mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-17 16:38:09 +08:00
We can catch mouse events
This commit is contained in:

committed by
ArthurSonzogni

parent
75abd75b67
commit
1325256aa9
@@ -35,6 +35,12 @@
|
||||
#include "ftxui/screen/pixel.hpp" // for Pixel
|
||||
#include "ftxui/screen/terminal.hpp" // for Dimensions, Size
|
||||
|
||||
|
||||
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define DEFINE_CONSOLEV2_PROPERTIES
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
@@ -781,7 +787,15 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
|
||||
|
||||
arg.screen_ = this;
|
||||
|
||||
const bool handled = component->OnEvent(arg);
|
||||
bool handled = component->OnEvent(arg);
|
||||
|
||||
if(handled == false)
|
||||
{
|
||||
if(selectableCatchEvent(arg))
|
||||
{
|
||||
handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) {
|
||||
RecordSignal(SIGABRT);
|
||||
@@ -824,6 +838,41 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
|
||||
// clang-format on
|
||||
}
|
||||
|
||||
bool ScreenInteractive::selectableCatchEvent(Event event) {
|
||||
|
||||
// std::ofstream MyFile("debug.log", std::ios_base::app);
|
||||
// MyFile << "Top dog!" << std::endl;
|
||||
// MyFile.close();
|
||||
|
||||
if (event.is_mouse()) {
|
||||
auto& mouse = event.mouse();
|
||||
if (mouse.button == Mouse::Left) {
|
||||
|
||||
if (mouse.motion == Mouse::Pressed) {
|
||||
selectedRegion.startx = mouse.x;
|
||||
selectedRegion.starty = mouse.y;
|
||||
selectedRegion.endx = mouse.x;
|
||||
selectedRegion.endy = mouse.y;
|
||||
selectedRegion.changed = true;
|
||||
} else if (mouse.motion == Mouse::Released) {
|
||||
selectedRegion.endx = mouse.x;
|
||||
selectedRegion.endy = mouse.y;
|
||||
selectedRegion.changed = true;
|
||||
} else if (mouse.motion == Mouse::Moved) {
|
||||
selectedRegion.endx = mouse.x;
|
||||
selectedRegion.endy = mouse.y;
|
||||
selectedRegion.changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string ScreenInteractive::getSelection(void) {
|
||||
return "Selection";
|
||||
}
|
||||
|
||||
// private
|
||||
// NOLINTNEXTLINE
|
||||
void ScreenInteractive::Draw(Component component) {
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include "ftxui/dom/elements.hpp" // for Element, Decorator
|
||||
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
|
||||
|
||||
#include "ftxui/component/event.hpp" // for Event
|
||||
|
||||
|
||||
namespace ftxui {
|
||||
@@ -16,7 +16,7 @@ class Selectable : public NodeDecorator {
|
||||
|
||||
for (int y = box_.y_min; y <= box_.y_max; ++y) {
|
||||
for (int x = box_.x_min; x <= box_.x_max; ++x) {
|
||||
screen.PixelAt(x, y).inverted = true;
|
||||
screen.PixelAt(x, y).selectable = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user