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	Feature: Canvas (#287)
Draw using braille and block characters on a grid.
This commit is contained in:
		| @@ -7,6 +7,8 @@ unreleased (development) | ||||
| ### Features: | ||||
|  | ||||
| #### DOM: | ||||
| - Add the `Canvas` class and `ElementFrom('canvas')` function. Together users of | ||||
|   the library can draw using braille and block characters. | ||||
| - Support `flexbox` dom elements. This is build symmetrically to the HTML one. | ||||
|   All the following attributes are supported: direction, wrap, justify-content, | ||||
|   align-items, align-content, gap | ||||
|   | ||||
| @@ -37,6 +37,7 @@ add_library(screen | ||||
| ) | ||||
|  | ||||
| add_library(dom | ||||
|   include/ftxui/dom/canvas.hpp | ||||
|   include/ftxui/dom/elements.hpp | ||||
|   include/ftxui/dom/flexbox_config.hpp | ||||
|   include/ftxui/dom/node.hpp | ||||
| @@ -47,6 +48,7 @@ add_library(dom | ||||
|   src/ftxui/dom/border.cpp | ||||
|   src/ftxui/dom/box_helper.cpp | ||||
|   src/ftxui/dom/box_helper.hpp | ||||
|   src/ftxui/dom/canvas.cpp | ||||
|   src/ftxui/dom/clear_under.cpp | ||||
|   src/ftxui/dom/color.cpp | ||||
|   src/ftxui/dom/composite_decorator.cpp | ||||
|   | ||||
| @@ -1,7 +1,7 @@ | ||||
| set(EXAMPLES_DIR ${CMAKE_CURRENT_SOURCE_DIR}) | ||||
| function(example name) | ||||
|   add_executable(${name} ${name}.cpp) | ||||
|   target_link_libraries(${name} PUBLIC ${DIRECTORY_LIB}) | ||||
|   add_executable(ftxui_example_${name} ${name}.cpp) | ||||
|   target_link_libraries(ftxui_example_${name} PUBLIC ${DIRECTORY_LIB}) | ||||
|   file(RELATIVE_PATH dir ${EXAMPLES_DIR} ${CMAKE_CURRENT_SOURCE_DIR}) | ||||
|   set_property(GLOBAL APPEND PROPERTY FTXUI::EXAMPLES ${dir}/${name}) | ||||
| endfunction(example) | ||||
|   | ||||
| @@ -1,16 +1,17 @@ | ||||
| set(DIRECTORY_LIB component) | ||||
|  | ||||
| example(button) | ||||
| example(canvas_animated) | ||||
| example(checkbox) | ||||
| example(checkbox_in_frame) | ||||
| example(composition) | ||||
| example(dropdown) | ||||
| example(flexbox) | ||||
| example(flexbox_gallery) | ||||
| example(focus) | ||||
| example(gallery) | ||||
| example(homescreen) | ||||
| example(input) | ||||
| example(maybe) | ||||
| example(focus) | ||||
| example(menu) | ||||
| example(menu2) | ||||
| example(menu_entries) | ||||
|   | ||||
							
								
								
									
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								examples/component/canvas_animated.cpp
									
									
									
									
									
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								examples/component/canvas_animated.cpp
									
									
									
									
									
