NOLINT
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const Event Event::CtrlAltA = Event::Special("\x1b\x01"); // NOLINT
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const Event Event::CtrlAltB = Event::Special("\x1b\x02"); // NOLINT
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const Event Event::CtrlAltC = Event::Special("\x1b\x03"); // NOLINT
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const Event Event::CtrlAltD = Event::Special("\x1b\x04"); // NOLINT
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const Event Event::CtrlAltE = Event::Special("\x1b\x05"); // NOLINT
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const Event Event::CtrlAltF = Event::Special("\x1b\x06"); // NOLINT
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const Event Event::CtrlAltG = Event::Special("\x1b\x07"); // NOLINT
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const Event Event::CtrlAltH = Event::Special("\x1b\x08"); // NOLINT
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const Event Event::CtrlAltI = Event::Special("\x1b\x09"); // NOLINT
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const Event Event::CtrlAltJ = Event::Special("\x1b\x0a"); // NOLINT
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const Event Event::CtrlAltK = Event::Special("\x1b\x0b"); // NOLINT
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const Event Event::CtrlAltL = Event::Special("\x1b\x0c"); // NOLINT
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const Event Event::CtrlAltM = Event::Special("\x1b\x0d"); // NOLINT
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const Event Event::CtrlAltN = Event::Special("\x1b\x0e"); // NOLINT
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const Event Event::CtrlAltO = Event::Special("\x1b\x0f"); // NOLINT
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const Event Event::CtrlAltP = Event::Special("\x1b\x10"); // NOLINT
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const Event Event::CtrlAltQ = Event::Special("\x1b\x11"); // NOLINT
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const Event Event::CtrlAltR = Event::Special("\x1b\x12"); // NOLINT
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const Event Event::CtrlAltS = Event::Special("\x1b\x13"); // NOLINT
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const Event Event::CtrlAltT = Event::Special("\x1b\x14"); // NOLINT
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const Event Event::CtrlAltU = Event::Special("\x1b\x15"); // NOLINT
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const Event Event::CtrlAltV = Event::Special("\x1b\x16"); // NOLINT
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const Event Event::CtrlAltW = Event::Special("\x1b\x17"); // NOLINT
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const Event Event::CtrlAltX = Event::Special("\x1b\x18"); // NOLINT
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const Event Event::CtrlAltY = Event::Special("\x1b\x19"); // NOLINT
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const Event Event::CtrlAltZ = Event::Special("\x1b\x1a"); // NOLINT
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} // namespace ftxui
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