Flatten the namespaces.

Remove:
* ftxui::screen
* ftxui::dom
* ftxui::component

Keep:
* ftxui
This commit is contained in:
Arthur Sonzogni
2019-01-12 15:00:08 +01:00
parent cf63aefa02
commit 21644eea6b
78 changed files with 219 additions and 274 deletions

View File

@@ -2,7 +2,7 @@
#include "ftxui/component/delegate.hpp"
#include <assert.h>
namespace ftxui::component {
namespace ftxui {
Component::Component(Delegate* delegate) {
delegate_ = delegate;
@@ -11,8 +11,8 @@ Component::Component(Delegate* delegate) {
Component::~Component() {}
dom::Element Component::Render() {
using namespace ftxui::dom;
Element Component::Render() {
using namespace ftxui;
return text(L"Not implemented component");
}
@@ -54,4 +54,4 @@ Component* Component::Parent() {
return parent_delegate->component();
}
} // namespace ftxui::component
} // namespace ftxui

View File

@@ -1,6 +1,6 @@
#include "ftxui/component/component_direction.hpp"
namespace ftxui::component {
namespace ftxui {
ComponentDirection::ComponentDirection(Delegate* delegate)
: Component(delegate), active_child_(nullptr) {}
@@ -16,6 +16,7 @@ bool ComponentDirection::OnEvent(Event event) {
return true;
return HandleDirection(event);
}
Component* ComponentDirection::GetActiveChild() {

View File

@@ -1,6 +1,6 @@
#include "ftxui/component/component_horizontal.hpp"
namespace ftxui::component {
namespace ftxui {
ComponentHorizontal::ComponentHorizontal(Delegate* delegate)
: ComponentDirection(delegate) {}
@@ -27,4 +27,4 @@ bool ComponentHorizontal::HandleDirection(Event event) {
return false;
}
} // namespace ftxui::component
} // namespace ftxui

View File

@@ -1,6 +1,6 @@
#include "ftxui/component/component_vertical.hpp"
namespace ftxui::component {
namespace ftxui {
ComponentVertical::ComponentVertical(Delegate* delegate)
: ComponentDirection(delegate) {}
@@ -27,4 +27,4 @@ bool ComponentVertical::HandleDirection(Event event) {
return false;
}
} // namespace ftxui::component
} // namespace ftxui

View File

@@ -1,6 +1,6 @@
#include "ftxui/component/event.hpp"
namespace ftxui::component {
namespace ftxui {
constexpr int ESC = int(27);
@@ -34,4 +34,4 @@ Event Event::F10{ESC, '[', '2', '1', '~'};
Event Event::F11{ESC, '[', '2', '1', '~'}; // Same as F10 ?
Event Event::F12{ESC, '[', '2', '4', '~'};
} // namespace ftxui::component
} // namespace ftxui

View File

@@ -1,14 +1,13 @@
#include "ftxui/component/input.hpp"
#include "ftxui/util/string.hpp"
namespace ftxui::component {
namespace ftxui {
Input::Input(Delegate* delegate): Component(delegate) {}
Input::~Input() {}
// Component implementation.
dom::Element Input::Render() {
using namespace dom;
Element Input::Render() {
bool is_focused = Focused();
// Placeholder.
@@ -75,4 +74,4 @@ bool Input::OnEvent(Event event) {
return false;
}
} // namespace ftxui::component
} // namespace ftxui

View File

@@ -2,12 +2,11 @@
#include <algorithm>
#include <iostream>
namespace ftxui::component {
namespace ftxui {
Menu::Menu(Delegate* delegate) : Component(delegate) {}
dom::Element Menu::Render() {
using namespace dom;
Element Menu::Render() {
std::vector<Element> elements;
bool focused = Focused();
for (size_t i = 0; i < entries.size(); ++i) {
@@ -49,4 +48,4 @@ bool Menu::OnEvent(Event event) {
return false;
}
} // namespace ftxui::component
} // namespace ftxui

