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	Add the slider component.
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								src/ftxui/component/slider.cpp
									
									
									
									
									
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								src/ftxui/component/slider.cpp
									
									
									
									
									
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#include "ftxui/component/slider.hpp"
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namespace ftxui {
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class SliderInt : public Component {
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 public:
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  SliderInt(std::wstring label, int* value, int min, int max, int increment)
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      : label_(label),
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        value_(value),
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        min_(min),
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        max_(max),
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        increment_(increment) {}
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  Element Render() {
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    auto gauge_color =
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        Focused() ? color(Color::GrayLight) : color(Color::GrayDark);
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    float percent = float(*value_ - min_) / float(max_ - min_);
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    return hbox({
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               text(label_) | dim | vcenter,
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               hbox({
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                   text(L"["),
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                   gauge(percent) | underlined | xflex | reflect(gauge_box_),
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                   text(L"]"),
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               }) | xflex,
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           }) |
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           gauge_color | xflex | reflect(box_);
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  }
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  bool OnEvent(Event event) final {
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    if (event.is_mouse())
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      return OnMouseEvent(event);
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    if (event == Event::ArrowLeft || event == Event::Character('h')) {
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      *value_ -= increment_;
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      *value_ = std::max(*value_, min_);
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      return true;
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    }
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    if (event == Event::ArrowRight || event == Event::Character('l')) {
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      *value_ += increment_;
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      *value_ = std::min(*value_, max_);
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      return true;
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    }
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    return Component::OnEvent(event);
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  }
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  bool OnMouseEvent(Event event) {
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    if (!box_.Contain(event.mouse().x, event.mouse().y))
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      return false;
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    TakeFocus();
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    if (!gauge_box_.Contain(event.mouse().x, event.mouse().y))
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      return false;
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    if (event.mouse().button == Mouse::Left &&
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        event.mouse().motion == Mouse::Pressed) {
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      *value_ = min_ + (event.mouse().x - gauge_box_.x_min) * (max_ - min_) /
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                          (gauge_box_.x_max - gauge_box_.x_min);
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    }
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    return true;
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  }
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 private:
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  std::wstring label_;
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  int* value_;
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  int min_;
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  int max_;
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  int increment_ = 1;
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  Box box_;
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  Box gauge_box_;
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};
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ComponentPtr Slider(std::wstring label,
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                    int* value,
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                    int min,
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                    int max,
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                    int increment) {
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  return std::make_unique<SliderInt>(std::move(label), value, min, max,
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                                     increment);
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}
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}  // namespace ftxui
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