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https://github.com/ArthurSonzogni/FTXUI.git
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Separate a reusable Image class from Screen (#834)
Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
This commit is contained in:
@@ -810,13 +810,49 @@ void Canvas::DrawText(int x,
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continue;
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}
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Cell& cell = storage_[XY{x / 2, y / 4}];
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cell.type = CellType::kText;
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cell.type = CellType::kCell;
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cell.content.character = it;
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style(cell.content);
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x += 2;
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}
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}
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/// @brief Directly draw a predefined pixel at the given coordinate
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/// @param x the x coordinate of the pixel.
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/// @param y the y coordinate of the pixel.
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/// @param p the pixel to draw.
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void Canvas::DrawPixel(int x, int y, const Pixel& p) {
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Cell& cell = storage_[XY{x / 2, y / 4}];
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cell.type = CellType::kCell;
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cell.content = p;
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}
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/// @brief Draw a predefined image, with top-left corner at the given coordinate
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/// You can supply negative coordinates to align the image however you like -
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/// only the 'visible' portion will be drawn
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/// @param x the x coordinate corresponding to the top-left corner of the image.
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/// @param y the y coordinate corresponding to the top-left corner of the image.
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/// @param image the image to draw.
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void Canvas::DrawImage(int x, int y, const Image& image) {
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x /= 2;
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y /= 4;
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const int dx_begin = std::max(0, -x);
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const int dy_begin = std::max(0, -y);
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const int dx_end = std::min(image.dimx(), width_ - x);
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const int dy_end = std::min(image.dimy(), height_ - y);
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for (int dy = dy_begin; dy < dy_end; ++dy) {
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for (int dx = dx_begin; dx < dx_end; ++dx) {
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Cell& cell = storage_[XY{
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x + dx,
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y + dy,
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}];
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cell.type = CellType::kCell;
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cell.content = image.PixelAt(dx, dy);
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}
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}
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}
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/// @brief Modify a pixel at a given location.
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/// @param style a function that modifies the pixel.
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void Canvas::Style(int x, int y, const Stylizer& style) {
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@@ -39,6 +39,12 @@ bool Box::Contain(int x, int y) const {
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y_max >= y;
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}
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/// @return whether the box is empty.
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/// @ingroup screen
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bool Box::IsEmpty() {
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return x_min > x_max || y_min > y_max;
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}
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/// @return whether |other| is the same as |this|
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/// @ingroup screen
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bool Box::operator==(const Box& other) const {
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68
src/ftxui/screen/image.cpp
Normal file
68
src/ftxui/screen/image.cpp
Normal file
@@ -0,0 +1,68 @@
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include <cstdint> // for size_t
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#include <iostream> // for operator<<, stringstream, basic_ostream, flush, cout, ostream
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#include <limits>
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#include <map> // for _Rb_tree_const_iterator, map, operator!=, operator==
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#include <memory> // for allocator, allocator_traits<>::value_type
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#include <sstream> // IWYU pragma: keep
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#include <utility> // for pair
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#include "ftxui/screen/image.hpp"
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#include "ftxui/screen/string.hpp" // for string_width
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namespace ftxui {
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namespace
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{
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Pixel& dev_null_pixel() {
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static Pixel pixel;
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return pixel;
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}
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}
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Image::Image(int dimx, int dimy)
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: stencil{0, dimx - 1, 0, dimy - 1},
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dimx_(dimx),
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dimy_(dimy),
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pixels_(dimy, std::vector<Pixel>(dimx)) {}
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/// @brief Access a character in a cell at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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std::string& Image::at(int x, int y) {
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return PixelAt(x, y).character;
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}
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/// @brief Access a character in a cell at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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const std::string& Image::at(int x, int y) const {
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return PixelAt(x, y).character;
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}
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/// @brief Access a cell (Pixel) at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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Pixel& Image::PixelAt(int x, int y) {
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return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
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}
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/// @brief Access a cell (Pixel) at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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const Pixel& Image::PixelAt(int x, int y) const {
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return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
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}
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/// @brief Clear all the pixel from the screen.
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void Image::Clear() {
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for (auto& line : pixels_) {
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for (auto& cell : line) {
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cell = Pixel();
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}
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}
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}
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} // namespace ftxui
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@@ -42,11 +42,6 @@ namespace ftxui {
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namespace {
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Pixel& dev_null_pixel() {
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static Pixel pixel;
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return pixel;
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}
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#if defined(_WIN32)
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void WindowsEmulateVT100Terminal() {
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static bool done = false;
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@@ -392,15 +387,11 @@ Screen Screen::Create(Dimensions dimension) {
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return {dimension.dimx, dimension.dimy};
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}
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Screen::Screen(int dimx, int dimy)
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: stencil{0, dimx - 1, 0, dimy - 1},
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dimx_(dimx),
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dimy_(dimy),
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pixels_(dimy, std::vector<Pixel>(dimx)) {
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Screen::Screen(int dimx, int dimy) : Image{dimx, dimy} {
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#if defined(_WIN32)
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// The placement of this call is a bit weird, however we can assume that
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// anybody who instantiates a Screen object eventually wants to output
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// something to the console.
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// something to the console. If that is not the case, use an instance of Image instead.
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// As we require UTF8 for all input/output operations we will just switch to
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// UTF8 encoding here
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SetConsoleOutputCP(CP_UTF8);
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@@ -450,34 +441,6 @@ void Screen::Print() const {
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std::cout << ToString() << '\0' << std::flush;
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}
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/// @brief Access a character in a cell at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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std::string& Screen::at(int x, int y) {
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return PixelAt(x, y).character;
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}
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/// @brief Access a character in a cell at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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const std::string& Screen::at(int x, int y) const {
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return PixelAt(x, y).character;
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}
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/// @brief Access a cell (Pixel) at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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Pixel& Screen::PixelAt(int x, int y) {
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return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
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}
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/// @brief Access a cell (Pixel) at a given position.
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/// @param x The cell position along the x-axis.
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/// @param y The cell position along the y-axis.
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const Pixel& Screen::PixelAt(int x, int y) const {
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return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel();
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}
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/// @brief Return a string to be printed in order to reset the cursor position
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/// to the beginning of the screen.
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///
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@@ -517,11 +480,8 @@ std::string Screen::ResetPosition(bool clear) const {
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/// @brief Clear all the pixel from the screen.
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void Screen::Clear() {
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for (auto& line : pixels_) {
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for (auto& cell : line) {
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cell = Pixel();
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}
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}
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Image::Clear();
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cursor_.x = dimx_ - 1;
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cursor_.y = dimy_ - 1;
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