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Run IWYU. (#208)
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@@ -19,6 +19,7 @@ struct InputOption;
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struct MenuOption;
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struct RadioboxOption;
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struct ToggleOption;
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struct MenuEntryOption;
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template <class T, class... Args>
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std::shared_ptr<T> Make(Args&&... args) {
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@@ -43,11 +43,11 @@ struct ButtonOption {
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/// @brief Option for the Checkbox component.
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/// @ingroup component
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struct CheckboxOption {
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std::string style_checked = "▣ "; ///< Prefix for a "checked" state.
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std::string style_unchecked = "☐ "; ///< Prefix for a "unchecked" state.
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Decorator style_normal = nothing; ///< style.
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Decorator style_focused = inverted; ///< Style when focused.
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Decorator style_selected = bold; ///< Style when selected.
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std::string style_checked = "▣ "; ///< Prefix for a "checked" state.
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std::string style_unchecked = "☐ "; ///< Prefix for a "unchecked" state.
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Decorator style_normal = nothing; ///< style.
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Decorator style_focused = inverted; ///< Style when focused.
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Decorator style_selected = bold; ///< Style when selected.
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Decorator style_selected_focused =
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Decorator(inverted) | bold; ///< Style when selected and focused.
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@@ -74,8 +74,8 @@ struct InputOption {
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/// @brief Option for the Radiobox component.
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/// @ingroup component
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struct RadioboxOption {
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std::string style_checked = "◉ "; ///< Prefix for a "checked" state.
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std::string style_unchecked = "○ "; ///< Prefix for a "unchecked" state.
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std::string style_checked = "◉ "; ///< Prefix for a "checked" state.
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std::string style_unchecked = "○ "; ///< Prefix for a "unchecked" state.
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Decorator style_normal = nothing; ///< style.
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Decorator style_focused = inverted; ///< Style when focused.
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Decorator style_selected = bold; ///< Style when selected.
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@@ -6,7 +6,7 @@
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#include <functional> // for function
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#include <memory> // for shared_ptr
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#include <string> // for string
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#include <thread>
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#include <thread> // for thread
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#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
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#include "ftxui/component/event.hpp" // for Event
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