Add a doxygen documentation.

This commit is contained in:
ArthurSonzogni
2020-08-09 14:53:56 +02:00
committed by Arthur Sonzogni
parent 5f15b2881e
commit 20b9a0f0f5
20 changed files with 936 additions and 525 deletions

View File

@@ -26,7 +26,10 @@ int main(void) {
text(L"right") | border,
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
auto screen = Screen::Create(
Dimension::Full(), // Width
Dimension::Fit(document) // Height
);
Render(screen, document);
std::cout << screen.ToString() << std::endl;
@@ -42,7 +45,7 @@ int main(void) {
```
**cmake**
```cpp
```
cmake_minimum_required (VERSION 3.11)
include(FetchContent)
@@ -64,20 +67,17 @@ target_link_libraries(main
set_target_properties(main PROPERTIES CXX_STANDARD 17)
```
# Modules
# List of modules.
The project is split into 3 modules:
1. ftxui/screen
2. ftxui/dom
3. ftxui/component
ftxui/screen defines a ftxui::Screen, this is a grid of ftxui::Pixel.
1. **ftxui/screen** defines a ftxui::Screen, this is a grid of ftxui::Pixel.
ftxui/dom is the main module. It defines a hierarchical set of ftxui::Element.
2. **ftxui/dom** is the main module. It defines a hierarchical set of ftxui::Element.
An element draws something on the ftxui::Screen. It is responsive to the size of
its container.
ftxui/component. The part is only needed if you need to respond to the User
3. **ftxui/component** The part is only needed if you need to respond to the User
input. It defines a set of ftxui::Component. The use can navigates using the
arrow keys and interact with widgets like checkbox/inputbox/... You can make you
own components.
@@ -85,19 +85,20 @@ own components.
## screen
It defines a ftxui::Screen. This is a grid of ftxui::Pixel. A Pixel represent a
unicode character and its style. The screen can be printed as a string using ftxui::Screen::ToString().
unicode character and its associated style (bold, colors, etc...).
The screen can be printed as a string using ftxui::Screen::ToString().
Example:
~~~cpp
#include <ftxui/screen/screen.hpp>
int main(void) {
using namespace ftxui;
auto screen = ftxui::Screen(Dimension::Fixed(32), Dimension::Fixed(10));
auto screen = Screen(Dimension::Fixed(32), Dimension::Fixed(10));
auto& pixel = screen.PixelAt(10,10);
pixel.character = U'A';
pixel.bold = true;
pixel.foreground_color = Color::Blue;
std::cout << screen.ToString();
return EXIT_SUCCESS;
@@ -108,11 +109,45 @@ Example:
This module defines a hierachical set of Element. An element manages layout and can be responsive to the terminal dimensions.
They are declared in ftxui/dom/elements.hpp>
**Example:**
```cpp
// Define the document
Element document = vbox({
text(L"The window") | bold | color(Color::Blue),
gauge(0.5)
text(L"The footer")
});
// Add a border.
document = border(document);
```
**List of elements**
You only need one header: ftxui/dom/elements.hpp
\include ftxui/dom/elements.hpp
### text
## component
Finally, the ftxui/component directory defines the logic to get interactivity.
Please take a look at ./examples/component
This provides:
1. A main loop.
2. Get events and respond to them.
3. A predefined implementation of "keyboard navigation".
4. A set of predefined widget: CheckBox, RadioBox, Input, Menu, Toggle.
# ftxui/dom
Every elements of the dom are declared from:
\include ftxui/dom/elements.hpp
## text
The most simple widget. It displays a text.
~~~cpp
@@ -124,7 +159,7 @@ text(L"I am a piece of text");
I am a piece of text.
~~~
### border
## border
Add a border around an element
~~~cpp
@@ -139,7 +174,23 @@ border(text(L"The element"))
└───────────┘
~~~
### separator
## window
A ftxui::window is a ftxui::border, but with some text on top of the border.
Add a border around an element
~~~cpp
using namespace ftxui;
window(L"The window", text(L"The element"))
~~~
~~~bash
The window─┐
The element
└───────────┘
~~~
## separator
Display a vertical or horizontal line to visually split the content of a
container in two.
@@ -160,7 +211,7 @@ border(
└────┴─────┘
~~~
### gauge
## gauge
A gauge. It can be used to represent a progress bar.
~~~cpp
@@ -173,11 +224,54 @@ border(gauge(0.5))
└────────────────────────────────────────────────────────────────────────────┘
~~~
