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	Component example showing composition of components (#150)
This approach can allow for UI sections that are more modular and reusable
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		| @@ -7,6 +7,7 @@ endfunction(example) | ||||
| example(button) | ||||
| example(checkbox) | ||||
| example(checkbox_in_frame) | ||||
| example(composition) | ||||
| example(gallery) | ||||
| example(homescreen) | ||||
| example(input) | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,72 @@ | ||||
| #include <memory>  // for allocator, shared_ptr, __shared_ptr_access | ||||
| #include <string>  // for operator+, to_wstring | ||||
|  | ||||
| #include "ftxui/component/captured_mouse.hpp"  // for ftxui | ||||
| #include "ftxui/component/component.hpp"  // for Button, Horizontal, Renderer | ||||
| #include "ftxui/component/component_base.hpp"      // for ComponentBase | ||||
| #include "ftxui/component/component_options.hpp"   // for ButtonOption | ||||
| #include "ftxui/component/screen_interactive.hpp"  // for ScreenInteractive | ||||
| #include "ftxui/dom/elements.hpp"  // for text, separator, Element, operator|, vbox, border | ||||
|  | ||||
| using namespace ftxui; | ||||
|  | ||||
| // An example of how to compose multiple components into one and maintain their | ||||
| // interactiveness. | ||||
| int main(int argc, const char* argv[]) { | ||||
|   auto button_option = ButtonOption(); | ||||
|   button_option.border = false; | ||||
|  | ||||
|   auto left_count = 0; | ||||
|   auto right_count = 0; | ||||
|  | ||||
|   auto left_buttons = Container::Horizontal({ | ||||
|       Button( | ||||
|           "[Decrease]", [&] { left_count--; }, &button_option), | ||||
|       Button( | ||||
|           "[Increase]", [&] { left_count++; }, &button_option), | ||||
|   }); | ||||
|  | ||||
|   auto right_buttons = Container::Horizontal({ | ||||
|       Button( | ||||
|           "[Decrease]", [&] { right_count--; }, &button_option), | ||||
|       Button( | ||||
|           "[Increase]", [&] { right_count++; }, &button_option), | ||||
|   }); | ||||
|  | ||||
|   // Renderer decorates its child with a new rendering function. The way the | ||||
|   // children reacts to events is maintained. | ||||
|   auto leftpane = Renderer(left_buttons, [&] { | ||||
|     return vbox({ | ||||
|                text(L"This is the left control"), | ||||
|                separator(), | ||||
|                text(L"Left button count: " + std::to_wstring(left_count)), | ||||
|                left_buttons->Render(), | ||||
|            }) | | ||||
|            border; | ||||
|   }); | ||||
|  | ||||
|   auto rightpane = Renderer(right_buttons, [&] { | ||||
|     return vbox({ | ||||
|                text(L"This is the right control"), | ||||
|                separator(), | ||||
|                text(L"Right button count: " + std::to_wstring(right_count)), | ||||
|                right_buttons->Render(), | ||||
|            }) | | ||||
|            border; | ||||
|   }); | ||||
|  | ||||
|   // Container groups components togethers. To render a Container::Horizontal, | ||||
|   // it render its children side by side. It maintains their interactiveness and | ||||
|   // provide the logic to navigate from one to the other using the arrow keys. | ||||
|   auto composition = Container::Horizontal({leftpane, rightpane}); | ||||
|  | ||||
|   auto screen = ScreenInteractive::FitComponent(); | ||||
|   screen.Loop(composition); | ||||
|   return 0; | ||||
| } | ||||
|  | ||||
| // Thanks to Chris Morgan for this example! | ||||
|  | ||||
| // Copyright 2021 Arthur Sonzogni. All rights reserved. | ||||
| // Use of this source code is governed by the MIT license that can be found in | ||||
| // the LICENSE file. | ||||
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