View File

@@ -6,9 +6,9 @@
#include <iostream>
#include "ftxui/component/component.hpp"
#include "ftxui/component/delegate.hpp"
#include "ftxui/terminal.hpp"
#include "ftxui/screen/terminal.hpp"
namespace ftxui::component {
namespace ftxui {
namespace {
constexpr int ESC = 27;
@@ -42,13 +42,14 @@ Event GetEvent() {
return Event{v1};
};
}; // namespace
class ScreenInteractive::Delegate : public component::Delegate {
class ScreenInteractive::Delegate : public Component::Delegate {
public:
Delegate() : root_(this) {}
void Register(component::Component* c) override { component_ = c; }
void Register(Component* c) override { component_ = c; }
std::vector<std::unique_ptr<Delegate>> child_;
Delegate* NewChild() override {
@@ -67,24 +68,24 @@ class ScreenInteractive::Delegate : public component::Delegate {
void OnEvent(Event event) { component_->OnEvent(event); }
std::vector<component::Delegate*> children() override {
std::vector<component::Delegate*> ret;
std::vector<Component::Delegate*> children() override {
std::vector<Component::Delegate*> ret;
for (auto& it : child_)
ret.push_back(it.get());
return ret;
}
Delegate* root_;
Delegate* parent_ = nullptr;
Delegate* previous_sibling_ = nullptr;
Delegate* next_sibling_ = nullptr;
component::Component* component_;
Component::Delegate* root_;
Component::Delegate* parent_ = nullptr;
Component::Delegate* previous_sibling_ = nullptr;
Component::Delegate* next_sibling_ = nullptr;
Component* component_;
Delegate* Root() override { return root_; }
Delegate* Parent() override { return parent_; }
Delegate* PreviousSibling() override { return previous_sibling_; }
Delegate* NextSibling() override { return next_sibling_; }
component::Component* component() override { return component_; }
Component::Delegate* Root() override { return root_; }
Component::Delegate* Parent() override { return parent_; }
Component::Delegate* PreviousSibling() override { return previous_sibling_; }
Component::Delegate* NextSibling() override { return next_sibling_; }
Component* component() override { return component_; }
};
ScreenInteractive::ScreenInteractive(size_t dimx,
@@ -162,14 +163,14 @@ void ScreenInteractive::PrepareDraw() {
if (dimx != dimx_ || dimy != dimy_) {
dimx_ = dimx;
dimy_ = dimy;
pixels_ = std::vector<std::vector<screen::Pixel>>(
dimy, std::vector<screen::Pixel>(dimx));
pixels_ = std::vector<std::vector<Pixel>>(
dimy, std::vector<Pixel>(dimx));
}
Render(*this, document.get());
}
component::Delegate* ScreenInteractive::delegate() {
Component::Delegate* ScreenInteractive::delegate() {
return delegate_.get();
}
@@ -177,4 +178,4 @@ std::function<void()> ScreenInteractive::ExitLoopClosure() {
return [this]() { quit_ = true; };
}
} // namespace ftxui::component.
} // namespace ftxui.

View File

@@ -1,11 +1,10 @@
#include "ftxui/component/toggle.hpp"
namespace ftxui::component {
namespace ftxui {
Toggle::Toggle(Delegate* delegate) : Component(delegate) {}
dom::Element Toggle::Render() {
using namespace dom;
Element Toggle::Render() {
auto highlight = Focused() ? inverted : bold;
Children children;
@@ -40,4 +39,4 @@ bool Toggle::OnEvent(Event event) {
return false;
}
} // namespace ftxui::component
} // namespace ftxui

View File

@@ -1,14 +1,14 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
class Blink : public NodeDecorator {
public:
Blink(Children children) : NodeDecorator(std::move(children)) {}
~Blink() override {}
void Render(screen::Screen& screen) override {
void Render(Screen& screen) override {
Node::Render(screen);
for (int y = box_.top; y <= box_.bottom; ++y) {
for (int x = box_.left; x <= box_.right; ++x) {
@@ -22,4 +22,4 @@ std::unique_ptr<Node> blink(Child child) {
return std::make_unique<Blink>(unpack(std::move(child)));
}
}; // namespace ftxui::dom
}; // namespace ftxui

View File

@@ -1,14 +1,14 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
class Bold : public NodeDecorator {
public:
Bold(Children children) : NodeDecorator(std::move(children)) {}
~Bold() override {}
void Render(screen::Screen& screen) override {
void Render(Screen& screen) override {
for (int y = box_.top; y <= box_.bottom; ++y) {
for (int x = box_.left; x <= box_.right; ++x) {
screen.PixelAt(x,y).bold = true;
@@ -22,4 +22,4 @@ std::unique_ptr<Node> bold(Child child) {
return std::make_unique<Bold>(unpack(std::move(child)));
}
}; // namespace ftxui::dom
}; // namespace ftxui