### graph
[![asciicast](https://asciinema.org/a/223726.svg)](https://asciinema.org/a/223726)
## graph
@htmlonly
<script id="asciicast-223726" src="https://asciinema.org/a/223726.js" async></script>
@endhtmlonly
## Colors
A terminal console can usually display colored text and colored background.
### Style
~~~cpp
Decorator color(Color);
Decorator bgcolor(Color);
~~~
The following colors are available:
- Default
- Black
- GrayDark
- GrayLight
- White
- Blue
- BlueLight
- Cyan
- CyanLight
- Green
- GreenLight
- Magenta
- MagentaLight
- Red
- RedLight
- Yellow
- YellowLight
Example:
```cpp
text(L"Blue foreground") | color(Color::Blue);
text(L"Blue backgrond") | bgcolor(Color::Blue);
text(L"Black on white") | color(Color::Black) | bgcolor(Color::White);
```
## Style
A terminal console can usually display colored text and colored background.
The text can also have different effects: bold, dim, underlined, inverted,
blink.
@@ -202,7 +296,7 @@ Tips: The pipe operator can be used to chain Decorator:
text(L"This text is bold")) | bold | underlined
~~~
### Layout
## Layout
These layout are similar to the HTML flexbox:
* vbox (Vertical-box)
@@ -246,23 +340,125 @@ An horizontal flow layout is implemented by:
└────┘└───────────────────────────────────┘└───────────────────────────────────┘
~~~
## Components.
# ftxui/component
Element are stateless object. On the other side, components are used when an
internal state is needed. Components are used to interact with the user with
its keyboard. They handle keyboard navigation, including component focus.
### Input
[![asciicast](https://asciinema.org/a/223719.svg)](https://asciinema.org/a/223719)
## Input
### Menu
[![asciicast](https://asciinema.org/a/223720.svg)](https://asciinema.org/a/223720)
@htmlonly
<script id="asciicast-223719" src="https://asciinema.org/a/223719.js" async></script>
@endhtmlonly
### Toggle.
[![asciicast](https://asciinema.org/a/223722.svg)](https://asciinema.org/a/223722)
## Menu
@htmlonly
<script id="asciicast-223720" src="https://asciinema.org/a/223720.js" async></script>
@endhtmlonly
### CheckBox
[![asciicast](https://asciinema.org/a/223724.svg)](https://asciinema.org/a/223724)
## Toggle.
@htmlonly
<script id="asciicast-223722" src="https://asciinema.org/a/223722.js" async></script>
@endhtmlonly
### RadioBox
[![asciicast](https://asciinema.org/a/223725.svg)](https://asciinema.org/a/223725)
## CheckBox
@htmlonly
<script id="asciicast-223724" src="https://asciinema.org/a/223724.js" async></script>
@endhtmlonly
## RadioBox
@htmlonly
<script id="asciicast-223725" src="https://asciinema.org/a/223725.js" async></script>
@endhtmlonly
# Build
Assuming this example example.cpp file.
**main.cpp**
~~~cpp
#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/elements.hpp"
#include <iostream>
int main(int argc, const char *argv[]) {
using namespace ftxui;
auto document =
hbox({
text(L"left") | bold | border,
text(L"middle") | flex | border,
text(L"right") | border,
});
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
std::cout << screen.ToString();
return 0;
}
~~~
## Using CMake
CMakeLists.txt
~~~cmake
cmake_minimum_required (VERSION 3.11)
# --- Fetch FTXUI --------------------------------------------------------------
include(FetchContent)
set(FETCHCONTENT_UPDATES_DISCONNECTED TRUE)
FetchContent_Declare(ftxui
GIT_REPOSITORY https://github.com/ArthurSonzogni/ftxui
# Specify a GIT TAG here.
)
FetchContent_GetProperties(ftxui)
if(NOT ftxui_POPULATED)
FetchContent_Populate(ftxui)
add_subdirectory(${ftxui_SOURCE_DIR} ${ftxui_BINARY_DIR} EXCLUDE_FROM_ALL)
endif()
# ------------------------------------------------------------------------------
project(ftxui-starter
LANGUAGES CXX
VERSION 1.0.0
)
add_executable(ftxui-starter src/main.cpp)
target_include_directories(ftxui-starter PRIVATE src)
target_link_libraries(ftxui-starter
PRIVATE ftxui::screen
PRIVATE ftxui::dom
PRIVATE ftxui::component # Not needed for this example.
)
# C++17 is used. We requires fold expressions at least.
set_target_properties(ftxui-starter PROPERTIES CXX_STANDARD 17)
~~~
Build
~~~
mkdir build && cd build
cmake ..
make
./main
~~~
## Using NXXM
**.nxxm/deps**
~~~json
{
"ArthurSonzogni/FTXUI": {}
}
~~~
Build:
~~~
nxxm . -t clang-cxx17
~~~