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https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-12-16 01:48:56 +08:00
Refactor FetchTerminalEvent
This commit is contained in:
@@ -17,6 +17,7 @@
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#include <memory>
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#include <stack> // for stack
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#include <string>
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#include <array>
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#include <thread> // for thread, sleep_for
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#include <tuple> // for _Swallow_assign, ignore
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#include <type_traits> // for decay_t
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@@ -60,6 +61,20 @@
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namespace ftxui {
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struct ScreenInteractive::Internal {
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// Convert char to Event.
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TerminalInputParser terminal_input_parser;
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task::TaskRunner task_runner;
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// The last time a character was received.
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std::chrono::time_point<std::chrono::steady_clock> last_char_time =
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std::chrono::steady_clock::now();
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explicit Internal(std::function<void(Event)> out)
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: terminal_input_parser(std::move(out)) {}
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};
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namespace animation {
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void RequestAnimationFrame() {
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auto* screen = ScreenInteractive::Active();
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@@ -174,25 +189,25 @@ int CheckStdinReady(int usec_timeout) {
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return FD_ISSET(STDIN_FILENO, &fds); // NOLINT
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}
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// Read char from the terminal.
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void EventListener(std::atomic<bool>* quit, Sender<Task> out) {
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auto parser =
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TerminalInputParser([&](Event event) { out->Send(std::move(event)); });
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//void EventListener(std::atomic<bool>* quit, Sender<Task> out) {
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//auto parser =
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//TerminalInputParser([&](Event event) { out->Send(std::move(event)); });
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while (!*quit) {
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if (!CheckStdinReady(timeout_microseconds)) {
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parser.Timeout(timeout_milliseconds);
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continue;
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}
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//while (!*quit) {
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//auto pending = ReadPendingChars();
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//if (pending.empty()) {
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//parser.Timeout(timeout_milliseconds);
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//continue;
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//}
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//for (auto c : pending) {
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//parser.Add(c);
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//}
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//}
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//}
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const size_t buffer_size = 100;
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std::array<char, buffer_size> buffer; // NOLINT;
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size_t l = read(fileno(stdin), buffer.data(), buffer_size); // NOLINT
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for (size_t i = 0; i < l; ++i) {
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parser.Add(buffer[i]); // NOLINT
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}
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}
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}
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#endif
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std::stack<Closure> on_exit_functions; // NOLINT
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@@ -339,15 +354,6 @@ class CapturedMouseImpl : public CapturedMouseInterface {
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std::function<void(void)> callback_;
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};
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void AnimationListener(std::atomic<bool>* quit, Sender<Task> out) {
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// Animation at around 60fps.
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const auto time_delta = std::chrono::milliseconds(15);
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while (!*quit) {
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out->Send(AnimationTask());
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std::this_thread::sleep_for(time_delta);
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}
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}
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} // namespace
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ScreenInteractive::ScreenInteractive(Dimension dimension,
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@@ -357,7 +363,8 @@ ScreenInteractive::ScreenInteractive(Dimension dimension,
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: Screen(dimx, dimy),
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dimension_(dimension),
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use_alternative_screen_(use_alternative_screen) {
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task_receiver_ = MakeReceiver<Task>();
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internal_ = std::make_unique<Internal>(
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[&](Event event) { PostEvent(std::move(event)); });
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}
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// static
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@@ -455,13 +462,9 @@ void ScreenInteractive::TrackMouse(bool enable) {
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/// @brief Add a task to the main loop.
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/// It will be executed later, after every other scheduled tasks.
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void ScreenInteractive::Post(Task task) {
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// Task/Events sent toward inactive screen or screen waiting to become
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// inactive are dropped.
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if (!task_sender_) {
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return;
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}
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task_sender_->Send(std::move(task));
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internal_->task_runner.PostTask([this, task = std::move(task)]() mutable {
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HandleTask(component_, task);
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});
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}
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/// @brief Add an event to the main loop.
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@@ -505,7 +508,7 @@ void ScreenInteractive::Loop(Component component) { // NOLINT
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/// @brief Return whether the main loop has been quit.