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							| @@ -0,0 +1,257 @@ | ||||
| #include <stddef.h>                // for size_t | ||||
| #include <stdio.h>                 // for getchar | ||||
| #include <ftxui/dom/elements.hpp>  // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN | ||||
| #include <ftxui/screen/screen.hpp>  // for Full, Screen | ||||
| #include <memory>                   // for allocator, shared_ptr | ||||
| #include <string>  // for operator+, to_string, char_traits, string | ||||
|  | ||||
| #include "ftxui/component/component.hpp" | ||||
| #include "ftxui/component/screen_interactive.hpp" | ||||
|  | ||||
| #include <cmath> | ||||
| int main(int argc, const char* argv[]) { | ||||
|   using namespace ftxui; | ||||
|  | ||||
|   int mouse_x = 0; | ||||
|   int mouse_y = 0; | ||||
|  | ||||
|   // A triangle following the mouse, using braille characters. | ||||
|   auto renderer_line_braille = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0,0, "Several lines (braille)"); | ||||
|     c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red); | ||||
|     c.DrawPointLine(80, 10, 80, 40, Color::Blue); | ||||
|     c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   // A triangle following the mouse, using block characters. | ||||
|   auto renderer_line_block = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0,0, "Several lines (block)"); | ||||
|     c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red); | ||||
|     c.DrawBlockLine(80, 10, 80, 40, Color::Blue); | ||||
|     c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   // A circle following the mouse, using braille characters. | ||||
|   auto renderer_circle_braille = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0,0, "A circle (braille)"); | ||||
|     c.DrawPointCircle(mouse_x, mouse_y, 30); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   // A circle following the mouse, using block characters. | ||||
|   auto renderer_circle_block = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0,0, "A circle (block)"); | ||||
|     c.DrawBlockCircle(mouse_x, mouse_y, 30); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   // A filled circle following the mouse, using braille characters. | ||||
|   auto renderer_circle_filled_braille = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0,0, "A circle filled (braille)"); | ||||
|     c.DrawPointCircleFilled(mouse_x, mouse_y, 30); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   // A filled circle following the mouse, using block characters. | ||||
|   auto renderer_circle_filled_block = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0,0, "A circle filled (block)"); | ||||
|     c.DrawBlockCircleFilled(mouse_x, mouse_y, 30); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   // An ellipse following the mouse, using braille characters. | ||||
|   auto renderer_ellipse_braille = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0,0, "An ellipse (braille)"); | ||||
|     c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   // An ellipse following the mouse, using block characters. | ||||
|   auto renderer_ellipse_block = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0,0, "An ellipse (block)"); | ||||
|     c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   // An ellipse following the mouse filled, using braille characters. | ||||
|   auto renderer_ellipse_filled_braille = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0,0, "A filled ellipse (braille)"); | ||||
|     c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2, | ||||
|                               mouse_y / 2); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   // An ellipse following the mouse filled, using block characters. | ||||
|   auto renderer_ellipse_filled_block = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0,0, "A filled ellipse (block)"); | ||||
|     c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2, | ||||
|                               mouse_y / 2); | ||||
|     c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   // A text following the mouse | ||||
|   auto renderer_text = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0, 0, "A piece of text"); | ||||
|     c.DrawText(mouse_x, mouse_y, "This is a piece of text with effects", | ||||
|                [](Pixel& p) { | ||||
|                  p.foreground_color = Color::Red; | ||||
|                  p.underlined = true; | ||||
|                  p.bold = true; | ||||
|                }); | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   auto renderer_plot_1 = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0, 0, "A graph"); | ||||
|  | ||||
|     std::vector<int> ys(100); | ||||
|     for (int x = 0; x < 100; x++) { | ||||
|       float dx = x - mouse_x; | ||||
|       float dy = 50; | ||||
|       ys[x] = dy + 20 * cos(dx * 0.14) + 10 * sin(dx * 0.42); | ||||
|     } | ||||
|     for (int x = 1; x < 99; x++) | ||||
|       c.DrawPointLine(x, ys[x], x + 1, ys[x + 1]); | ||||
|  | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   auto renderer_plot_2 = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0, 0, "A symmetrical graph filled"); | ||||
|     std::vector<int> ys(100); | ||||
|     for (int x = 0; x < 100; x++) { | ||||
|       ys[x] = 30 +  // | ||||
|               10 * cos(x * 0.2 - mouse_x * 0.05) + // | ||||
|               5 * sin(x * 0.4) + // | ||||
|               5 * sin(x * 0.3 - mouse_y * 0.05); // | ||||
|     } | ||||
|     for (int x = 0; x < 100; x++) { | ||||
