Add menu styles.

This commit is contained in:
Arthur Sonzogni
2019-01-03 00:35:59 +01:00
parent 13e04176a4
commit 178feaa6a9
20 changed files with 241 additions and 46 deletions

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@@ -1,3 +1,5 @@
cmake_minimum_required(VERSION 3.0)
function(example name)
add_executable(${name} ${name}.cpp)
target_link_libraries(${name} PUBLIC ftxui)

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@@ -1,6 +1,5 @@
example(color)
example(gauge)
example(input)
example(menu)
example(menu2)
example(menu_style)
example(toggle)

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@@ -70,7 +70,7 @@ class MyComponent : ComponentHorizontal {
int main(int argc, const char *argv[])
{
ftxui::ScreenInteractive screen(60,17);
ftxui::ScreenInteractive screen(60,18);
MyComponent component(screen.delegate());
component.on_enter = screen.ExitLoopClosure();
screen.Loop();

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@@ -0,0 +1,87 @@
#include <iostream>
#include <thread>
#include "ftxui/component/component_horizontal.hpp"
#include "ftxui/component/menu.hpp"
#include "ftxui/screen_interactive.hpp"
#include "ftxui/util/string.hpp"
using namespace ftxui;
using namespace ftxui::component;
using namespace ftxui::dom;
class MyComponent : ComponentHorizontal {
public:
MyComponent(ftxui::component::Delegate* delegate)
: ComponentHorizontal(delegate),
menu_1(delegate->NewChild()),
menu_2(delegate->NewChild()),
menu_3(delegate->NewChild()),
menu_4(delegate->NewChild()),
menu_5(delegate->NewChild()),
menu_6(delegate->NewChild()) {
for(Menu* menu : {&menu_1, &menu_2, &menu_3, &menu_4, &menu_5, &menu_6}) {
menu->entries = {
L"Monkey",
L"Dog",
L"Cat",
L"Bird",
L"Elephant",
};
menu->on_enter = [this]() { on_enter(); };
}
menu_2.selected_style = color(Color::Blue);
menu_2.active_style = compose(bold, color(Color::Blue));
menu_3.selected_style = color(Color::Blue);
menu_3.active_style = bgcolor(Color::Blue);
menu_4.selected_style = bgcolor(Color::Blue);
menu_4.active_style = bgcolor(Color::BlueLight);
menu_5.normal_style = bgcolor(Color::Blue);
menu_5.selected_style = bgcolor(Color::Yellow);
menu_5.active_style = bgcolor(Color::Red);
menu_6.normal_style = compose(dim, color(Color::Blue));
menu_6.selected_style = compose(nothing, color(Color::Blue));
menu_6.active_style = compose(bold, color(Color::Blue));
Focus(&menu_1);
}
std::function<void()> on_enter = [](){};
private:
Menu menu_1;
Menu menu_2;
Menu menu_3;
Menu menu_4;
Menu menu_5;
Menu menu_6;
Element Render() override {
return
vbox(
hbox(
flex(frame(center(text(L" menu_1 ")), menu_1.Render())),
flex(frame(center(text(L" menu_2 ")), menu_2.Render())),
flex(frame(center(text(L" menu_3 ")), menu_3.Render()))
),
hbox(
flex(frame(center(text(L" menu_4 ")), menu_4.Render())),
flex(frame(center(text(L" menu_5 ")), menu_5.Render())),
flex(frame(center(text(L" menu_6 ")), menu_6.Render()))
)
);
}
};
int main(int argc, const char *argv[])
{
ftxui::ScreenInteractive screen(90,14);
MyComponent component(screen.delegate());
component.on_enter = screen.ExitLoopClosure();
screen.Loop();
}

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@@ -18,15 +18,12 @@ class MyComponent : ComponentVertical {
: ComponentVertical(delegate),
toggle_1(delegate->NewChild()),
toggle_2(delegate->NewChild()),
toggle_3(delegate->NewChild()) {
toggle_1.on = L"On";
toggle_1.off = L"Off";
toggle_2.on = L"Enabled";
toggle_2.off = L"Disabled";
toggle_3.on = L"10€";
toggle_3.off = L"0€";
toggle_3(delegate->NewChild()),
toggle_4(delegate->NewChild()) {
toggle_1.options = {L"On", L"Off"};
toggle_2.options = {L"Enabled", L"Disabled"};
toggle_3.options = {L"10€", L"0€"};
toggle_4.options = {L"Nothing", L"One element", L"Several elements"};
Focus(&toggle_1);
}
@@ -37,6 +34,7 @@ class MyComponent : ComponentVertical {
Toggle toggle_1;
Toggle toggle_2;
Toggle toggle_3;
Toggle toggle_4;
Element Render() override {
return
@@ -45,7 +43,8 @@ class MyComponent : ComponentVertical {
text(L""),
hbox(text(L" * Poweroff on startup : "), toggle_1.Render()),
hbox(text(L" * Out of process : "), toggle_2.Render()),
hbox(text(L" * Price of the information : "), toggle_3.Render())
hbox(text(L" * Price of the information : "), toggle_3.Render()),
hbox(text(L" * Number of elements : "), toggle_4.Render())
);
}
@@ -63,7 +62,7 @@ class MyComponent : ComponentVertical {
};
int main(int argc, const char* argv[]) {
ftxui::ScreenInteractive screen(50,5);
ftxui::ScreenInteractive screen(70,7);
MyComponent component(screen.delegate());
component.on_enter = screen.ExitLoopClosure();
screen.Loop();

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@@ -1,3 +1,6 @@
example(color)
example(dbox)
example(frame)
example(gauge)
example(separator)
example(vbox_hbox)

31
examples/dom/dbox.cpp Normal file
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@@ -0,0 +1,31 @@
#include "ftxui/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[])
{
using namespace ftxui::dom;
auto document =
dbox(
frame(
vbox(
text(L"line_1"),
text(L"line_2"),
text(L"line_3"),
text(L"line_4"),
text(L"line_5")
)
),
center(
frame(
text(L"overlay")
)
)
);
auto screen = ftxui::Screen::TerminalOutput(document);
Render(screen, document.get());
std::cout << screen.ToString();
return 0;
}

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@@ -7,9 +7,9 @@
int main(int argc, const char *argv[])
{
for(float percentage = 0; percentage <= 1.0; percentage+=0.001) {
for(float percentage = 0; percentage <= 1.0; percentage+=0.002) {
std::wstring data_downloaded =
std::to_wstring(int(percentage * 44100)) + L"/44100";
std::to_wstring(int(percentage * 5000)) + L"/5000";
using namespace ftxui::dom;
auto document =
hbox(