mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-16 08:04:21 +08:00
Feature: Canvas (#287)
Draw using braille and block characters on a grid.
This commit is contained in:
@@ -1,7 +1,7 @@
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set(EXAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR})
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function(example name)
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add_executable(${name} ${name}.cpp)
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target_link_libraries(${name} PUBLIC ${DIRECTORY_LIB})
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add_executable(ftxui_example_${name} ${name}.cpp)
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target_link_libraries(ftxui_example_${name} PUBLIC ${DIRECTORY_LIB})
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file(RELATIVE_PATH dir ${EXAMPLES_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
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set_property(GLOBAL APPEND PROPERTY FTXUI::EXAMPLES ${dir}/${name})
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endfunction(example)
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@@ -1,16 +1,17 @@
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set(DIRECTORY_LIB component)
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example(button)
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example(canvas_animated)
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example(checkbox)
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example(checkbox_in_frame)
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example(composition)
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example(dropdown)
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example(flexbox)
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example(flexbox_gallery)
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example(focus)
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example(gallery)
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example(homescreen)
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example(input)
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example(maybe)
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example(focus)
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example(menu)
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example(menu2)
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example(menu_entries)
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257
examples/component/canvas_animated.cpp
Normal file
257
examples/component/canvas_animated.cpp
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@@ -0,0 +1,257 @@
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#include <stddef.h> // for size_t
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#include <stdio.h> // for getchar
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#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <memory> // for allocator, shared_ptr
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#include <string> // for operator+, to_string, char_traits, string
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#include "ftxui/component/component.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include <cmath>
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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int mouse_x = 0;
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int mouse_y = 0;
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// A triangle following the mouse, using braille characters.
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auto renderer_line_braille = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0,0, "Several lines (braille)");
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c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red);
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c.DrawPointLine(80, 10, 80, 40, Color::Blue);
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c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green);
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return ElementFrom(std::move(c));
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});
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// A triangle following the mouse, using block characters.
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auto renderer_line_block = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0,0, "Several lines (block)");
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c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red);
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c.DrawBlockLine(80, 10, 80, 40, Color::Blue);
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c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green);
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return ElementFrom(std::move(c));
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});
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// A circle following the mouse, using braille characters.
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auto renderer_circle_braille = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0,0, "A circle (braille)");
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c.DrawPointCircle(mouse_x, mouse_y, 30);
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return ElementFrom(std::move(c));
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});
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// A circle following the mouse, using block characters.
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auto renderer_circle_block = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0,0, "A circle (block)");
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c.DrawBlockCircle(mouse_x, mouse_y, 30);
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return ElementFrom(std::move(c));
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});
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// A filled circle following the mouse, using braille characters.
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auto renderer_circle_filled_braille = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0,0, "A circle filled (braille)");
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c.DrawPointCircleFilled(mouse_x, mouse_y, 30);
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return ElementFrom(std::move(c));
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});
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// A filled circle following the mouse, using block characters.
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auto renderer_circle_filled_block = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0,0, "A circle filled (block)");
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c.DrawBlockCircleFilled(mouse_x, mouse_y, 30);
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return ElementFrom(std::move(c));
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});
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// An ellipse following the mouse, using braille characters.
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auto renderer_ellipse_braille = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0,0, "An ellipse (braille)");
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c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
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return ElementFrom(std::move(c));
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});
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// An ellipse following the mouse, using block characters.
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auto renderer_ellipse_block = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0,0, "An ellipse (block)");
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c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
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return ElementFrom(std::move(c));
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});
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// An ellipse following the mouse filled, using braille characters.
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auto renderer_ellipse_filled_braille = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0,0, "A filled ellipse (braille)");
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c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
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mouse_y / 2);
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return ElementFrom(std::move(c));
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});
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// An ellipse following the mouse filled, using block characters.