|       c.DrawPointLine(x, 50+ys[x], x, 50-ys[x], Color::Red); | ||||
|     } | ||||
|  | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|   auto renderer_plot_3 = Renderer([&] { | ||||
|     auto c = Canvas(100, 100); | ||||
|     c.DrawText(0, 0, "A 2D gaussian plot"); | ||||
|     int size = 15; | ||||
|  | ||||
|     // mouse_x = 5mx + 3*my  | ||||
|     // mouse_y = 0mx + -5my + 90 | ||||
|     float my = (mouse_y - 90) / -5.f; | ||||
|     float mx = (mouse_x - 3 * my) / 5.f; | ||||
|     std::vector<std::vector<float>> ys(size, std::vector<float>(size)); | ||||
|     for (int y = 0; y < size; y++) { | ||||
|       for (int x = 0; x < size; x++) { | ||||
|         float dx = x-mx; | ||||
|         float dy = y-my; | ||||
|         ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx*dx+dy*dy)); | ||||
|       } | ||||
|     } | ||||
|     for (int y = 0; y < size; y++) { | ||||
|       for (int x = 0; x < size; x++) { | ||||
|         if (x != 0) { | ||||
|           c.DrawPointLine( | ||||
|               5 * (x - 1) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x - 1], | ||||
|               5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]); | ||||
|         } | ||||
|         if (y != 0) { | ||||
|           c.DrawPointLine( | ||||
|               5 * (x - 0) + 3 * (y - 1), 90 - 5 * (y - 1) - 5 * ys[y - 1][x], | ||||
|               5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]); | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     return ElementFrom(std::move(c)); | ||||
|   }); | ||||
|  | ||||
|  | ||||
|   int selected_tab = 0; | ||||
|   auto tab = Container::Tab({ | ||||
|       renderer_line_braille, | ||||
|       renderer_line_block, | ||||
|       renderer_circle_braille, | ||||
|       renderer_circle_block, | ||||
|       renderer_circle_filled_braille, | ||||
|       renderer_circle_filled_block, | ||||
|       renderer_ellipse_braille, | ||||
|       renderer_ellipse_block, | ||||
|       renderer_ellipse_filled_braille, | ||||
|       renderer_ellipse_filled_block, | ||||
|  | ||||
|       renderer_plot_1, | ||||
|       renderer_plot_2, | ||||
|       renderer_plot_3, | ||||
|  | ||||
|       renderer_text, | ||||
|   }, &selected_tab); | ||||
|  | ||||
|   // This capture the last mouse position. | ||||
|   auto tab_with_mouse = CatchEvent(tab, [&](Event e) { | ||||
|     if (e.is_mouse()) { | ||||
|       mouse_x = (e.mouse().x - 1) * 2; | ||||
|       mouse_y = (e.mouse().y - 1) * 4; | ||||
|     } | ||||
|     return false; | ||||
|   }); | ||||
|  | ||||
|   std::vector<std::string> tab_titles = { | ||||
|       "line (braille)", | ||||
|       "line (block)", | ||||
|       "circle (braille)", | ||||
|       "circle (block)", | ||||
|       "circle filled (braille)", | ||||
|       "circle filled (block)", | ||||
|       "ellipse (braille)", | ||||
|       "ellipse (block)", | ||||
|       "ellipse filled (braille)", | ||||
|       "ellipse filled (block)", | ||||
|       "plot_1 simple", | ||||
|       "plot_2 filled", | ||||
|       "plot_3 3D", | ||||
|       "text", | ||||
|   }; | ||||
|   auto tab_toggle = Menu(&tab_titles, &selected_tab); | ||||
|  | ||||
|   auto component = Container::Horizontal({ | ||||
|       tab_with_mouse, | ||||
|       tab_toggle, | ||||
|   }); | ||||
|  | ||||
|   // Add some separator to decorate the whole component: | ||||
|   auto component_renderer = Renderer(component, [&] { | ||||
|     return hbox({ | ||||
|                tab_with_mouse->Render(), | ||||
|                separator(), | ||||
|                tab_toggle->Render(), | ||||
|            }) | | ||||
|            border; | ||||
|   }); | ||||
|  | ||||
|   auto screen = ScreenInteractive::FitComponent(); | ||||
|   screen.Loop(component_renderer); | ||||
|  | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| // Copyright 2021 Arthur Sonzogni. All rights reserved. | ||||
| // Use of this source code is governed by the MIT license that can be found in | ||||
| // the LICENSED file. | ||||
| @@ -37,8 +37,8 @@ int main(int argc, const char* argv[]) { | ||||
|   float focus_x = 0.0f; | ||||
|   float focus_y = 0.0f; | ||||
|  | ||||
|   auto slider_x = Slider("x", &focus_x, 0.f, 1.f, 0.05f); | ||||
|   auto slider_y = Slider("y", &focus_y, 0.f, 1.f, 0.05f); | ||||
|   auto slider_x = Slider("x", &focus_x, 0.f, 1.f, 0.01f); | ||||
|   auto slider_y = Slider("y", &focus_y, 0.f, 1.f, 0.01f); | ||||
|  | ||||
|   auto renderer = Renderer( | ||||
|       Container::Vertical({ | ||||
|   | ||||
| @@ -406,8 +406,7 @@ int main(int argc, const char* argv[]) { | ||||
|                    make_box(6, 3), | ||||
|                }), | ||||
|            }) | | ||||
|            // vscroll_indicator | yflex; | ||||
|            yflex | vscroll_indicator; | ||||
|            vscroll_indicator | yframe | flex; | ||||
|   }); | ||||
|  | ||||
|   auto paragraph_renderer_right = Renderer([] { | ||||
|   | ||||
| @@ -7,11 +7,11 @@ example(color_info_palette256) | ||||
| example(color_truecolor_HSV) | ||||
| example(color_truecolor_RGB) | ||||
| example(dbox) | ||||
| example(canvas) | ||||
| example(gauge) | ||||
| example(graph) | ||||
| example(gridbox) | ||||
| example(hflow) | ||||
| example(vflow) | ||||
| example(html_like) | ||||
| example(package_manager) | ||||
| example(paragraph) | ||||
| @@ -28,4 +28,5 @@ example(style_inverted) | ||||
| example(style_underlined) | ||||
| example(table) | ||||
| example(vbox_hbox) | ||||
| example(vflow) | ||||
| example(window) | ||||
|   | ||||
							
