Add a Producer/Consumer system.

It allow you to create the two end of a pipe: A producer and consumer.
The producer can be moved into another thread.
Several producer can be created if necessary.

This will ease merging:
https://github.com/ArthurSonzogni/FTXUI/pull/11
This commit is contained in:
ArthurSonzogni
2020-03-24 23:26:55 +01:00
parent 6de8c63907
commit 09a1b16613
7 changed files with 244 additions and 66 deletions

View File

@@ -5,6 +5,7 @@
#include <functional>
#include <string>
#include <vector>
#include <ftxui/component/producer_consumer.hpp>
namespace ftxui {
@@ -20,7 +21,7 @@ struct Event {
static Event Character(const std::string&);
static Event Special(const std::string&);
static Event GetEvent(std::function<char()> getchar);
static void Convert(Consumer<char>& in, Producer<Event>& out, char c);
// --- Arrow ---
static Event ArrowLeft;

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@@ -0,0 +1,101 @@
#ifndef FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_
#define FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_
#include <atomic>
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <queue>
namespace ftxui {
// Usage:
//
// Initialization:
// ---------------
//
// auto consumer = MakeConsumer<std:string>();
// auto producer_1 = consumer.MakeProducer();
// auto producer_2 = consumer.MakeProducer();
//
// Then move one producers elsewhere, potentially in a different thread.
// ----------------------
// [thread 1] producer_1->Send("hello");
// [thread 2] producer_2->Send("world");
//
// On the consumer side:
// ---------------------
// char c;
// while(consumer_->Receive(&c)) // Return true as long as there is a producer.
// print(c)
//
// Consumer::Receive returns true when the last Producer is released.
// clang-format off
template<class T> class ProducerImpl;
template<class T> class ConsumerImpl;
template<class T> using Producer = std::unique_ptr<ProducerImpl<T>>;
template<class T> using Consumer = std::unique_ptr<ConsumerImpl<T>>;
template<class T> Consumer<T> MakeConsumer();
// clang-format on
// ---- Implementation part ----
template <class T>
class ProducerImpl {
public:
void Send(T t) { consumer_->Receive(std::move(t)); }
~ProducerImpl() { consumer_->producers_--; }
private:
friend class ConsumerImpl<T>;
ProducerImpl(ConsumerImpl<T>* consumer) : consumer_(consumer) {}
ConsumerImpl<T>* consumer_;
};
template <class T>
class ConsumerImpl {
public:
Producer<T> MakeProducer() {
producers_++;
return std::unique_ptr<ProducerImpl<T>>(new ProducerImpl<T>(this));
}
bool Receive(T* t) {
while (producers_) {
std::unique_lock<std::mutex> lock(mutex_);
while (queue_.empty())
notifier_.wait(lock);
if (queue_.empty())
continue;
*t = std::move(queue_.front());
queue_.pop();
return true;
}
return false;
}
private:
friend class ProducerImpl<T>;
void Receive(T t) {
std::unique_lock<std::mutex> lock(mutex_);
queue_.push(std::move(t));
notifier_.notify_one();
}
std::mutex mutex_;
std::queue<T> queue_;
std::condition_variable notifier_;
std::atomic<int> producers_ = 0;
};
template <class T>
Consumer<T> MakeConsumer() {
return std::make_unique<ConsumerImpl<T>>();
}
} // namespace ftxui
#endif // FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_

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@@ -10,6 +10,7 @@
#include "ftxui/component/event.hpp"
#include "ftxui/screen/screen.hpp"
#include <ftxui/component/producer_consumer.hpp>
namespace ftxui {
class Component;
@@ -40,13 +41,13 @@ class ScreenInteractive : public Screen {
Dimension dimension_ = Dimension::Fixed;
ScreenInteractive(int dimx, int dimy, Dimension dimension);
std::condition_variable events_queue_cv;
std::mutex events_queue_mutex;
std::queue<Event> events_queue;
std::atomic<bool> quit_ = false;
Producer<Event> event_producer_;
Consumer<Event> event_consumer_;
std::string set_cursor_position;
std::string reset_cursor_position;
std::atomic<bool>quit_ = false;
};
} // namespace ftxui