View File

@@ -1,14 +1,14 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
class BgColor : public NodeDecorator {
public:
BgColor(Children children, Color color)
: NodeDecorator(std::move(children)), color_(color) {}
void Render(screen::Screen& screen) override {
void Render(Screen& screen) override {
for (int y = box_.top; y <= box_.bottom; ++y) {
for (int x = box_.left; x <= box_.right; ++x) {
screen.PixelAt(x, y).background_color = color_;
@@ -26,7 +26,7 @@ class FgColor : public NodeDecorator {
: NodeDecorator(std::move(children)), color_(color) {}
~FgColor() override {}
void Render(screen::Screen& screen) override {
void Render(Screen& screen) override {
for (int y = box_.top; y <= box_.bottom; ++y) {
for (int x = box_.left; x <= box_.right; ++x) {
screen.PixelAt(x, y).foreground_color = color_;
@@ -58,4 +58,4 @@ Decorator bgcolor(Color c) {
};
}
}; // namespace ftxui::dom
}; // namespace ftxui

View File

@@ -1,7 +1,7 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
std::unique_ptr<Node> hcenter(Element child) {
return hbox(filler(), std::move(child), filler());
@@ -19,4 +19,4 @@ std::unique_ptr<Node> align_right(Element child) {
return hbox(filler(), std::move(child));
}
} // namespace ftxui::dom
} // namespace ftxui

View File

@@ -1,7 +1,7 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
class DBox : public Node {
public:
@@ -32,4 +32,4 @@ std::unique_ptr<Node> dbox(Children children) {
return std::make_unique<DBox>(std::move(children));
}
}; // namespace ftxui::dom
}; // namespace ftxui

View File

@@ -1,9 +1,9 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
using ftxui::screen::Screen;
using ftxui::Screen;
class Dim : public NodeDecorator {
public:
@@ -24,4 +24,4 @@ std::unique_ptr<Node> dim(Child child) {
return std::make_unique<Dim>(unpack(std::move(child)));
}
}; // namespace ftxui::dom
}; // namespace ftxui

View File

@@ -1,7 +1,7 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
class Flex : public Node {
public:
@@ -34,4 +34,4 @@ std::unique_ptr<Node> flex(Element child) {
return std::make_unique<Flex>(std::move(child));
}
}; // namespace ftxui::dom
}; // namespace ftxui

View File

@@ -1,9 +1,9 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
using namespace ftxui::screen;
using namespace ftxui;
static wchar_t charset[] = L"┌┐└┘─│┬┴┤├";
@@ -95,4 +95,4 @@ Decorator boxed() {
};
}
}; // namespace ftxui::dom
}; // namespace ftxui

View File

@@ -1,9 +1,9 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
using namespace ftxui::screen;
using namespace ftxui;
static wchar_t charset[] = L" ▏▎▍▌▋▊▉█";
@@ -36,4 +36,4 @@ std::unique_ptr<Node> gauge(float progress) {
return std::make_unique<Gauge>(progress);
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -2,8 +2,8 @@
#include "ftxui/screen/screen.hpp"
#include "gtest/gtest.h"
using namespace ftxui::screen;
using namespace ftxui::dom;
using namespace ftxui;
using namespace ftxui;
TEST(GaugeTest, zero) {
auto root = gauge(0);

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@@ -1,7 +1,7 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
class HBox : public Node {
public:
@@ -63,4 +63,4 @@ std::unique_ptr<Node> hbox(Children children) {
return std::make_unique<HBox>(std::move(children));
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -2,8 +2,8 @@
#include "ftxui/screen/screen.hpp"
#include "gtest/gtest.h"
using namespace ftxui::screen;
using namespace ftxui::dom;
using namespace ftxui;
using namespace ftxui;
TEST(HBoxTest, ScreenSmaller1) {
auto root = hbox(

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@@ -1,9 +1,9 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
using ftxui::screen::Screen;
using ftxui::Screen;
class Inverted : public NodeDecorator {
public:
@@ -24,4 +24,4 @@ std::unique_ptr<Node> inverted(Child child) {
return std::make_unique<Inverted>(unpack(std::move(child)));
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -1,8 +1,8 @@
#include "ftxui/dom/node.hpp"
namespace ftxui::dom {
namespace ftxui {
using ftxui::screen::Screen;
using ftxui::Screen;
Node::Node() {}
Node::Node(std::vector<std::unique_ptr<Node>> children)
@@ -40,4 +40,4 @@ void Render(Screen& screen, Node* node) {
node->Render(screen);
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -1,6 +1,6 @@
#include "ftxui/dom/node_decorator.hpp"
namespace ftxui::dom {
namespace ftxui {
void NodeDecorator::ComputeRequirement() {
Node::ComputeRequirement();
@@ -12,4 +12,4 @@ void NodeDecorator::SetBox(Box box) {
children[0]->SetBox(box);
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -4,7 +4,7 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
// Helper class.
class NodeDecorator : public Node {
@@ -15,6 +15,6 @@ class NodeDecorator : public Node {
void SetBox(Box box) override;
};
}; // namespace ftxui::dom
}; // namespace ftxui
#endif /* end of include guard: FTXUI_DOM_NODE_DECORATOR_H_ */