								
								
									
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								examples/dom/canvas.cpp
									
									
									
									
									
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								examples/dom/canvas.cpp
									
									
									
									
									
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							| @@ -0,0 +1,50 @@ | ||||
| #include <stddef.h>                // for size_t | ||||
| #include <stdio.h>                 // for getchar | ||||
| #include <ftxui/dom/elements.hpp>  // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN | ||||
| #include <ftxui/screen/screen.hpp>  // for Full, Screen | ||||
| #include <memory>                   // for allocator, shared_ptr | ||||
| #include <string>  // for operator+, to_string, char_traits, string | ||||
|  | ||||
| #include "ftxui/dom/flexbox_config.hpp"  // for ftxui | ||||
| #include "ftxui/dom/node.hpp"            // for Render | ||||
|  | ||||
| #include <cmath> | ||||
| int main(int argc, const char* argv[]) { | ||||
|   using namespace ftxui; | ||||
|  | ||||
|   auto canvas = Canvas(100, 100); | ||||
|  | ||||
|   canvas.DrawText(0, 0, "This is a canvas", [](Pixel& p) -> void { | ||||
|     p.foreground_color = Color::Red; | ||||
|     p.underlined = true; | ||||
|   }); | ||||
|  | ||||
|   // Triangle: | ||||
|   canvas.DrawPointLine(10, 10, 80, 10, Color::Red); | ||||
|   canvas.DrawPointLine(80, 10, 80, 40, Color::Blue); | ||||
|   canvas.DrawPointLine(80, 40, 10, 10, Color::Green); | ||||
|  | ||||
|   // Circle, not filled and filled: | ||||
|   canvas.DrawPointCircle(30, 50, 20); | ||||
|   canvas.DrawPointCircleFilled(40, 40, 10); | ||||
|  | ||||
|   // Plot a function: | ||||
|   std::vector<int> ys(100); | ||||
|   for (int x = 0; x < 100; x++) | ||||
|     ys[x] = 80 + 20 * cos(x * 0.2); | ||||
|   for (int x = 0; x < 99; x++)  | ||||
|     canvas.DrawPointLine(x, ys[x], x + 1, ys[x + 1], Color::Red); | ||||
|  | ||||
|   auto document = ElementFrom(&canvas) | border; | ||||
|  | ||||
|   auto screen = Screen::Create(Dimension::Fit(document)); | ||||
|   Render(screen, document); | ||||
|   screen.Print(); | ||||
|   getchar(); | ||||
|  | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| // Copyright 2020 Arthur Sonzogni. All rights reserved. | ||||
| // Use of this source code is governed by the MIT license that can be found in | ||||
| // the LICENSE file. | ||||
							
								
								
									
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								examples/dom/flexbox.cpp
									
									
									
									
									
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								examples/dom/flexbox.cpp
									
									
									
									
									
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							| @@ -0,0 +1,38 @@ | ||||
| #include <stddef.h>                // for size_t | ||||
| #include <stdio.h>                 // for getchar | ||||
| #include <ftxui/dom/elements.hpp>  // for operator|, size, Element, text, hcenter, Decorator, Fit, WIDTH, hflow, window, EQUAL, GREATER_THAN, HEIGHT, bold, border, dim, LESS_THAN | ||||
| #include <ftxui/screen/screen.hpp>  // for Full, Screen | ||||
| #include <memory>                   // for allocator, shared_ptr | ||||
| #include <string>  // for operator+, to_string, char_traits, string | ||||
|  | ||||
| #include "ftxui/dom/flexbox_config.hpp"  // for ftxui | ||||
| #include "ftxui/dom/node.hpp"            // for Render | ||||
|  | ||||
| int main(int argc, const char* argv[]) { | ||||
|   using namespace ftxui; | ||||
|  | ||||
|   auto image = Canvas(100, 100); | ||||
|  | ||||
|   auto document = vbox({ | ||||
|     make_box("header"), | ||||
|     hbox({ | ||||
|       make_box("left side"), | ||||
|       make_box("center") | flex, | ||||
|       make_box("right side"), | ||||
|     }) | flex, | ||||
|     make_box("footer") | ||||
|   }); | ||||
|  | ||||
|   //auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document)); | ||||
|   //auto screen = Screen::Create(Dimension::Fit(document)); | ||||
|   auto screen = Screen::Create(Dimension::Full()); | ||||
|   Render(screen, document); | ||||
|   screen.Print(); | ||||
|   getchar(); | ||||
|  | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| // Copyright 2020 Arthur Sonzogni. All rights reserved. | ||||
| // Use of this source code is governed by the MIT license that can be found in | ||||
| // the LICENSE file. | ||||
| @@ -71,7 +71,10 @@ | ||||
|       postRun: [], | ||||
|       onRuntimeInitialized: () => {}, | ||||
|     }; | ||||
|     document.querySelector("#example_script").src = example + '.js'; | ||||
|  | ||||
|     const words = example.split('/') | ||||
|     words[1] = "ftxui_example_" + words[1] + ".js" | ||||
|     document.querySelector("#example_script").src = words.join('/'); | ||||
|   </script> | ||||
|  | ||||
|   <style> | ||||
|   | ||||
							
