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Add Blink. Refactor examples.
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52
examples/component/input.cpp
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52
examples/component/input.cpp
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#include <chrono>
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#include <iostream>
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#include <thread>
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#include "ftxui/screen_interactive.hpp"
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#include "ftxui/component/input.hpp"
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#include "ftxui/component/component_vertical.hpp"
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#include "ftxui/util/string.hpp"
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using namespace ftxui::component;
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using namespace ftxui::dom;
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using namespace ftxui;
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class MyComponent : ComponentVertical {
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public:
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MyComponent(ftxui::component::Delegate* delegate)
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: ComponentVertical(delegate),
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input_1(delegate->NewChild()),
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input_2(delegate->NewChild()),
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input_3(delegate->NewChild()) {
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input_1.placeholder = L"input1";
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input_2.placeholder = L"input2";
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input_3.placeholder = L"input3";
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Focus(&input_1);
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}
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std::function<void()> on_enter = []() {};
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private:
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Input input_1;
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Input input_2;
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Input input_3;
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Element Render() override {
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return
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frame(
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vbox(
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hbox(text(L" input_1 : "), input_1.Render()),
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hbox(text(L" input_2 : "), input_2.Render()),
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hbox(text(L" input_3 : "), input_3.Render())
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)
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);
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}
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};
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int main(int argc, const char* argv[]) {
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ftxui::ScreenInteractive screen(60, 5);
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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}
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