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bool ScreenInteractive::HasQuitted() {
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return task_receiver_->HasQuitted();
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return quit_;
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}
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// private
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@@ -735,39 +738,41 @@ void ScreenInteractive::Install() {
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Flush();
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quit_ = false;
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task_sender_ = task_receiver_->MakeSender();
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event_listener_ =
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std::thread(&EventListener, &quit_, task_receiver_->MakeSender());
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animation_listener_ =
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std::thread(&AnimationListener, &quit_, task_receiver_->MakeSender());
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PostAnimationTask();
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}
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// private
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void ScreenInteractive::Uninstall() {
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ExitNow();
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event_listener_.join();
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animation_listener_.join();
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OnExit();
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}
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// private
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// NOLINTNEXTLINE
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void ScreenInteractive::RunOnceBlocking(Component component) {
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ExecuteSignalHandlers();
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Task task;
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if (task_receiver_->Receive(&task)) {
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HandleTask(component, task);
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size_t executed_task = internal_->task_runner.ExecutedTasks();
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while(executed_task == internal_->task_runner.ExecutedTasks() &&
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!HasQuitted()) {
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RunOnce(component);
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}
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RunOnce(component);
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}
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// private
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void ScreenInteractive::RunOnce(Component component) {
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Task task;
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while (task_receiver_->ReceiveNonBlocking(&task)) {
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HandleTask(component, task);
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ExecuteSignalHandlers();
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component_ = component;
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ExecuteSignalHandlers();
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FetchTerminalEvents();
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// Execute the pending tasks from the queue.
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const size_t executed_task = internal_->task_runner.ExecutedTasks();
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internal_->task_runner.RunUntilIdle();
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// If no executed task, we can return early without redrawing the screen.
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if (executed_task == internal_->task_runner.ExecutedTasks()) {
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return;
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}
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ExecuteSignalHandlers();
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Draw(std::move(component));
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if (selection_data_previous_ != selection_data_) {
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@@ -777,6 +782,8 @@ void ScreenInteractive::RunOnce(Component component) {
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Post(Event::Custom);
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}
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}
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component_.reset();
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}
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// private
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@@ -1040,7 +1047,6 @@ void ScreenInteractive::Exit() {
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// private:
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void ScreenInteractive::ExitNow() {
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quit_ = true;
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task_sender_.reset();
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}
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// private:
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@@ -1073,6 +1079,36 @@ void ScreenInteractive::Signal(int signal) {
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#endif
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}
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void ScreenInteractive::FetchTerminalEvents() {
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if (!CheckStdinReady(timeout_microseconds)) {
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const auto timeout =
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std::chrono::steady_clock::now() - internal_->last_char_time;
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const size_t timeout_ms =
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std::chrono::duration_cast<std::chrono::milliseconds>(timeout).count();
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internal_->terminal_input_parser.Timeout(timeout_ms);
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return;
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}
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internal_->last_char_time = std::chrono::steady_clock::now();
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// Read chars from the terminal.
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std::array<char, 128> out;
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size_t l = read(fileno(stdin), out.data(), out.size());
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// Convert the chars to events.
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for(size_t i = 0; i < l; ++i) {
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internal_->terminal_input_parser.Add(out[i]);
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}
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}
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void ScreenInteractive::PostAnimationTask() {
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Post(AnimationTask());
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// Repeat the animation task every 15ms. This correspond to a frame rate
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// of around 66fps.
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internal_->task_runner.PostDelayedTask(
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[this] { PostAnimationTask(); }, std::chrono::milliseconds(15));
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}
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bool ScreenInteractive::SelectionData::operator==(
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const ScreenInteractive::SelectionData& other) const {
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if (empty && other.empty) {
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@@ -25,6 +25,10 @@ struct TaskQueue {
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std::variant<Task, std::chrono::steady_clock::duration, std::monostate>;
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auto Get() -> MaybeTask;
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bool HasImmediateTasks() const {
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return !immediate_tasks_.empty();
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}
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private:
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std::queue<PendingTask> immediate_tasks_;
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std::priority_queue<PendingTask> delayed_tasks_;
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@@ -48,6 +48,7 @@ auto TaskRunner::RunUntilIdle()
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}
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if (std::holds_alternative<Task>(maybe_task)) {
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executed_tasks_++;
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std::get<Task>(maybe_task)();
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continue;
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}
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@@ -31,9 +31,16 @@ class TaskRunner {
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// Runs the tasks in the queue, blocking until all tasks are executed.
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auto Run() -> void;
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bool HasImmediateTasks() const {
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return queue_.HasImmediateTasks();
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}
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size_t ExecutedTasks() const { return executed_tasks_; }
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private:
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TaskRunner* previous_task_runner_ = nullptr;
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TaskQueue queue_;
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size_t executed_tasks_ = 0;
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};
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} // namespace ftxui::task
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