								
								
									
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								include/ftxui/dom/canvas.hpp
									
									
									
									
									
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								include/ftxui/dom/canvas.hpp
									
									
									
									
									
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							| @@ -0,0 +1,137 @@ | ||||
| #ifndef FTXUI_DOM_CANVAS_HPP | ||||
| #define FTXUI_DOM_CANVAS_HPP | ||||
|  | ||||
| #include "ftxui/screen/color.hpp" | ||||
| #include "ftxui/screen/screen.hpp" | ||||
| #include <unordered_map> | ||||
| #include <functional> | ||||
|  | ||||
| namespace ftxui { | ||||
|  | ||||
| struct Canvas { | ||||
|  public: | ||||
|   Canvas() {} | ||||
|   Canvas(int width, int height); | ||||
|  | ||||
|   // Getters: | ||||
|   int width() const { return width_; } | ||||
|   int height() const { return height_; } | ||||
|   Pixel GetPixel(int x, int y) const; | ||||
|  | ||||
|   using Stylizer = std::function<void(Pixel&)>; | ||||
|  | ||||
|   // Draws using braille characters -------------------------------------------- | ||||
|   void DrawPointOn(int x, int y); | ||||
|   void DrawPointOff(int x, int y); | ||||
|   void DrawPointToggle(int x, int y); | ||||
|   void DrawPoint(int x, int y, bool value); | ||||
|   void DrawPoint(int x, int y, bool value, const Stylizer& s); | ||||
|   void DrawPoint(int x, int y, bool value, const Color& color); | ||||
|   void DrawPointLine(int x1, int y1, int x2, int y2); | ||||
|   void DrawPointLine(int x1, int y1, int x2, int y2, const Stylizer& s); | ||||
|   void DrawPointLine(int x1, int y1, int x2, int y2, const Color& color); | ||||
|   void DrawPointCircle(int x, int y, int radius); | ||||
|   void DrawPointCircle(int x, int y, int radius, const Stylizer& s); | ||||
|   void DrawPointCircle(int x, int y, int radius, const Color& color); | ||||
|   void DrawPointCircleFilled(int x, int y, int radius); | ||||
|   void DrawPointCircleFilled(int x, | ||||
|                              int y, | ||||
|                              int radius, | ||||
|                              const Stylizer& s); | ||||
|   void DrawPointCircleFilled(int x, int y, int radius, const Color& color); | ||||
|   void DrawPointEllipse(int x, int y, int r1, int r2); | ||||
|   void DrawPointEllipse(int x, int y, int r1, int r2, const Color& color); | ||||
|   void DrawPointEllipse(int x, int y, int r1, int r2, const Stylizer& s); | ||||
|   void DrawPointEllipseFilled(int x, int y, int r1, int r2); | ||||
|   void DrawPointEllipseFilled(int x, | ||||
|                                int y, | ||||
|                                int r1, | ||||
|                                int r2, | ||||
|                                const Color& color); | ||||
|   void DrawPointEllipseFilled(int x, | ||||
|                                int y, | ||||
|                                int r1, | ||||
|                                int r2, | ||||
|                                const Stylizer& s); | ||||
|  | ||||
|   // Draw using box characters ------------------------------------------------- | ||||
|   // Block are of size 1x2. y is considered to be a multiple of 2. | ||||
|   void DrawBlockOn(int x, int y); | ||||
|   void DrawBlockOff(int x, int y); | ||||
|   void DrawBlockToggle(int x, int y); | ||||
|   void DrawBlock(int x, int y, bool value); | ||||
|   void DrawBlock(int x, int y, bool value, const Stylizer& s); | ||||
|   void DrawBlock(int x, int y, bool value, const Color& color); | ||||
|   void DrawBlockLine(int x1, int y1, int x2, int y2); | ||||
|   void DrawBlockLine(int x1, int y1, int x2, int y2, const Stylizer& s); | ||||
|   void DrawBlockLine(int x1, int y1, int x2, int y2, const Color& color); | ||||
|   void DrawBlockCircle(int x1, int y1, int radius); | ||||
|   void DrawBlockCircle(int x1, int y1, int radius, const Stylizer& s); | ||||
|   void DrawBlockCircle(int x1, int y1, int radius, const Color& color); | ||||
|   void DrawBlockCircleFilled(int x1, int y1, int radius); | ||||
|   void DrawBlockCircleFilled(int x1, int y1, int radius, const Stylizer& s); | ||||
|   void DrawBlockCircleFilled(int x1, int y1, int radius, const Color& color); | ||||
|   void DrawBlockEllipse(int x1, int y1, int r1, int r2); | ||||
|   void DrawBlockEllipse(int x1, int y1, int r1, int r2, const Stylizer& s); | ||||
|   void DrawBlockEllipse(int x1, int y1, int r1, int r2, const Color& color); | ||||
|   void DrawBlockEllipseFilled(int x1, int y1, int r1, int r2); | ||||
|   void DrawBlockEllipseFilled(int x1, | ||||
|                                int y1, | ||||
|                                int r1, | ||||
|                                int r2, | ||||
|                                const Stylizer& s); | ||||
|   void DrawBlockEllipseFilled(int x1, | ||||
|                                int y1, | ||||
|                                int r1, | ||||
|                                int r2, | ||||
|                                const Color& color); | ||||
|  | ||||
|   // Draw using normal characters ---------------------------------------------- | ||||
|   // Draw using character of size 2x4 at position (x,y) | ||||
|   // x is considered to be a multiple of 2. | ||||
|   // y is considered to be a multiple of 4. | ||||
|   void DrawText(int x, int y, const std::string& value); | ||||
|   void DrawText(int x, int y, const std::string& value, const Color& color); | ||||
|   void DrawText(int x, | ||||
|                 int y, | ||||
|                 const std::string& value, | ||||
|                 const Stylizer& style); | ||||
|  | ||||
|   // Decorator: | ||||
|   // x is considered to be a multiple of 2. | ||||
|   // y is considered to be a multiple of 4. | ||||
|   void Style(int x, int y, const Stylizer& style); | ||||
|  | ||||
|  private: | ||||
|   bool IsIn(int x, int y) const { | ||||
|     return x >= 0 && x < width_ && y >= 0 && y < height_; | ||||
|   } | ||||
|   enum CellType { | ||||
|     kBraille, | ||||
|     kBlock, | ||||
|     kText, | ||||
|   }; | ||||
|   struct Cell { | ||||
|     CellType type = kText; | ||||
|     Pixel content; | ||||
|   }; | ||||
|   struct XY { | ||||
|     int x; | ||||
|     int y; | ||||
|     bool operator==(const XY& other) const { | ||||
|       return x == other.x && y == other.y; | ||||
|     } | ||||
|   }; | ||||
|  | ||||
|   struct XYHash { | ||||
|     size_t operator()(const XY& xy) const { return xy.x * 1024 + xy.y; } | ||||
|   }; | ||||
|  | ||||
|   int width_ = 0; | ||||
|   int height_ = 0; | ||||
|   std::unordered_map<XY, Cell, XYHash> storage_; | ||||
| }; | ||||
|  | ||||
| }  // namespace ftxui | ||||
|  | ||||
| #endif // FTXUI_DOM_CANVAS_HPP | ||||
| @@ -4,12 +4,14 @@ | ||||
| #include <functional> | ||||
| #include <memory> | ||||
|  | ||||
| #include "ftxui/dom/canvas.hpp" | ||||
| #include "ftxui/dom/flexbox_config.hpp" | ||||
| #include "ftxui/dom/node.hpp" | ||||
| #include "ftxui/screen/box.hpp" | ||||
| #include "ftxui/screen/color.hpp" | ||||
| #include "ftxui/screen/screen.hpp" | ||||
| #include "ftxui/screen/terminal.hpp" | ||||
| #include "ftxui/util/ref.hpp" | ||||
|  | ||||
| namespace ftxui { | ||||
| class Node; | ||||
| @@ -57,6 +59,7 @@ Element paragraphAlignCenter(std::string text); | ||||
| Element paragraphAlignJustify(std::string text); | ||||
| Element graph(GraphFunction); | ||||
| Element emptyElement(); | ||||
| Element ElementFrom(ConstRef<Canvas>); | ||||
|  | ||||
| // -- Decorator --- | ||||
| Element bold(Element); | ||||
|   | ||||
							
