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https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-12-16 01:48:56 +08:00
Improve documentation (#1058)
* Remove @ingroup from class member definitions * Add the documentation for every public classes.
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@@ -35,26 +35,22 @@ ComponentBase::~ComponentBase() {
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/// @brief Return the parent ComponentBase, or nul if any.
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/// @see Detach
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/// @see Parent
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/// @ingroup component
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ComponentBase* ComponentBase::Parent() const {
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return parent_;
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}
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/// @brief Access the child at index `i`.
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/// @ingroup component
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Component& ComponentBase::ChildAt(size_t i) {
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assert(i < ChildCount()); // NOLINT
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return children_[i];
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}
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/// @brief Returns the number of children.
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/// @ingroup component
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size_t ComponentBase::ChildCount() const {
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return children_.size();
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}
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/// @brief Return index of the component in its parent. -1 if no parent.
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/// @ingroup component
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int ComponentBase::Index() const {
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if (parent_ == nullptr) {
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return -1;
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@@ -71,7 +67,6 @@ int ComponentBase::Index() const {
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/// @brief Add a child.
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/// @@param child The child to be attached.
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/// @ingroup component
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void ComponentBase::Add(Component child) {
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child->Detach();
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child->parent_ = this;
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@@ -81,7 +76,6 @@ void ComponentBase::Add(Component child) {
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/// @brief Detach this child from its parent.
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/// @see Detach
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/// @see Parent
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/// @ingroup component
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void ComponentBase::Detach() {
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if (parent_ == nullptr) {
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return;
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@@ -97,7 +91,6 @@ void ComponentBase::Detach() {
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}
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/// @brief Remove all children.
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/// @ingroup component
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void ComponentBase::DetachAllChildren() {
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while (!children_.empty()) {
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children_[0]->Detach();
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@@ -107,7 +100,6 @@ void ComponentBase::DetachAllChildren() {
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/// @brief Draw the component.
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/// Build a ftxui::Element to be drawn on the ftxui::Screen representing this
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/// ftxui::ComponentBase. Please override OnRender() to modify the rendering.
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/// @ingroup component
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Element ComponentBase::Render() {
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// Some users might call `ComponentBase::Render()` from
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// `T::OnRender()`. To avoid infinite recursion, we use a flag.
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@@ -143,7 +135,6 @@ Element ComponentBase::Render() {
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/// @brief Draw the component.
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/// Build a ftxui::Element to be drawn on the ftxi::Screen representing this
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/// ftxui::ComponentBase. This function is means to be overridden.
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/// @ingroup component
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Element ComponentBase::OnRender() {
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if (children_.size() == 1) {
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return children_.front()->Render();
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@@ -157,7 +148,6 @@ Element ComponentBase::OnRender() {
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/// @return True when the event has been handled.
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/// The default implementation called OnEvent on every child until one return
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/// true. If none returns true, return false.
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/// @ingroup component
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bool ComponentBase::OnEvent(Event event) { // NOLINT
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for (Component& child : children_) { // NOLINT
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if (child->OnEvent(event)) {
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@@ -170,7 +160,6 @@ bool ComponentBase::OnEvent(Event event) { // NOLINT
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/// @brief Called in response to an animation event.
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/// @param params the parameters of the animation
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/// The default implementation dispatch the event to every child.
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/// @ingroup component
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void ComponentBase::OnAnimation(animation::Params& params) {
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for (const Component& child : children_) {
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child->OnAnimation(params);
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@@ -179,7 +168,6 @@ void ComponentBase::OnAnimation(animation::Params& params) {
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/// @brief Return the currently Active child.
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/// @return the currently Active child.
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/// @ingroup component
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Component ComponentBase::ActiveChild() {
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for (auto& child : children_) {
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if (child->Focusable()) {
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@@ -192,7 +180,6 @@ Component ComponentBase::ActiveChild() {
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/// @brief Return true when the component contains focusable elements.
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/// The non focusable Components will be skipped when navigating using the
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/// keyboard.
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/// @ingroup component
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bool ComponentBase::Focusable() const {
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for (const Component& child : children_) { // NOLINT
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if (child->Focusable()) {
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@@ -203,7 +190,6 @@ bool ComponentBase::Focusable() const {
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}
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/// @brief Returns if the element if the currently active child of its parent.
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/// @ingroup component
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bool ComponentBase::Active() const {
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return parent_ == nullptr || parent_->ActiveChild().get() == this;
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}
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@@ -212,7 +198,6 @@ bool ComponentBase::Active() const {
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/// True when the ComponentBase is focused by the user. An element is Focused
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/// when it is with all its ancestors the ActiveChild() of their parents, and it
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/// Focusable().
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/// @ingroup component
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bool ComponentBase::Focused() const {
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const auto* current = this;
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while (current && current->Active()) {
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@@ -223,18 +208,15 @@ bool ComponentBase::Focused() const {
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/// @brief Make the |child| to be the "active" one.
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/// @param child the child to become active.
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/// @ingroup component
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void ComponentBase::SetActiveChild([[maybe_unused]] ComponentBase* child) {}
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/// @brief Make the |child| to be the "active" one.
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/// @param child the child to become active.
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/// @ingroup component
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void ComponentBase::SetActiveChild(Component child) { // NOLINT
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SetActiveChild(child.get());
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}
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/// @brief Configure all the ancestors to give focus to this component.
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/// @ingroup component
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void ComponentBase::TakeFocus() {
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ComponentBase* child = this;
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while (ComponentBase* parent = child->parent_) {
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@@ -246,7 +228,6 @@ void ComponentBase::TakeFocus() {
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/// @brief Take the CapturedMouse if available. There is only one component of
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/// them. It represents a component taking priority over others.
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/// @param event The event
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/// @ingroup component
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CapturedMouse ComponentBase::CaptureMouse(const Event& event) { // NOLINT
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if (event.screen_) {
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return event.screen_->CaptureMouse();
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