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auto renderer_ellipse_filled_block = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0,0, "A filled ellipse (block)");
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c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,
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mouse_y / 2);
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c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);
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return ElementFrom(std::move(c));
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});
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// A text following the mouse
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auto renderer_text = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0, 0, "A piece of text");
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c.DrawText(mouse_x, mouse_y, "This is a piece of text with effects",
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[](Pixel& p) {
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p.foreground_color = Color::Red;
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p.underlined = true;
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p.bold = true;
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});
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return ElementFrom(std::move(c));
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});
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auto renderer_plot_1 = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0, 0, "A graph");
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std::vector<int> ys(100);
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for (int x = 0; x < 100; x++) {
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float dx = x - mouse_x;
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float dy = 50;
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ys[x] = dy + 20 * cos(dx * 0.14) + 10 * sin(dx * 0.42);
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}
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for (int x = 1; x < 99; x++)
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c.DrawPointLine(x, ys[x], x + 1, ys[x + 1]);
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return ElementFrom(std::move(c));
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});
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auto renderer_plot_2 = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0, 0, "A symmetrical graph filled");
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std::vector<int> ys(100);
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for (int x = 0; x < 100; x++) {
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ys[x] = 30 + //
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10 * cos(x * 0.2 - mouse_x * 0.05) + //
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5 * sin(x * 0.4) + //
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5 * sin(x * 0.3 - mouse_y * 0.05); //
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}
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for (int x = 0; x < 100; x++) {
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c.DrawPointLine(x, 50+ys[x], x, 50-ys[x], Color::Red);
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}
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return ElementFrom(std::move(c));
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});
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auto renderer_plot_3 = Renderer([&] {
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auto c = Canvas(100, 100);
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c.DrawText(0, 0, "A 2D gaussian plot");
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int size = 15;
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// mouse_x = 5mx + 3*my
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// mouse_y = 0mx + -5my + 90
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float my = (mouse_y - 90) / -5.f;
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float mx = (mouse_x - 3 * my) / 5.f;
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std::vector<std::vector<float>> ys(size, std::vector<float>(size));
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for (int y = 0; y < size; y++) {
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for (int x = 0; x < size; x++) {
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float dx = x-mx;
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float dy = y-my;
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ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx*dx+dy*dy));
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}
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}
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for (int y = 0; y < size; y++) {
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for (int x = 0; x < size; x++) {
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if (x != 0) {
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c.DrawPointLine(
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5 * (x - 1) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x - 1],
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5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);
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}
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if (y != 0) {
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c.DrawPointLine(
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5 * (x - 0) + 3 * (y - 1), 90 - 5 * (y - 1) - 5 * ys[y - 1][x],
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5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);
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}
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}
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}
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return ElementFrom(std::move(c));
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});
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int selected_tab = 0;
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auto tab = Container::Tab({
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renderer_line_braille,
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renderer_line_block,
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renderer_circle_braille,
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renderer_circle_block,
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renderer_circle_filled_braille,
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renderer_circle_filled_block,
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renderer_ellipse_braille,
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renderer_ellipse_block,
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renderer_ellipse_filled_braille,
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renderer_ellipse_filled_block,
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renderer_plot_1,
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renderer_plot_2,
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renderer_plot_3,
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renderer_text,
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}, &selected_tab);
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// This capture the last mouse position.
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auto tab_with_mouse = CatchEvent(tab, [&](Event e) {
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if (e.is_mouse()) {
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mouse_x = (e.mouse().x - 1) * 2;
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mouse_y = (e.mouse().y - 1) * 4;
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}
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return false;
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});
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std::vector<std::string> tab_titles = {
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"line (braille)",
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"line (block)",
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"circle (braille)",
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"circle (block)",
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"circle filled (braille)",
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"circle filled (block)",
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"ellipse (braille)",
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"ellipse (block)",
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"ellipse filled (braille)",
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"ellipse filled (block)",
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"plot_1 simple",
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"plot_2 filled",
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"plot_3 3D",
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"text",
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};
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auto tab_toggle = Menu(&tab_titles, &selected_tab);
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auto component = Container::Horizontal({
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tab_with_mouse,
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tab_toggle,
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});
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// Add some separator to decorate the whole component:
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auto component_renderer = Renderer(component, [&] {
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return hbox({
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tab_with_mouse->Render(),
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separator(),
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tab_toggle->Render(),
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}) |
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border;
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});
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auto screen = ScreenInteractive::FitComponent();
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screen.Loop(component_renderer);
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return 0;
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}
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSED file.