								
								
									
										595
									
								
								src/ftxui/dom/canvas.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										595
									
								
								src/ftxui/dom/canvas.cpp
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,595 @@ | ||||
| #include "ftxui/dom/canvas.hpp" | ||||
|  | ||||
| #include <map> | ||||
|  | ||||
| #include "ftxui/dom/elements.hpp" | ||||
| #include "ftxui/screen/screen.hpp" | ||||
|  | ||||
| namespace ftxui { | ||||
|  | ||||
| namespace { | ||||
|  | ||||
| // Base UTF8 pattern: | ||||
| // 11100010 10100000 10000000 // empty | ||||
|  | ||||
| // Pattern for the individuel dots: | ||||
| // ┌──────┬───────┐ | ||||
| // │dot1  │ dot4  │ | ||||
| // ├──────┼───────┤ | ||||
| // │dot2  │ dot5  │ | ||||
| // ├──────┼───────┤ | ||||
| // │dot3  │ dot6  │ | ||||
| // ├──────┼───────┤ | ||||
| // │dot0-1│ dot0-2│ | ||||
| // └──────┴───────┘ | ||||
| // 11100010 10100000 10000001 // dot1 | ||||
| // 11100010 10100000 10000010 // dot2 | ||||
| // 11100010 10100000 10000100 // dot3 | ||||
| // 11100010 10100001 10000000 // dot0-1 | ||||
| // 11100010 10100000 10001000 // dot4 | ||||
| // 11100010 10100000 10010000 // dot5 | ||||
| // 11100010 10100000 10100000 // dot6 | ||||
| // 11100010 10100010 10000000 // dot0-2 | ||||
|  | ||||
| uint8_t g_map_braille[2][4][2] = { | ||||
|     { | ||||
|         {0b00000000, 0b00000001},  // dot1 | ||||
|         {0b00000000, 0b00000010},  // dot2 | ||||
|         {0b00000000, 0b00000100},  // dot3 | ||||
|         {0b00000001, 0b00000000},  // dot0-1 | ||||
|     }, | ||||
|     { | ||||
|         {0b00000000, 0b00001000},  // dot4 | ||||
|         {0b00000000, 0b00010000},  // dot5 | ||||
|         {0b00000000, 0b00100000},  // dot6 | ||||
|         {0b00000010, 0b00000000},  // dot0-2 | ||||
|     }, | ||||
| }; | ||||
|  | ||||
| std::vector<std::string> g_map_block = { | ||||
|     " ", "▘", "▖", "▌", "▝", "▀", "▞", "▛", | ||||
|     "▗", "▚", "▄", "▙", "▐", "▜", "▟", "█", | ||||
| }; | ||||
|  | ||||
| const std::map<std::string, uint8_t> g_map_block_inversed = { | ||||
|     {" ", 0b0000}, {"▘", 0b0001}, {"▖", 0b0010}, {"▌", 0b0011}, | ||||
|     {"▝", 0b0100}, {"▀", 0b0101}, {"▞", 0b0110}, {"▛", 0b0111}, | ||||
|     {"▗", 0b1000}, {"▚", 0b1001}, {"▄", 0b1010}, {"▙", 0b1011}, | ||||
|     {"▐", 0b1100}, {"▜", 0b1101}, {"▟", 0b1110}, {"█", 0b1111}, | ||||
| }; | ||||
|  | ||||
| }  // namespace | ||||
|  | ||||
| Canvas::Canvas(int width, int height) | ||||
|     : width_(width), height_(height), storage_(width_ * height_ / 8) {} | ||||
|  | ||||
| Pixel Canvas::GetPixel(int x, int y) const { | ||||
|   auto it = storage_.find(XY{x / 2, y / 4}); | ||||
|   return (it == storage_.end()) ? Pixel{} : it->second.content; | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPoint(int x, int y, bool value) { | ||||
|   DrawPoint(x, y, value, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPoint(int x, int y, bool value, const Color& color) { | ||||
|   DrawPoint(x, y, value, [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPoint(int x, int y, bool value, const Stylizer& style) { | ||||
|   Style(x, y, style); | ||||
|   if (value) | ||||
|     DrawPointOn(x, y); | ||||
|   else | ||||
|     DrawPointOff(x, y); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointOn(int x, int y) { | ||||
|   if (!IsIn(x,y)) | ||||
|     return; | ||||
|   Cell& cell = storage_[XY{x / 2, y / 4}]; | ||||
|   if (cell.type != CellType::kBraille) { | ||||
|     cell.content.character = "⠀";  // 3 bytes. | ||||
|     cell.type = CellType::kBraille; | ||||
|   } | ||||
|  | ||||
|   cell.content.character[1] |= g_map_braille[x % 2][y % 4][0]; | ||||
|   cell.content.character[2] |= g_map_braille[x % 2][y % 4][1]; | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointOff(int x, int y) { | ||||
|   if (!IsIn(x,y)) | ||||
|     return; | ||||
|   Cell& cell = storage_[XY{x / 2, y / 4}]; | ||||
|   if (cell.type != CellType::kBraille) { | ||||
|     cell.content.character = "⠀";  // 3 byt | ||||
|     cell.type = CellType::kBraille; | ||||
|   } | ||||
|  | ||||
|   cell.content.character[1] &= ~(g_map_braille[x % 2][y % 4][0]); | ||||
|   cell.content.character[2] &= ~(g_map_braille[x % 2][y % 4][1]); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointToggle(int x, int y) { | ||||
|   if (!IsIn(x,y)) | ||||
|     return; | ||||
|   Cell& cell = storage_[XY{x / 2, y / 4}]; | ||||
|   if (cell.type != CellType::kBraille) { | ||||
|     cell.content.character = "⠀";  // 3 byt | ||||
|     cell.type = CellType::kBraille; | ||||
|   } | ||||
|  | ||||
|   cell.content.character[1] ^= g_map_braille[x % 2][y % 4][0]; | ||||
|   cell.content.character[2] ^= g_map_braille[x % 2][y % 4][1]; | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointLine(int x1, int y1, int x2, int y2) { | ||||
|   DrawPointLine(x1, y1, x2, y2, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointLine(int x1, int y1, int x2, int y2, const Color& color) { | ||||
|   DrawPointLine(x1, y1, x2, y2, | ||||
|                 [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointLine(int x1, | ||||
|                            int y1, | ||||
|                            int x2, | ||||
|                            int y2, | ||||
|                            const Stylizer& style) { | ||||
|   const int dx = std::abs(x2 - x1); | ||||
|   const int dy = std::abs(y2 - y1); | ||||
|   const int sx = x1 < x2 ? 1 : -1; | ||||
|   const int sy = y1 < y2 ? 1 : -1; | ||||
|   const int length = std::max(dx, dy); | ||||
|  | ||||
|   if (!IsIn(x1, y1) && !IsIn(x2, y2)) | ||||
|     return; | ||||
|   if (dx + dx > width_ * height_) | ||||
|     return; | ||||
|  | ||||
|   int error = dx - dy; | ||||
|   for (int i = 0; i < length; ++i) { | ||||
|     DrawPoint(x1, y1, true, style); | ||||
|     if (2 * error >= -dy) { | ||||
|       error -= dy; | ||||
|       x1 += sx; | ||||
|     } | ||||
|     if (2 * error <= dx) { | ||||
|       error += dx; | ||||
|       y1 += sy; | ||||
|     } | ||||
|   } | ||||
|   DrawPoint(x2, y2, true, style); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointCircle(int x1, int y1, int radius) { | ||||
|   DrawPointCircle(x1, y1, radius, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointCircle(int x1, int y1, int radius, const Color& color) { | ||||
|   DrawPointCircle(x1, y1, radius, | ||||
|                   [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointCircle(int x1, | ||||
|                              int y1, | ||||
|                              int radius, | ||||
|                              const Stylizer& style) { | ||||
|   DrawPointEllipse(x1, y1, radius, radius, style); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointCircleFilled(int x1, int y1, int radius) { | ||||
|   DrawPointCircleFilled(x1, y1, radius, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointCircleFilled(int x1, | ||||
|                                    int y1, | ||||
|                                    int radius, | ||||
|                                    const Color& color) { | ||||
