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@page module-screen Module screen
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@tableofcontents
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The `ftxui::screen` module is the low-level foundation. It can be used
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standalone, but it is primarily designed to be used together by
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[ftxui::dom](module-dom.html) and [ftxui::component](module-component.html)
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modules.
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It provides a @ref ftxui::Screen.
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---
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# ftxui::Screen
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The @ref ftxui::Screen class represents a 2D grid of styled characters that can
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be rendered to a terminal.
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It provides methods to create a screen, access pixels, and render elements.
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You can access the individual cells (@ref ftxui::Pixel) of the screen using
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the @ref ftxui::Screen::PixelAt method, which returns a reference
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to the pixel at the specified coordinates.
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**Example**
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```cpp
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#include <ftxui/screen/screen.hpp>
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#include <ftxui/screen/color.hpp>
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void main() {
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auto screen = ftxui::Screen::Create(
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ftxui::Dimension::Full(), // Use full terminal width
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ftxui::Dimension::Fixed(10) // Fixed height of 10 rows
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);
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// Access a specific pixel at (10, 5)
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auto& pixel = screen.PixelAt(10, 5);
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// Set properties of the pixel.
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pixel.character = U'X';
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pixel.foreground_color = ftxui::Color::Red;
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pixel.background_color = ftxui::Color::RGB(0, 255, 0);
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pixel.bold = true; // Set bold style
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screen.Print(); // Print the screen to the terminal
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}
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```
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> [!note]
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> If the coordinates are out of bounds, a dummy pixel is returned.
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The screen can be printed to the terminal using @ref ftxui::Screen::Print() or
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converted to a std::string with @ref ftxui::Screen::ToString().
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<div class="tabbed">
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- <b class="tab-title">Print()</b>
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```cpp
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auto screen = ...;
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screen.Print();
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```
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- <b class="tab-title">ToString()</b>
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```cpp
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auto screen = ...;
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std::cout << screen.ToString();
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```
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</div>
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Note that you can reset the cursor position to the top-left corner of the
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screen after printing by calling @ref ftxui::Screen::ResetCursorPosition().
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**Example**
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```cpp
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auto screen = ...;
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while(true) {
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// Drawing operations:
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...
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// Print the screen to the terminal. Then reset the cursor position and the
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// screen content.
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std::cout << screen.ToString();
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std::cout << screen.ResetCursorPosition(/*clear=*/true);
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std::cout << std::flush;
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// Sleep for a short duration to control the refresh rate.
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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```
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---
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# ftxui::Dimension
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The @ref ftxui::Dimension utility controls screen sizing:
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* `Dimension::Full()` — use full terminal width or height
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* `Dimension::Fit(element)` — size to fit the rendered @ref ftxui::Element
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* `Dimension::Fixed(n)` — use exactly `n` columns or rows
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These values are to be passed to `ftxui::Screen::Create()`.
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@ref ftxui::Screen::Create() provides two overloads:
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- `Screen::Create(Dimension)` sets both width and height to the same kind of dimension
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- `Screen::Create(Dimension width, Dimension height)` allows distinct control per axis
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```cpp
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auto screen = ftxui::Screen::Create(
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ftxui::Dimension::Full(), // width
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ftxui::Dimension::Fixed(10) // height
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);
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```
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Once created, render an element and display the result:
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```cpp
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ftxui::Render(screen, element);
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screen.Print();
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```
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---
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# ftxui::Pixel
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Each cell in the screen grid is a @ref ftxui::Pixel, which holds:
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- Unicode codepoint.
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- `character`
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- @ref ftxui::Color:
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- `foreground_color`
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- `background_color`
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- Booleans:
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- `blink`
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- `bold`
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- `dim`
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- `italic`
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- `inverted` (swap foreground and background colors)
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- `underlined`
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- `underlined_double`
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- `strikethrough`
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```cpp
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auto screen = ftxui::Screen::Create(
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ftxui::Dimension::Fixed(5),
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ftxui::Dimension::Fixed(5),
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);
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auto& pixel = screen.PixelAt(3, 3);
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pixel.character = U'X';
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pixel.bold = true;
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pixel.foreground_color = ftxui::Color::Red;
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pixel.background_color = ftxui::Color::RGB(0, 255, 0);
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screen.Print();
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```
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> [!note]
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> `PixelAt(x, y)` performs bounds checking and returns a reference to the pixel
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> at the specified coordinate. If out-of-bounds, a dummy pixel reference is
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> returned.
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Each cell in the screen is a @ref ftxui::Pixel. You can modify them using:
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```cpp
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auto& pixel = screen.PixelAt(x, y);
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pixel.character = U'X';
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pixel.bold = true;
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pixel.foreground_color = Color::Red;
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```
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---
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# ftxui::Color
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The @ref ftxui::Color class is used to define foreground and background colors for each @ref ftxui::Pixel.
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It supports various color spaces and predefined palettes. FTXUI will
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dynamically fallback to the closest available color in the terminal if the
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requested color is not supported by the terminal.
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**Color Spaces**
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- **Default**: `ftxui::Color::Default` (terminal's default color)
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- **16-color palette** [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=dom/color_gallery):
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- `ftxui::Color::Black`,
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- `ftxui::Color::Red`,
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- ...
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- **256-color palette** [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=dom/color_palette256):
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- `ftxui::Color::Chartreuse1`,
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- `ftxui::Color::DarkViolet`,
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- ...
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- **True color** (24bit) [Demo](https://arthursonzogni.github.io/FTXUI/examples/?file=dom/color_truecolor_HSV:
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- `ftxui::Color::RGB(uint8_t red, uint8_t green, uint8_t blue)`
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- `ftxui::Color::HSV(uint8_t h, uint8_t s, uint8_t v)`.
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> [!note]
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> You can query the terminal capability using @ref ftxui::Terminal::ColorSupport();
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>
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> This can manually be set using @ref ftxui::Terminal::SetColorSupport().
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