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@@ -1,8 +1,8 @@
#include "ftxui/dom/node.hpp"
namespace ftxui::dom {
namespace ftxui {
using ftxui::screen::Screen;
using ftxui::Screen;
class Separator : public Node {
public:
@@ -35,4 +35,4 @@ std::unique_ptr<Node> separator() {
return std::make_unique<Separator>();
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -1,7 +1,7 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
class Size : public Node {
public:
@@ -32,4 +32,4 @@ Decorator size(size_t width, size_t height) {
};
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -1,9 +1,9 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
using namespace ftxui::screen;
using namespace ftxui;
static const std::vector<std::vector<std::vector<std::wstring>>> elements = {
{
@@ -276,4 +276,4 @@ std::unique_ptr<Node> spinner(int c, size_t index) {
return vbox(std::move(lines));
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -1,8 +1,8 @@
#include "ftxui/dom/node.hpp"
namespace ftxui::dom {
namespace ftxui {
using ftxui::screen::Screen;
using ftxui::Screen;
class Text : public Node {
public:
@@ -34,4 +34,4 @@ std::unique_ptr<Node> text(std::wstring text) {
return std::make_unique<Text>(text);
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -2,8 +2,8 @@
#include "ftxui/screen/screen.hpp"
#include "gtest/gtest.h"
using namespace ftxui::screen;
using namespace ftxui::dom;
using namespace ftxui;
using namespace ftxui;
TEST(TextTest, ScreenHeightSmaller) {
auto element = text(L"test");

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@@ -1,9 +1,9 @@
#include "ftxui/dom/node_decorator.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
using ftxui::screen::Screen;
using ftxui::Screen;
class Underlined : public NodeDecorator {
public:
@@ -24,4 +24,4 @@ std::unique_ptr<Node> underlined(Child child) {
return std::make_unique<Underlined>(unpack(std::move(child)));
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -1,6 +1,6 @@
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
Element nothing(Element element) {
return std::move(element);
@@ -23,4 +23,4 @@ Element operator|(Element e, Decorator d) {
return d(std::move(e));
}
} // namespace ftxui::dom
} // namespace ftxui

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@@ -1,7 +1,7 @@
#include "ftxui/dom/node.hpp"
#include "ftxui/dom/elements.hpp"
namespace ftxui::dom {
namespace ftxui {
class VBox : public Node {
public:
@@ -63,4 +63,4 @@ std::unique_ptr<Node> vbox(Children children) {
return std::make_unique<VBox>(std::move(children));
}
}; // namespace ftxui::dom
}; // namespace ftxui

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@@ -2,8 +2,8 @@
#include "ftxui/screen/screen.hpp"
#include "gtest/gtest.h"
using namespace ftxui::screen;
using namespace ftxui::dom;
using namespace ftxui;
using namespace ftxui;
TEST(VBoxTest, ScreenSmaller1) {
auto root = vbox(text(L"text_1"), text(L"text_2"));

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@@ -1,11 +1,11 @@
#include "ftxui/screen/screen.hpp"
#include "ftxui/dom/node.hpp"
#include "ftxui/terminal.hpp"
#include "ftxui/util/string.hpp"
#include "ftxui/screen/screen.hpp"
#include "ftxui/screen/string.hpp"
#include "ftxui/screen/terminal.hpp"
#include <sstream>
namespace ftxui::screen {
namespace ftxui {
static const wchar_t* BOLD_SET = L"\e[1m";
static const wchar_t* BOLD_RESET = L"\e[22m"; // Can't use 21 here.
@@ -86,7 +86,7 @@ Screen Screen::TerminalFullscreen() {
}
// static
Screen Screen::TerminalOutput(std::unique_ptr<dom::Node>& element) {
Screen Screen::TerminalOutput(std::unique_ptr<Node>& element) {
element->ComputeRequirement();
Terminal::Dimensions size = Terminal::Size();
return Screen(size.dimx, element->requirement().min.y);
@@ -106,4 +106,4 @@ void Screen::Clear() {
std::vector<Pixel>(dimx_, Pixel()));
}
}; // namespace ftxui::screen
}; // namespace ftxui

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@@ -2,7 +2,7 @@
#include <stdio.h>
#include <unistd.h>
#include "ftxui/terminal.hpp"
#include "ftxui/screen/terminal.hpp"
namespace ftxui {