|   DrawPointCircleFilled(x1, y1, radius, | ||||
|                         [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointCircleFilled(int x1, | ||||
|                                    int y1, | ||||
|                                    int radius, | ||||
|                                    const Stylizer& style) { | ||||
|   DrawPointEllipseFilled(x1, y1, radius, radius, style); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointEllipse(int x1, int y1, int r1, int r2) { | ||||
|   DrawPointEllipse(x1, y1, r1, r2, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointEllipse(int x1, | ||||
|                                int y1, | ||||
|                                int r1, | ||||
|                                int r2, | ||||
|                                const Color& color) { | ||||
|   DrawPointEllipse(x1, y1, r1, r2, | ||||
|                     [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointEllipse(int x1, | ||||
|                                int y1, | ||||
|                                int r1, | ||||
|                                int r2, | ||||
|                                const Stylizer& s) { | ||||
|   int x = -r1; | ||||
|   int y = 0; | ||||
|   int e2 = r2; | ||||
|   int dx = (1 + 2 * x) * e2 * e2; | ||||
|   int dy = x * x; | ||||
|   int err = dx + dy; | ||||
|  | ||||
|   do { | ||||
|     DrawPoint(x1 - x, y1 + y, true, s); | ||||
|     DrawPoint(x1 + x, y1 + y, true, s); | ||||
|     DrawPoint(x1 + x, y1 - y, true, s); | ||||
|     DrawPoint(x1 - x, y1 - y, true, s); | ||||
|     e2 = 2 * err; | ||||
|     if (e2 >= dx) { | ||||
|       x++; | ||||
|       err += dx += 2 * r2 * r2; | ||||
|     } | ||||
|     if (e2 <= dy) { | ||||
|       y++; | ||||
|       err += dy += 2 * r1 * r1; | ||||
|     } | ||||
|   } while (x <= 0); | ||||
|  | ||||
|   while (y++ < r2) { | ||||
|     DrawPoint(x1, y1 + y, true, s); | ||||
|     DrawPoint(x1, y1 - y, true, s); | ||||
|   } | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointEllipseFilled(int x1, int y1, int r1, int r2) { | ||||
|   DrawPointEllipseFilled(x1, y1, r1, r2, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointEllipseFilled(int x1, | ||||
|                                      int y1, | ||||
|                                      int r1, | ||||
|                                      int r2, | ||||
|                                      const Color& color) { | ||||
|   DrawPointEllipseFilled(x1, y1, r1, r2, | ||||
|                           [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawPointEllipseFilled(int x1, | ||||
|                                      int y1, | ||||
|                                      int r1, | ||||
|                                      int r2, | ||||
|                                      const Stylizer& s) { | ||||
|   int x = -r1; | ||||
|   int y = 0; | ||||
|   int e2 = r2; | ||||
|   int dx = (1 + 2 * x) * e2 * e2; | ||||
|   int dy = x * x; | ||||
|   int err = dx + dy; | ||||
|  | ||||
|   do { | ||||
|     for (int xx = x1 + x; xx <= x1 - x; ++xx) { | ||||
|       DrawPoint(xx, y1 + y, true, s); | ||||
|       DrawPoint(xx, y1 - y, true, s); | ||||
|     } | ||||
|     e2 = 2 * err; | ||||
|     if (e2 >= dx) { | ||||
|       x++; | ||||
|       err += dx += 2 * (long)r2 * r2; | ||||
|     } | ||||
|     if (e2 <= dy) { | ||||
|       y++; | ||||
|       err += dy += 2 * (long)r1 * r1; | ||||
|     } | ||||
|   } while (x <= 0); | ||||
|  | ||||
|   while (y++ < r2) { | ||||
|     for (int yy = y1 - y; yy <= y1 + y; ++yy) { | ||||
|       DrawPoint(x1, yy, true, s); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlock(int x, int y, bool value) { | ||||
|   DrawBlock(x, y, value, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlock(int x, int y, bool value, const Color& color) { | ||||
|   DrawBlock(x, y, value, [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlock(int x, int y, bool value, const Stylizer& style) { | ||||
|   Style(x, y, style); | ||||
|   if (value) | ||||
|     DrawBlockOn(x, y); | ||||
|   else | ||||
|     DrawBlockOff(x, y); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockOn(int x, int y) { | ||||
|   if (!IsIn(x,y)) | ||||
|     return; | ||||
|   y /= 2; | ||||
|   Cell& cell = storage_[XY{x / 2, y / 2}]; | ||||
|   if (cell.type != CellType::kBlock) { | ||||
|     cell.content.character = " "; | ||||
|     cell.type = CellType::kBlock; | ||||
|   } | ||||
|  | ||||
|   int bit = (x % 2) * 2 + y % 2; | ||||
|   uint8_t value = g_map_block_inversed.at(cell.content.character); | ||||
|   value |= 1 << bit; | ||||
|   cell.content.character = g_map_block[value]; | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockOff(int x, int y) { | ||||
|   if (!IsIn(x,y)) | ||||
|     return; | ||||
|   Cell& cell = storage_[XY{x / 2, y / 4}]; | ||||
|   if (cell.type != CellType::kBlock) { | ||||
|     cell.content.character = " "; | ||||
|     cell.type = CellType::kBlock; | ||||
|   } | ||||
|   y /= 2; | ||||
|  | ||||
|   int bit = (y % 2) * 2 + x % 2; | ||||
|   uint8_t value = g_map_block_inversed.at(cell.content.character); | ||||
|   value &= ~(1 << bit); | ||||
|   cell.content.character = g_map_block[value]; | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockToggle(int x, int y) { | ||||
|   if (!IsIn(x,y)) | ||||
|     return; | ||||
|   Cell& cell = storage_[XY{x / 2, y / 4}]; | ||||
|   if (cell.type != CellType::kBlock) { | ||||
|     cell.content.character = " "; | ||||
|     cell.type = CellType::kBlock; | ||||
|   } | ||||
|   y /= 2; | ||||
|  | ||||
|   int bit = (y % 2) * 2 + x % 2; | ||||
|   uint8_t value = g_map_block_inversed.at(cell.content.character); | ||||
|   value ^= 1 << bit; | ||||
|   cell.content.character = g_map_block[value]; | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockLine(int x1, int y1, int x2, int y2) { | ||||
|   DrawBlockLine(x1, y1, x2, y2, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockLine(int x1, int y1, int x2, int y2, const Color& color) { | ||||
|   DrawBlockLine(x1, y1, x2, y2, | ||||
|                 [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockLine(int x1, | ||||
|                            int y1, | ||||
|                            int x2, | ||||
|                            int y2, | ||||
|                            const Stylizer& style) { | ||||
|   y1 /= 2; | ||||
|   y2 /= 2; | ||||
|  | ||||
|   const int dx = std::abs(x2 - x1); | ||||
|   const int dy = std::abs(y2 - y1); | ||||
|   const int sx = x1 < x2 ? 1 : -1; | ||||
|   const int sy = y1 < y2 ? 1 : -1; | ||||
|   const int length = std::max(dx, dy); | ||||
|  | ||||
|   if (!IsIn(x1, y1) && !IsIn(x2, y2)) | ||||
|     return; | ||||
|   if (dx + dx > width_ * height_) | ||||
|     return; | ||||
|  | ||||
|   int error = dx - dy; | ||||
|   for (int i = 0; i < length; ++i) { | ||||
|     DrawBlock(x1, y1 * 2, true, style); | ||||
|     if (2 * error >= -dy) { | ||||
|       error -= dy; | ||||
|       x1 += sx; | ||||
|     } | ||||
|     if (2 * error <= dx) { | ||||
|       error += dx; | ||||
|       y1 += sy; | ||||
