We can catch mouse events

This commit is contained in:
Clement Roblot 2024-08-27 17:35:21 +07:00 committed by ArthurSonzogni
parent 75abd75b67
commit 1325256aa9
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GPG Key ID: 41D98248C074CD6C
6 changed files with 71 additions and 4 deletions

View File

@ -59,7 +59,7 @@ int main() {
hbox(text(" First name : "), input_first_name->Render()),
hbox(text(" Last name : ") | selectable(), input_last_name->Render()),
hbox(text(" Password : "), input_password->Render()),
hbox(text(" Phone num : "), input_phone_number->Render()),
hbox(text(" Phone num : "), input_phone_number->Render()) | selectable(),
separator(),
text("Hello " + first_name + " " + last_name),
text("Your password is " + password),

View File

@ -26,6 +26,15 @@ struct Event;
using Component = std::shared_ptr<ComponentBase>;
class ScreenInteractivePrivate;
typedef struct {
uint16_t startx = 0;
uint16_t endx = 0;
uint16_t starty = 0;
uint16_t endy = 0;
bool changed = false;
} Region;
class ScreenInteractive : public Screen {
public:
// Constructors:
@ -82,6 +91,8 @@ class ScreenInteractive : public Screen {
void RunOnceBlocking(Component component);
void HandleTask(Component component, Task& task);
bool selectableCatchEvent(Event event);
std::string getSelection(void);
void Draw(Component component);
void ResetCursorPosition();
@ -126,6 +137,8 @@ class ScreenInteractive : public Screen {
bool force_handle_ctrl_c_ = true;
bool force_handle_ctrl_z_ = true;
Region selectedRegion;
// The style of the cursor to restore on exit.
int cursor_reset_shape_ = 1;

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@ -116,6 +116,9 @@ Element hyperlink(std::string link, Element child);
Element selectable(Element child);
Decorator selectable(void);
// -- Selection --
std::string getSelection(void);
// --- Layout is
// Horizontal, Vertical or stacked set of elements.
Element hbox(Elements);

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@ -21,6 +21,7 @@ struct Pixel {
underlined(false),
underlined_double(false),
strikethrough(false),
selectable(false),
automerge(false) {}
// A bit field representing the style:
@ -30,6 +31,7 @@ struct Pixel {
bool inverted : 1;
bool underlined : 1;
bool underlined_double : 1;
bool selectable : 1;
bool strikethrough : 1;
bool automerge : 1;

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@ -35,6 +35,12 @@
#include "ftxui/screen/pixel.hpp" // for Pixel
#include "ftxui/screen/terminal.hpp" // for Dimensions, Size
#include <iostream>
#include <fstream>
#if defined(_WIN32)
#define DEFINE_CONSOLEV2_PROPERTIES
#define WIN32_LEAN_AND_MEAN
@ -781,7 +787,15 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
arg.screen_ = this;
const bool handled = component->OnEvent(arg);
bool handled = component->OnEvent(arg);
if(handled == false)
{
if(selectableCatchEvent(arg))
{
handled = true;
}
}
if (arg == Event::CtrlC && (!handled || force_handle_ctrl_c_)) {
RecordSignal(SIGABRT);
@ -824,6 +838,41 @@ void ScreenInteractive::HandleTask(Component component, Task& task) {
// clang-format on
}
bool ScreenInteractive::selectableCatchEvent(Event event) {
// std::ofstream MyFile("debug.log", std::ios_base::app);
// MyFile << "Top dog!" << std::endl;
// MyFile.close();
if (event.is_mouse()) {
auto& mouse = event.mouse();
if (mouse.button == Mouse::Left) {
if (mouse.motion == Mouse::Pressed) {
selectedRegion.startx = mouse.x;
selectedRegion.starty = mouse.y;
selectedRegion.endx = mouse.x;
selectedRegion.endy = mouse.y;
selectedRegion.changed = true;
} else if (mouse.motion == Mouse::Released) {
selectedRegion.endx = mouse.x;
selectedRegion.endy = mouse.y;
selectedRegion.changed = true;
} else if (mouse.motion == Mouse::Moved) {
selectedRegion.endx = mouse.x;
selectedRegion.endy = mouse.y;
selectedRegion.changed = true;
}
}
}
return false;
}
std::string ScreenInteractive::getSelection(void) {
return "Selection";
}
// private
// NOLINTNEXTLINE
void ScreenInteractive::Draw(Component component) {

View File

@ -1,6 +1,6 @@
#include "ftxui/dom/elements.hpp" // for Element, Decorator
#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
#include "ftxui/component/event.hpp" // for Event
namespace ftxui {
@ -16,7 +16,7 @@ class Selectable : public NodeDecorator {
for (int y = box_.y_min; y <= box_.y_max; ++y) {
for (int x = box_.x_min; x <= box_.x_max; ++x) {
screen.PixelAt(x, y).inverted = true;
screen.PixelAt(x, y).selectable = true;
}
}