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	Add a Producer/Consumer system.
It allow you to create the two end of a pipe: A producer and consumer. The producer can be moved into another thread. Several producer can be created if necessary. This will ease merging: https://github.com/ArthurSonzogni/FTXUI/pull/11
This commit is contained in:
		| @@ -5,6 +5,7 @@ | ||||
| #include <functional> | ||||
| #include <string> | ||||
| #include <vector> | ||||
| #include <ftxui/component/producer_consumer.hpp> | ||||
|  | ||||
| namespace ftxui { | ||||
|  | ||||
| @@ -20,7 +21,7 @@ struct Event { | ||||
|   static Event Character(const std::string&); | ||||
|   static Event Special(const std::string&); | ||||
|  | ||||
|   static Event GetEvent(std::function<char()> getchar); | ||||
|   static void Convert(Consumer<char>& in, Producer<Event>& out, char c); | ||||
|  | ||||
|   // --- Arrow --- | ||||
|   static Event ArrowLeft; | ||||
|   | ||||
							
								
								
									
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								include/ftxui/component/producer_consumer.hpp
									
									
									
									
									
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							| @@ -0,0 +1,101 @@ | ||||
| #ifndef FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_ | ||||
| #define FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_ | ||||
|  | ||||
| #include <atomic> | ||||
| #include <condition_variable> | ||||
| #include <functional> | ||||
| #include <memory> | ||||
| #include <mutex> | ||||
| #include <queue> | ||||
|  | ||||
| namespace ftxui { | ||||
|  | ||||
| // Usage: | ||||
| // | ||||
| // Initialization: | ||||
| // --------------- | ||||
| // | ||||
| // auto consumer = MakeConsumer<std:string>(); | ||||
| // auto producer_1 = consumer.MakeProducer(); | ||||
| // auto producer_2 = consumer.MakeProducer(); | ||||
| // | ||||
| // Then move one producers elsewhere, potentially in a different thread. | ||||
| // ---------------------- | ||||
| // [thread 1] producer_1->Send("hello"); | ||||
| // [thread 2] producer_2->Send("world"); | ||||
| // | ||||
| // On the consumer side: | ||||
| // --------------------- | ||||
| // char c; | ||||
| // while(consumer_->Receive(&c)) // Return true as long as there is a producer. | ||||
| //   print(c) | ||||
| // | ||||
| // Consumer::Receive returns true when the last Producer is released. | ||||
|  | ||||
| // clang-format off | ||||
| template<class T> class ProducerImpl; | ||||
| template<class T> class ConsumerImpl; | ||||
| template<class T> using Producer = std::unique_ptr<ProducerImpl<T>>; | ||||
| template<class T> using Consumer = std::unique_ptr<ConsumerImpl<T>>; | ||||
| template<class T> Consumer<T> MakeConsumer(); | ||||
| // clang-format on | ||||
|  | ||||
| // ---- Implementation part ---- | ||||
|  | ||||
| template <class T> | ||||
| class ProducerImpl { | ||||
|  public: | ||||
|   void Send(T t) { consumer_->Receive(std::move(t)); } | ||||
|   ~ProducerImpl() { consumer_->producers_--; } | ||||
|  | ||||
|  private: | ||||
|   friend class ConsumerImpl<T>; | ||||
|   ProducerImpl(ConsumerImpl<T>* consumer) : consumer_(consumer) {} | ||||
|   ConsumerImpl<T>* consumer_; | ||||
| }; | ||||
|  | ||||
| template <class T> | ||||
| class ConsumerImpl { | ||||
|  public: | ||||
|   Producer<T> MakeProducer() { | ||||
|     producers_++; | ||||
|     return std::unique_ptr<ProducerImpl<T>>(new ProducerImpl<T>(this)); | ||||
|   } | ||||
|  | ||||
|   bool Receive(T* t) { | ||||
|     while (producers_) { | ||||
|       std::unique_lock<std::mutex> lock(mutex_); | ||||
|       while (queue_.empty()) | ||||
|         notifier_.wait(lock); | ||||
|       if (queue_.empty()) | ||||
|         continue; | ||||
|       *t = std::move(queue_.front()); | ||||
|       queue_.pop(); | ||||
|       return true; | ||||
|     } | ||||
|     return false; | ||||
|   } | ||||
|  | ||||
|  private: | ||||
|   friend class ProducerImpl<T>; | ||||
|  | ||||
|   void Receive(T t) { | ||||
|     std::unique_lock<std::mutex> lock(mutex_); | ||||
|     queue_.push(std::move(t)); | ||||
|     notifier_.notify_one(); | ||||
|   } | ||||
|  | ||||
|   std::mutex mutex_; | ||||
|   std::queue<T> queue_; | ||||
|   std::condition_variable notifier_; | ||||
|   std::atomic<int> producers_ = 0; | ||||
| }; | ||||
|  | ||||
| template <class T> | ||||
| Consumer<T> MakeConsumer() { | ||||
|   return std::make_unique<ConsumerImpl<T>>(); | ||||
| } | ||||
|  | ||||
| }  // namespace ftxui | ||||
|  | ||||
| #endif  // FTXUI_COMPONENTS_CONSUMER_PRODUCER_H_ | ||||
| @@ -10,6 +10,7 @@ | ||||
|  | ||||
| #include "ftxui/component/event.hpp" | ||||
| #include "ftxui/screen/screen.hpp" | ||||
| #include <ftxui/component/producer_consumer.hpp> | ||||
|  | ||||
| namespace ftxui { | ||||
| class Component; | ||||
| @@ -40,13 +41,13 @@ class ScreenInteractive : public Screen { | ||||
|   Dimension dimension_ = Dimension::Fixed; | ||||
|   ScreenInteractive(int dimx, int dimy, Dimension dimension); | ||||
|  | ||||
|   std::condition_variable events_queue_cv; | ||||
|   std::mutex events_queue_mutex; | ||||
|   std::queue<Event> events_queue; | ||||
|   std::atomic<bool> quit_ = false; | ||||
|   Producer<Event> event_producer_; | ||||
|   Consumer<Event> event_consumer_; | ||||
|  | ||||
|   std::string set_cursor_position; | ||||
|   std::string reset_cursor_position; | ||||
|  | ||||
|   std::atomic<bool>quit_ = false; | ||||
| }; | ||||
|  | ||||
| }  // namespace ftxui | ||||
|   | ||||
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