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@@ -37,8 +37,8 @@ int main(int argc, const char* argv[]) {
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float focus_x = 0.0f;
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float focus_y = 0.0f;
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auto slider_x = Slider("x", &focus_x, 0.f, 1.f, 0.05f);
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auto slider_y = Slider("y", &focus_y, 0.f, 1.f, 0.05f);
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auto slider_x = Slider("x", &focus_x, 0.f, 1.f, 0.01f);
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auto slider_y = Slider("y", &focus_y, 0.f, 1.f, 0.01f);
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auto renderer = Renderer(
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Container::Vertical({
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@@ -406,8 +406,7 @@ int main(int argc, const char* argv[]) {
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make_box(6, 3),
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}),
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}) |
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// vscroll_indicator | yflex;
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yflex | vscroll_indicator;
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vscroll_indicator | yframe | flex;
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});
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auto paragraph_renderer_right = Renderer([] {
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@@ -7,11 +7,11 @@ example(color_info_palette256)
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example(color_truecolor_HSV)
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example(color_truecolor_RGB)
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example(dbox)
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example(canvas)
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example(gauge)
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example(graph)
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example(gridbox)
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example(hflow)
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example(vflow)
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example(html_like)
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example(package_manager)
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example(paragraph)
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@@ -28,4 +28,5 @@ example(style_inverted)
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example(style_underlined)
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example(table)
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example(vbox_hbox)
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example(vflow)
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example(window)
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50
examples/dom/canvas.cpp
Normal file
50
examples/dom/canvas.cpp
Normal file
@@ -0,0 +1,50 @@
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#include <stddef.h> // for size_t
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#include <stdio.h> // for getchar
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#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <memory> // for allocator, shared_ptr
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#include <string> // for operator+, to_string, char_traits, string
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#include "ftxui/dom/flexbox_config.hpp" // for ftxui
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#include "ftxui/dom/node.hpp" // for Render
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#include <cmath>
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto canvas = Canvas(100, 100);
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canvas.DrawText(0, 0, "This is a canvas", [](Pixel& p) -> void {
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p.foreground_color = Color::Red;
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p.underlined = true;
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});
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// Triangle:
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canvas.DrawPointLine(10, 10, 80, 10, Color::Red);
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canvas.DrawPointLine(80, 10, 80, 40, Color::Blue);
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canvas.DrawPointLine(80, 40, 10, 10, Color::Green);
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// Circle, not filled and filled:
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canvas.DrawPointCircle(30, 50, 20);
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canvas.DrawPointCircleFilled(40, 40, 10);
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// Plot a function:
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std::vector<int> ys(100);
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for (int x = 0; x < 100; x++)
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ys[x] = 80 + 20 * cos(x * 0.2);
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for (int x = 0; x < 99; x++)
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canvas.DrawPointLine(x, ys[x], x + 1, ys[x + 1], Color::Red);
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auto document = ElementFrom(&canvas) | border;
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auto screen = Screen::Create(Dimension::Fit(document));
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Render(screen, document);
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screen.Print();
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getchar();
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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38
examples/dom/flexbox.cpp
Normal file
38
examples/dom/flexbox.cpp
Normal file
@@ -0,0 +1,38 @@
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#include <stddef.h> // for size_t
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#include <stdio.h> // for getchar
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#include <ftxui/dom/elements.hpp> // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN
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#include <ftxui/screen/screen.hpp> // for Full, Screen
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#include <memory> // for allocator, shared_ptr
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#include <string> // for operator+, to_string, char_traits, string
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#include "ftxui/dom/flexbox_config.hpp" // for ftxui
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#include "ftxui/dom/node.hpp" // for Render
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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auto image = Canvas(100, 100);
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auto document = vbox({
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make_box("header"),
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hbox({
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make_box("left side"),
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make_box("center") | flex,
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make_box("right side"),
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}) | flex,
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make_box("footer")
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});
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//auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
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//auto screen = Screen::Create(Dimension::Fit(document));
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auto screen = Screen::Create(Dimension::Full());
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Render(screen, document);
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screen.Print();
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getchar();
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return 0;
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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@@ -71,7 +71,10 @@
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postRun: [],
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onRuntimeInitialized: () => {},
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};
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document.querySelector("#example_script").src = example + '.js';
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const words = example.split('/')
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words[1] = "ftxui_example_" + words[1] + ".js"
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document.querySelector("#example_script").src = words.join('/');
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</script>
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<style>
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Reference in New Issue
Block a user