|     } | ||||
|   } | ||||
|   DrawBlock(x2, y2 * 2, true, style); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockCircle(int x1, int y1, int radius) { | ||||
|   DrawBlockCircle(x1, y1, radius, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockCircle(int x1, int y1, int radius, const Color& color) { | ||||
|   DrawBlockCircle(x1, y1, radius, | ||||
|                   [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockCircle(int x1, | ||||
|                              int y1, | ||||
|                              int radius, | ||||
|                              const Stylizer& style) { | ||||
|   DrawBlockEllipse(x1, y1, radius, radius, style); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockCircleFilled(int x1, int y1, int radius) { | ||||
|   DrawBlockCircleFilled(x1, y1, radius, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockCircleFilled(int x1, | ||||
|                                    int y1, | ||||
|                                    int radius, | ||||
|                                    const Color& color) { | ||||
|   DrawBlockCircleFilled(x1, y1, radius, | ||||
|                         [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockCircleFilled(int x1, | ||||
|                                    int y1, | ||||
|                                    int radius, | ||||
|                                    const Stylizer& s) { | ||||
|   DrawBlockEllipseFilled(x1, y1, radius, radius, s); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockEllipse(int x1, int y1, int r1, int r2) { | ||||
|   DrawBlockEllipse(x1, y1, r1, r2, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockEllipse(int x1, | ||||
|                                int y1, | ||||
|                                int r1, | ||||
|                                int r2, | ||||
|                                const Color& color) { | ||||
|   DrawBlockEllipse(x1, y1, r1, r2, | ||||
|                     [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockEllipse(int x1, | ||||
|                                int y1, | ||||
|                                int r1, | ||||
|                                int r2, | ||||
|                                const Stylizer& s) { | ||||
|   y1 /= 2; | ||||
|   r2 /= 2; | ||||
|   int x = -r1; | ||||
|   int y = 0; | ||||
|   int e2 = r2; | ||||
|   int dx = (1 + 2 * x) * e2 * e2; | ||||
|   int dy = x * x; | ||||
|   int err = dx + dy; | ||||
|  | ||||
|   do { | ||||
|     DrawBlock(x1 - x, 2 * (y1 + y), true, s); | ||||
|     DrawBlock(x1 + x, 2 * (y1 + y), true, s); | ||||
|     DrawBlock(x1 + x, 2 * (y1 - y), true, s); | ||||
|     DrawBlock(x1 - x, 2 * (y1 - y), true, s); | ||||
|     e2 = 2 * err; | ||||
|     if (e2 >= dx) { | ||||
|       x++; | ||||
|       err += dx += 2 * r2 * r2; | ||||
|     } | ||||
|     if (e2 <= dy) { | ||||
|       y++; | ||||
|       err += dy += 2 * r1 * r1; | ||||
|     } | ||||
|   } while (x <= 0); | ||||
|  | ||||
|   while (y++ < r2) { | ||||
|     DrawBlock(x1, 2 * (y1 + y), true, s); | ||||
|     DrawBlock(x1, 2 * (y1 - y), true, s); | ||||
|   } | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockEllipseFilled(int x1, int y1, int r1, int r2) { | ||||
|   DrawBlockEllipseFilled(x1, y1, r1, r2, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockEllipseFilled(int x1, | ||||
|                                      int y1, | ||||
|                                      int r1, | ||||
|                                      int r2, | ||||
|                                      const Color& color) { | ||||
|   DrawBlockEllipseFilled(x1, y1, r1, r2, | ||||
|                           [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawBlockEllipseFilled(int x1, | ||||
|                                      int y1, | ||||
|                                      int r1, | ||||
|                                      int r2, | ||||
|                                      const Stylizer& s) { | ||||
|   y1 /= 2; | ||||
|   r2 /= 2; | ||||
|   int x = -r1; | ||||
|   int y = 0; | ||||
|   int e2 = r2; | ||||
|   int dx = (1 + 2 * x) * e2 * e2; | ||||
|   int dy = x * x; | ||||
|   int err = dx + dy; | ||||
|  | ||||
|   do { | ||||
|     for(int xx = x1+x; xx <= x1-x; ++xx) { | ||||
|       DrawBlock(xx, 2 * (y1 + y), true, s); | ||||
|       DrawBlock(xx, 2 * (y1 - y), true, s); | ||||
|     } | ||||
|     e2 = 2 * err; | ||||
|     if (e2 >= dx) { | ||||
|       x++; | ||||
|       err += dx += 2 * r2 * r2; | ||||
|     } | ||||
|     if (e2 <= dy) { | ||||
|       y++; | ||||
|       err += dy += 2 * r1 * r1; | ||||
|     } | ||||
|   } while (x <= 0); | ||||
|  | ||||
|   while (y++ < r2) { | ||||
|     for(int yy = y1+y; yy <= y1-y; ++yy) { | ||||
|       DrawBlock(x1, 2 * yy, true, s); | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| void Canvas::DrawText(int x, int y, const std::string& value) { | ||||
|   DrawText(x, y, value, [](Pixel&) {}); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawText(int x, | ||||
|                       int y, | ||||
|                       const std::string& value, | ||||
|                       const Color& color) { | ||||
|   DrawText(x, y, value, [color](Pixel& p) { p.foreground_color = color; }); | ||||
| } | ||||
|  | ||||
| void Canvas::DrawText(int x, | ||||
|                       int y, | ||||
|                       const std::string& value, | ||||
|                       const Stylizer& style) { | ||||
|   x /= 2; | ||||
|   y /= 4; | ||||
|   for (const auto& it : Utf8ToGlyphs(value)) { | ||||
|     if (!IsIn(x, y)) | ||||
|       continue; | ||||
|     Cell& cell = storage_[XY{x, y}]; | ||||
|     cell.type = CellType::kText; | ||||
|     cell.content.character = it; | ||||
|     style(cell.content); | ||||
|     x++; | ||||
|   } | ||||
| } | ||||
|  | ||||
| void Canvas::Style(int x, int y, const Stylizer& style) { | ||||
|   if (IsIn(x, y)) | ||||
|     style(storage_[XY{x / 2, y / 4}].content); | ||||
| } | ||||
|  | ||||
| Element ElementFrom(ConstRef<Canvas> canvas) { | ||||
|   class Impl : public Node { | ||||
|    public: | ||||
|     Impl(ConstRef<Canvas> canvas) : canvas_(canvas) { | ||||
|       requirement_.min_x = (canvas_->width() + 1) / 2; | ||||
|       requirement_.min_y = (canvas_->height() + 3) / 4; | ||||
|     } | ||||
|  | ||||
|     void Render(Screen& screen) override { | ||||
|       int y_max = std::min(requirement_.min_y, box_.y_max - box_.y_min + 1); | ||||
|       int x_max = std::min(requirement_.min_x, box_.x_max - box_.x_min + 1); | ||||
|       for (int y = 0; y < y_max; ++y) { | ||||
|         for (int x = 0; x < x_max; ++x) { | ||||
|           screen.PixelAt(box_.x_min + x, box_.y_min + y) = | ||||
|               canvas_->GetPixel(x * 2, y * 4); | ||||
|         } | ||||
|       } | ||||
|     } | ||||
|  | ||||
|    private: | ||||
|     ConstRef<Canvas> canvas_; | ||||
|   }; | ||||
|   return std::make_shared<Impl>(std::move(canvas)); | ||||
| } | ||||
|  | ||||
| }  // namespace ftxui | ||||
		Reference in New Issue
	
	Block a user
	 Arthur Sonzogni
					Arthur Sonzogni