Add Blink. Refactor examples.

This commit is contained in:
Arthur Sonzogni
2019-01-02 22:33:59 +01:00
parent 20eaeae4c3
commit 13e04176a4
32 changed files with 122 additions and 116 deletions

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example(color)
example(gauge)
example(input)
example(menu)
example(menu2)
example(toggle)

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#include "ftxui/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[])
{
using namespace ftxui;
using namespace ftxui::dom;
auto document =
hbox(
vbox(
color(Color::Default, text(L"Default")),
color(Color::Black, text(L"Black")),
color(Color::GrayDark, text(L"GrayDark")),
color(Color::GrayLight, text(L"GrayLight")),
color(Color::White, text(L"White")),
color(Color::Blue, text(L"Blue")),
color(Color::BlueLight, text(L"BlueLight")),
color(Color::Cyan, text(L"Cyan")),
color(Color::CyanLight, text(L"CyanLight")),
color(Color::Green, text(L"Green")),
color(Color::GreenLight, text(L"GreenLight")),
color(Color::Magenta, text(L"Magenta")),
color(Color::MagentaLight, text(L"MagentaLight")),
color(Color::Red, text(L"Red")),
color(Color::RedLight, text(L"RedLight")),
color(Color::Yellow, text(L"Yellow")),
color(Color::YellowLight, text(L"YellowLight"))
),
vbox(
bgcolor(Color::Default, text(L"Default")),
bgcolor(Color::Black, text(L"Black")),
bgcolor(Color::GrayDark, text(L"GrayDark")),
bgcolor(Color::GrayLight, text(L"GrayLight")),
bgcolor(Color::White, text(L"White")),
bgcolor(Color::Blue, text(L"Blue")),
bgcolor(Color::BlueLight, text(L"BlueLight")),
bgcolor(Color::Cyan, text(L"Cyan")),
bgcolor(Color::CyanLight, text(L"CyanLight")),
bgcolor(Color::Green, text(L"Green")),
bgcolor(Color::GreenLight, text(L"GreenLight")),
bgcolor(Color::Magenta, text(L"Magenta")),
bgcolor(Color::MagentaLight, text(L"MagentaLight")),
bgcolor(Color::Red, text(L"Red")),
bgcolor(Color::RedLight, text(L"RedLight")),
bgcolor(Color::Yellow, text(L"Yellow")),
bgcolor(Color::YellowLight, text(L"YellowLight"))
),
flex()
);
auto screen = ftxui::Screen::TerminalOutput(document);
Render(screen, document.get());
std::cout << screen.ToString();
return 0;
}

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#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/screen.hpp"
#include "ftxui/dom/elements.hpp"
int main(int argc, const char *argv[])
{
for(float percentage = 0; percentage <= 1.0; percentage+=0.001) {
std::wstring data_downloaded =
std::to_wstring(int(percentage * 44100)) + L"/44100";
using namespace ftxui::dom;
auto document =
hbox(
text(L"downloading:"),
flex(gauge(percentage)),
text(L" " + data_downloaded)
);
auto screen = ftxui::Screen(100, 1);
Render(screen, document.get());
std::cout << '\r' << screen.ToString() << std::flush;
using namespace std::chrono_literals;
std::this_thread::sleep_for(0.01s);
}
std::cout << std::endl;
}

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#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/screen_interactive.hpp"
#include "ftxui/component/input.hpp"
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/util/string.hpp"
using namespace ftxui::component;
using namespace ftxui::dom;
using namespace ftxui;
class MyComponent : ComponentVertical {
public:
MyComponent(ftxui::component::Delegate* delegate)
: ComponentVertical(delegate),
input_1(delegate->NewChild()),
input_2(delegate->NewChild()),
input_3(delegate->NewChild()) {
input_1.placeholder = L"input1";
input_2.placeholder = L"input2";
input_3.placeholder = L"input3";
Focus(&input_1);
}
std::function<void()> on_enter = []() {};
private:
Input input_1;
Input input_2;
Input input_3;
Element Render() override {
return
frame(
vbox(
hbox(text(L" input_1 : "), input_1.Render()),
hbox(text(L" input_2 : "), input_2.Render()),
hbox(text(L" input_3 : "), input_3.Render())
)
);
}
};
int main(int argc, const char* argv[]) {
ftxui::ScreenInteractive screen(60, 5);
MyComponent component(screen.delegate());
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
}

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#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/screen_interactive.hpp"
#include "ftxui/component/menu.hpp"
int main(int argc, const char *argv[])
{
ftxui::ScreenInteractive screen(30,3);
ftxui::component::Menu menu(screen.delegate());
menu.entries = {
L"entry 1",
L"entry 2",
L"entry 3"
};
menu.selected = 0;
menu.on_enter = screen.ExitLoopClosure();
screen.Loop();
}

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#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/screen_interactive.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/component/component_horizontal.hpp"
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/util/string.hpp"
using namespace ftxui::component;
using namespace ftxui::dom;
class MyComponent : ComponentHorizontal {
public:
MyComponent(ftxui::component::Delegate* delegate)
: ComponentHorizontal(delegate),
left_menu(delegate->NewChild()),
right_menu(delegate->NewChild()) {
left_menu.entries = {L"0%", L"10%", L"20%", L"30%", L"40%", L"50%",
L"60%", L"70%", L"80%", L"90%"};
right_menu.entries = {L"0%", L"1%", L"2%", L"3%", L"4%", L"5%",
L"6%", L"7%", L"8%", L"9%", L"10%"};
left_menu.on_enter = [this]() { on_enter(); };
right_menu.on_enter = [this]() { on_enter(); };
Focus(&left_menu);
}
std::function<void()> on_enter = [](){};
private:
Menu left_menu;
Menu right_menu;
Element Render() override {
int sum = left_menu.selected * 10 + right_menu.selected;
return
frame(
vbox(
// -------- Top panel --------------
hbox(
// -------- Left Menu --------------
flex(
vbox(
hcenter(bold(text(L"Percentage by 10%"))),
separator(),
left_menu.Render()
)
),
// -------- Right Menu --------------
flex(
vbox(
hcenter(bold(text(L"Percentage by 1%"))),
separator(),
right_menu.Render()
)
),
flex()
),
separator(),
// -------- Bottom panel --------------
flex(vbox(
hbox(text(L" gauge : "), gauge(sum/100.0)),
hbox(text(L" text : "), text(to_wstring(std::to_string(sum) + " %")))
))
)
);
}
};
int main(int argc, const char *argv[])
{
ftxui::ScreenInteractive screen(60,17);
MyComponent component(screen.delegate());
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
}

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#include <chrono>
#include <iostream>
#include <thread>
#include "ftxui/screen_interactive.hpp"
#include "ftxui/component/toggle.hpp"
#include "ftxui/component/component_horizontal.hpp"
#include "ftxui/component/component_vertical.hpp"
#include "ftxui/util/string.hpp"
using namespace ftxui;
using namespace ftxui::component;
using namespace ftxui::dom;
class MyComponent : ComponentVertical {
public:
MyComponent(ftxui::component::Delegate* delegate)
: ComponentVertical(delegate),
toggle_1(delegate->NewChild()),
toggle_2(delegate->NewChild()),
toggle_3(delegate->NewChild()) {
toggle_1.on = L"On";
toggle_1.off = L"Off";
toggle_2.on = L"Enabled";
toggle_2.off = L"Disabled";
toggle_3.on = L"10€";
toggle_3.off = L"0€";
Focus(&toggle_1);
}
std::function<void()> on_enter = []() {};
private:
Toggle toggle_1;
Toggle toggle_2;
Toggle toggle_3;
Element Render() override {
return
vbox(
text(L"Choose your options:"),
text(L""),
hbox(text(L" * Poweroff on startup : "), toggle_1.Render()),
hbox(text(L" * Out of process : "), toggle_2.Render()),
hbox(text(L" * Price of the information : "), toggle_3.Render())
);
}
bool OnEvent(Event event) override {
if (ComponentVertical::OnEvent(event))
return true;
if (event == Event::Return) {
on_enter();
return true;
}
return false;
}
};
int main(int argc, const char* argv[]) {
ftxui::ScreenInteractive screen(50,5);
MyComponent component(screen.delegate());
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
}